Bronzing Arnold Schwarzenegger

Eternal Sculptures
210 followers
Is there anyone in the world who doesn't recognize this guy?
I'm Arnold Schwarzenegger.
Let's make the most recognizable bronze in the world.
This sculpture is going to begin with a 3D print.
I'll be using the Sarayatech True Blue castable resin.
I'll need to remove the supports and then look it over and see if it's ready for casting.
It still goes through the basic washing and curing process of any print.
Now this print is printed hollow.
Because of that I added several vent holes.
Because when you're printing you don't want the suction to disrupt the printing fluid.
But this will also be important in how we get a good clean bronze cast.
The only issue I'm seeing with the print is the hair.
I think we'll be able to deal with that.
I'll do my best to fix the hair but if I can't it'll just be a reminder that nobody's perfect.
A.K.A. artistic license.
I'll cut off the flops of hair that are sticking out and re-carve some hair grooves.
It shouldn't be that hard to get it to look presentable.
The supports leave little marks so I need to trim those or fill them and get those situated as well.
Now when I did the Niteri and the Alien I cast them solid.
However for the Arnold this is a hollow print.
Because his chest and arms are so massive I don't want to cast this solid.
Ideally when you're casting something you want it to go from thin to thick.
With a big riser on top.
So all the thin parts will cool and take their shape well.
And the thick part can draw from that riser.
If you cast it thick to thin the thin part will solidify first.
Leaving this pool of molten metal to start cooling and the sculpture will end up wanting to tear itself apart.
However being this is hollow it'll have a uniform thickness.
So I won't have a massive differential in the metal.
But to get this to cast hollow I have to put a core inside.
So I'm going to repurpose these vent holes and get some investment inside.
But I'm also going to need some chaplets to hold the core in place.
I'm going to use the same investment that I used for the casting.
I just mix up a little bit and then I'm going to use a syringe to inject it into there.
This technique could definitely use some refining.
Let me know how you make cores for a sculpture like this.
Now before the casting plaster sets I'm going to embed my chaplets.
That'll hold the core in place when it's free floating after the resin burns away.
And for chaplets I'm trying something new.
I'm using silicon bronze welding rod.
We'll see if that works.
The whole model is a mess so I need to clean off all that investment.
And it's a pain I gotta tell ya.
I need to trim back the investment at these vent holes.
Otherwise I could end up with a hole in the bronze when it's all said and done.
Then I'll pack the vent holes full of wax.
Perfect. Now there's no holes.
Now I need to prep a base and because the printer sometimes has flat edges that are warped
I'm not sure why I need to use some sandpaper to get it flat again.
And I also need to rebuild an edge with some wax.
To attach Arnold to the base I'm going to use some liquid resin
and just put it on the bottom of the seat.
Set him on the base and then use a black light to cure the resin.
And it will cure it more than just this but you don't need to see that.
Now that it's all set it's time to start spruing it up.
I added some sprue wax to the arms to help vent it
and to help carry any impurities that might settle on the bottom.
So if you've seen my other attempts on resin burnouts
you've seen that I got a lot of flashing in the casting.
I've since learned that resin expands a lot when you heat it up and burn it out.
And I think that's what's causing it.
So I got a new kind of investment.
It's called Plastacast.
And it's designed for burning out resins and plastics.
Hopefully that works better.
The ratios of this investment are pretty close to exactly the same as the other investments that I've used.
I'm not sure what's different about this
but I think it's more rigid so it doesn't crack as easily during the expansion of the resin.
Next I'll put it in the kiln for burnout.
Now this resin doesn't melt out like a plastic would.
It burns out.
But it leaves behind no ash.
So the castings turn out really well.
Next I have to get the metal melted.
I've become pretty fond of vacuum casting
so I'll do the same with this.
We have a good seal and a good vacuum pull.
Now I let it cool for a bit before quenching.
It's important not to quench too hot
but not too cold either.
There's a balance.
Too hot is very dangerous.
Too cold is just an inconvenience.
So right away I can tell there's a lot less flashing.
So the investment worked.
I'll clean it up and we'll see what we're really working with.
Next I've got to cut the sprues off.
I'm going to try really hard not to cut my fingers off as I do it.
There is still some flashing on it
but it's a lot more minor than the previous sculptures.
Both the sandblasting and the wire wheeling
help highlight different flaws
that I might need to repair as I go forward.
So cleaning it up reveals two things.
One, it looks amazing.
And two, it's not perfect.
In the thigh I have some massive pitting.
I don't know why.
I'm guessing a piece of the investment flaked off.
I don't really know.
And in the ankle I also have a big hole
all the way through.
Some YouTubers would never show you that.
But I do.
I'm going to do my best to try to fix this
by taking my welder, laying down a weld bead
and then reshaping it.
The ankle is going to be extremely difficult
because I'm sure the welder is going to melt off
the Achilles tendon.
But if I get enough weld material in there
I can use my Dremel to reshape it.
Not ideal, but it's my only option.
I'm using a silicon bronze welding rod
and a lot of trial and error.
I've never seen anybody explain
how to do this.
It's just kind of something you do
and learn as you go.
So the welding is done
and I've got a big mass of metal there
that I can use to sculpt back
in the detail of the leg.
Same with the ankle.
With the ankle it's not a main focal point.
I'm still going to try to grind in
the actual detail of the ankle.
I find another flaw right in the abdomen
and there's three little spots
here by the serratus muscles.
Sometimes a welder is not
the most finesseful way to fix these.
So I may try another method
but we'll come back to that.
With the carbide bit I grind away
the bulk of the excess bronze.
Once I get close to the shape
then I use finer tools and files
to actually file in the detail.
But I'll take care of
some of that minor flashing
that we had to begin with at this time as well.
Filing is a lot slower process
but it's a lot more precise.
By the way,
does anybody out there have a favourite name brand
of a file?
I always feel like my files should be
cutting better than they are.
Sculpting the metal is a slow tedious process
but I really want to get the contours
of the muscle groupings back in there.
I think the quads
are more or less back in condition now
so we'll move on to the ankle.
Next I'm going to try to fix that hole in the belly.
This time
instead of using my welder
I'm going to hammer a piece of bronze in there
and then file it down and shape it.
This is how ancient people
would have repaired flaws like this.
They didn't have welders.
But sometimes it's a real tricky process
to get these little pieces of metal
to set in the holes
so I can actually hammer on them.
Once it's hammered in
and peened over
then I move on to the files.
And just like that
the hole is completely gone.
Now the holes by the serratus muscle
were another story.
The metal there was incredibly thin
so when I went to hammer the piece
into the holes
it just smooshed in and went deep
into the core.
That's going to be a problem.
I hammered a piece in the belly
and that turned out pretty good.
I tried to hammer a piece by the serratus muscles
and it was so thin it dented in.
This is really scary
to me because it's so thin
I can't hammer a piece in
and if I try to weld it
it's just going to melt and make a big hole.
I don't know what to do.
If it was just for me I'd call it good.
You can't see it very well
but I'd like to be able to sell it.
But I can't sell it if you can look inside
and see the investment core.
That's not professional.
So I have to patch it some way.
The only way I can think to do that
is with my TIG welder.
I don't want to do it
but I don't think there's any other way.
So I'm going to take my TIG welder
turn it way down
and try to fill in these holes
without melting a great big monstrosity.
Then I'll have to take the Dremel and files
and redo the detail work.
And hopefully I can match what's there.
Okay so
it looks like he's got a big giant tumor there.
It's not a tumor.
It's not a tumor. At all.
But at least the hole is filled in.
So now I'm going to take my Dremel
and recontour the muscle groups as best I can.
Ouch that's hot.
Sometimes when you're trying to fill in the hole
the core or investment
can become this glassy material
and won't let the metal penetrate very deeply.
And when I Dremeled it down
I revealed another hole.
So I'm going to have to fill it in again.
I clipped off a piece of welding rod
and shoved that in the hole
but it wasn't enough.
So I'm going to just have to take the filler rod
and keep running it until it's full.
When it's Dremeled down
to about surface level
then I can start contouring
and adding the details of the muscles
like the serratus or the abs
or the ribs.
I'd much rather be sculpting this in clay instead of metal
but you get what you get.
Considering I've never even carved anything out of wood
I'm going to say that's decent.
A little buffing
really helps to highlight the good and bad
of your work.
I'm actually pretty happy with that.
So we're getting close.
I'm going to sandblast it again
buff it all shiny
look it over and see if it needs any more
metal chasing or filing
and then the finishing touches.
Sandblasting is done.
It's looking good.
The buffing is done.
I'll just hit the spots that I couldn't get with the big buffer
with the little buffer
and now it's time for the patina.
The patina revealed another flaw
that I hadn't noticed before.
So it's almost done
but when I took it out of the patina
I looked into this gaping hole
and could see the white investment in there again.
Trying to figure out how I can do this.
Now because there's investment behind there
if I try to hammer
another piece in I think it's just going to
go into the investment just like it did
in the ribs. So I'm trying to figure out another
way I can fix this without using my welder.
I think I have an idea.
The only way I'll know if it works is to try it.
Now around my grinder I have a lot of
bronze dust but it's from different
alloys so the color might not match.
So what I'm going to do
is I'm going to take one of my sprues
that I used and file that
into a bunch of powder.
Then I'm going to mix it with some
epoxy glue, jam it in
that hole and seal it
off. That should allow me to
get the same color as the statue
and seal up that investment.
It's not bad.
Now I'll do a second patina
and then give it some
buffing for some highlights.
Give it a quick coat of
protect to clear and put some
felt on the bottom as a final touch.
And with that
we're done.
The ankle turned out pretty well.
As did the ribs.
The hole in the arm
is pretty hard to see as well.
I think it turned out
fantastic. It's not 100% perfect
I have yet to see a perfect
cast but I think we fixed it up pretty dang
good. I'll be auctioning this piece off
so look for the auction link below. Let me know what you think.
Thanks for watching. Bye bye.
