Rubik's Cube Easy 2-Look PLL Tutorial (Beginner CFOP)

D&P
34 followers
74 Video Views·Oct 23, 2022
The final step of solving the Rubik's Cube after you've solved this top face is to solve everything
else. And this has 21 algorithms for what can show up, which is a lot, so instead what you can do is
learn what's called 2-look. And so this step is called permutation of the last layer, or PLL.
So to recognize these cases is really straightforward. Just look at pairs of
corner stickers on each side. So these two are different. Now look at these two, they're also
different. These two, they're also different. These two, they're also different. So if they're
all different, then this is going to be called the diagonal corner swap case, because two diagonal
corners need to be swapped. So this algorithm is kind of long, but you can kind of see what's going
on. So you just turn the front clockwise, and then you put this pair into here, and then do u prime,
and take it back out to where it was already. Then f prime. So that actually ends the first
part of this algorithm, and I've broken this algorithm into two parts. You'll see why in a
second. Then the last part of this algorithm is, again, we're focusing on this front right pair
here. We're going to move it over here, and then move it back over here. Now we're going to put it
back in a different way, which is like this. Just put it straight down, and then like that. And then
after that, now all of the corners are solved. Now the next case you could get is if two stickers
here are the same, but the other sides don't have a pair that are the same. So that means these two
are solved, and put these two unsolved ones on the right side. So in other words, put these on the
So this is called adjacent corner swap, because these two corners next to each other need to swap.
So this algorithm is almost the same as the other one I taught, you just put it in a different order.
So we start off by taking this pair out into here, and then move it back, and now reinsert
it the other way. And instead of doing that last f prime, we're going to not do it, because the
next algorithm also begins with an f. So we would just be doing f prime f. All right, so then the
next part is move this pair into here. This should all, you should already know this from the last
algorithm, u prime, and then put this one back over here, and then f prime to end it. And that
solves all of the corners. Once you've solved all the corners, it's just the edges left to go. So
first I'll be talking about what to do if one of the edges is already solved. If that's the case,
hold it in the back. Now there are two possible cases for what could happen here. Now how I
quickly tell the difference between these is which side of these two sides has the piece that needs
to move to the opposite side. So this green one needs to move over to here. So that's how I
recognize this case. So this algorithm starts with r u prime, and then the rest of it is a little bit
better to memorize visually. So now what you do is, these two stickers here that are the same,
you're going to move them up and out. So up and out. Then these two again, up and out. And then
we're going to go up one more time, and then put them all back in. So put this back in, come back
down, put this back in, back down. Now for the other case where there's one edge already solved,
again put that on the back. And this time, this is the other case because we can see that the
opposite one is on the left side. So this one needs to go to the opposite side. And so in this case,
what you could do is just do the algorithm I taught but from the left side instead,
which would look like this. So if you're lazy and don't want to learn a new algorithm,
you could just do that instead. But it's ultimately faster to do both of them with the same hand.
So I'm going to show the right-handed version, and that goes like this. We're going to start
with R2, and then again we're looking at these pairs here. So we're going to move this pair out,
then take this pair out as well. And then now we're going to go R downward, so R' before
putting them all back in. So R' put this back in, R' put this back in, and then now at the end
you just memorize this, R' U R'. Now for the cases where no edge is already solved, this one is
extremely easy if you see that these two need to swap, and these two need to swap. So how you do
it is like this. M means middle layer turn, so M2, and then U', or U, it doesn't matter, you can do
them either way for this one, but I'm going to do U', and then M2 again, U2, M2, U', M2. So that
should be extremely straightforward to memorize, and if you're wondering how I'm doing M2, I'm
thumb and index here, and then my ring finger flicks up from here first, and then my middle
finger does the same afterwards. So that's how I do M2. Now for the last case, again there are no edges
already solved, but the ones next to each other need to swap, and these two need to swap. So in
this case again we're using M moves, but it's not M2s, and I'm just going to say that M' goes
upwards, which is a little bit weird to think about, but M' goes upwards like this.
So place the ones you need to swap on the front and right, and then do M', U', M2, U', and then
again M2, U', M', U2, M2. All right, so that's it for this to look PLL tutorial. If you're wondering
where I get cubes, then it's from SpeeCubeShop, and there's a link along with the discount code
in the description for what cube I'm using here. So remember how I said there are more algorithms
if you want to do PLL or OLL in just one step instead of in two steps? So if you want to learn
those ones, the links are in the description or on the end screen. And if you still use the
beginner method to solve the first two layers, then I recommend you learn full F2L, and I have
a pretty simple tutorial here as well. So thanks for watching, and I'll see you guys in my next videos.
