You're watching a feedback session for the Spungella Animation Workshop. Topics that are covered: body mechanics, creature animation, maya animation, camera animation.
What experience do I offer? ✔️ Animation Director, Lead, Animator || Blizzard Cinematics, Paramount/Nickelodeon, Warner Brothers Animation and Industrial Light & Magic (19 years) ✔️ Teacher at Animation Mentor/Academy of Art University/my workshops (17 years) ► IMDB: https://www.imdb.com/name/nm1940902/
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[Music]
all right univers go back there is no
sound we have a live actual plate and
your dragon and you got a hold out there
yeah goes back
okay so you're talking about a dinosaur
shot Dragon integrator with live action
plate so my first impression a couple
things the tricky
thing is your color all of this starts
to blend in yes I can see the difference
here but it it's just I would
find I mean the sun's over there maybe
you can have a bit of a stronger light
to get some Rim light here at the end
but I would definitely start changing
the colors it gets it a bit it's a bit
difficult to see I see it I know what it
is but you might as well change the
color so it's really visible and Pops
and then the other thing is it's very
very slow at this point if I go four
times
faster there's more energy there's more
interest to it that's my main concern is
that it's so slow cuz with that slowness
you're also starting to kill the
weight it's such a slow um flap because
it's not a half flap where he Glides or
it or she where it's kind of a an
adjustment
I'm going to stay up there this feels
like no no no I'm flapping cuz I'm
flying but they're so
slow and it's there's an overall
softness to the membrane and the and the
the sides as well and especially here as
you go down with this first and there's
not that much drag in the tips here it
just feels like it's a very soft
plane where I'm not quite buying the
sense of resistance and strength as he
goes down or it this A buy was you know
you fold your wings as you go up and you
do have a reversal
here but again it's very flowy
soft and we have one two three four five
six seven eight one two I don't know
it's not that much in R but there just
there's an overall splin and
softness where I know you're bound you
know to that plate doing this but it
could be something where it comes
in goes up and then does a bit of like a
side turn like think toothless no not
that this is super cartoony but
something where there's more energy to
it and there's more V variation in the
path um I don't know if you want to add
anything to it where flies away and then
there's a chopper you know chasing
things and shooting at it and that's why
it has to go over there goes over there
and then we shoot like against the The
Rock side as the the chopper comes in
and flies behind it and there's a second
one coming I mean there there's a bunch
of stuff you could
do but that's that's kind of where I'm
at um the main thing it's
slow and there's a softness to the wing
flapping and the overall shapes where I
don't I don't sense a strong structure
there that makes sense hope that makes
sense but that's kind of what I have
especially here too as you go up we're
so far forward into this
and you bend a bit more back so that we
are like if that's your dragon they're
actually the figure eight but going back
to front so this is the head it's back
to front and this is borderline getting
into like rear up front here and then
we're almost swimming where the wings go
back that's kind of that's my concern
there but also first pass you let me
know what you want to do and like how
far you want to change this what your
thoughts are different plates different
dragon all that jazz like how far do you
want to push this so uh let me know all
right there's an email you can sign up
you can start whenever you want you can
submit whenever you want you get 16
submissions either way a like And
subscribe would be awesome all right
thank
[Music]
you