Film Craft 109: The Editor - 3. The Components of Story

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So let's begin with the basic building block
of the film language, the shot.
There are thousands of different shots that you can create,
but they tend to fall into surprisingly few categories
based on how they answer one of the following questions.
Who, what, where, when, why, and how?
Now, these questions are familiar to all of us,
even young children.
Have you ever wondered why?
Even the pattern of saying these questions aloud
is familiar, who, what, where, when, why, and how, right?
I'd like to offer the idea that these questions
are hardwired into our brains.
We know them even before we know the words for them.
We're constantly asking these questions over and over again,
consciously and unconsciously,
but everything we see and do in the world.
And that's because the answers to these questions
are precisely the elements that our brains use
to make sense of the world.
And coincidentally, they are also
the basic components of story.
In the film language, there are specific shots
that reliably answer each of these questions.
And if your director was smart enough
to capture all of them while you were shooting each scene,
and you dished them up properly
when building the scene in the editing room,
your viewer will intuitively understand
the story you're telling.
Now, if you neglect to answer one or two,
you make it hard for your audience's brain
to make sense of the story.
For example, if you answer the who, what, why, and how,
but you never reveal to the audience
where the events are taking place,
the absence of that information
will be nagging at the viewer's mind,
and it'll distract them from engaging fully in the story.
Context is important.
Without it, your story isn't fully fleshed out.
Now, I'm not saying that viewers
will necessarily realize what the problem is,
but I do think that it makes them that much more likely
to resist getting sucked into the story,
and if they're not engaged,
chances are slim that they'll stick around
to find out what happens next.
In fact, ideally, the editor will dole out
the answers to each of these questions
precisely as the viewer is beginning to wonder about them.
A good editor must be a master storyteller,
understanding intuitively how the viewers
are following along the various pieces of information
that are being revealed shot by shot.
You probably know someone who tells great stories,
perhaps a grandmother or a crazy uncle.
You also probably know someone
who can't tell a joke to save his life.
Did you ever stop to wonder
what makes one person a great storyteller
and someone else a stinker?
Well, effective storytelling requires communicating
these who, what, where, when, why, and how answers
in equal parts and just in time
as the listener is wondering about them.
If you dwell too long on one of the questions
without answering the others,
the story becomes tiresome
and the audience stops listening.
Three guys walk into a bar.
The bar is dark and smoky.
There are five bare bulb lamps dangling
and there's a cigarette burn on one of the tables.
The wooden floor is kind of dirty
and there's a well-worn groove next to the jukebox
and enough where already?
Who are the three guys and why are they there?
Like even a simple joke can be ruined
by a storyteller who doesn't know this basic rule.
Okay, so how do we answer these questions?
Well, in video editing,
we do it by using specific types of shots.
