Custom glassware | Modeling projects

Creative 3D objects
9 followers
Welcome to this Shapr3D tutorial on the iPad for industrial design.
Today we are going to take a look into variations
and we'll see how we'll use one model in order to create
three different versions of a similar design
or a series of designs. We are going to learn a little bit about import exporting
functionality and making good use of the rectangle
selection tool and we'll find a neat trick in order to
find a contour of a rounded surface. So if that sounds exciting let's go
ahead and jump right in. All right now in our new project
first things first. On the upper right hand side
I will click here on our snapping features
and I usually like to work with all these snapping features
turned on. Currently I am using a millimeter
unit setting with a one millimeter grid and then I also gave my project a name.
So the first thing is we want to create our basic sketch.
So let's go ahead and click sketch and then select one of the side
planes. Now the first thing I want to do is create a vertical line
that keeps us centered. So I'll start here in the center point
and then draw upwards in the x-axis and then
I will select or highlight the first point of that line
and then go and click lock and it basically creates
a center point and center line for us to reference
future lines and future sketching elements.
So now we can go ahead and continue creating our sketch.
I'll draw to the right and then up and then we'll draw a
angled line here and again up and over to the vertical line. As you can
see this one it's not horizontal yet so we need to
add some constraints. So let's highlight this one and click on
the horizontal vertical constraint. So that one is now
aligned and we should do this with the remaining ones as well.
So let's go and click horizontal vertical and this one as well
just to make sure. Now that we have done that we
need to add some dimensions. So first we want to add the overall height
as a dimension. So let's go ahead and give that a
60 millimeter value and then this lower one
could be 25 and also the top one we want to give that one a
let's go with 30 it's fine and then two more
here this one will go with 35 and then here on the bottom let's go with 15.
As you can see this angled line basically
will respond to all the other dimensions.
So if I want to go higher with this one the
line will be steeper or if I want to just decrease this dimension this angle
will be wider. So let's go back select this one and
keep it at 30. So this is our initial sketch and we can
exit the sketch now and we want to now revolve
this volume. So what we can do is highlight the area and also at the same
time highlight this vertical line from the
sketch and Sketcher already knows and gives us some options. So
we can either now rotate the sketch around the axis that we selected
or what we want to do is revolve. So click revolve
and then keep it at 360 and click okay by
selecting this white space here. So this is our initial
volume and as you can see now the sketch has disappeared. If we go
into the items the sketch that we made has been hidden
but if we want to change any of the dimensions what we can do
is we can go to the right side and then click on the sketch here in the history
and that allows us to immediately change either
one of those dimensions. So now the next thing we want to do is with this
initial volume we want to add some rounded corners.
So let's select those two edges and then draw outwards to round those
corners and I'll keep it at 10 millimeters. So we
now want to make the flute. So the flutes need to align with the
outer surfacing of the volume and what we
want to do is we want to have a contour line that follows
the outside surfaces and how I'm going to do this
is we can create a cut through our volume
in order to create these contours. So let me show you what I mean.
Let's go to tools and then we will find a split body tool.
We can split this body with one of our side planes and you can
already quite see what this will do. So let's go
and hit done. So now we have split our body into two. You can also see this in
the items menu. We now have two bodies.
So we can hide the first one and then go into this new newly created
plane and create a sketch. So now what we can
do is project this contour that we want. So
these five lines here on the side can project them onto this plane and that
will help us create our flute. So exit the sketch. That's all what we
need and then unhide the first body again.
Select both of these halves and then we'll
actually union them again. So we just split them in order to create our
contour line. So we now have one body again but we also
have a new sketch. So this one follows our
surface on the outside. That's what we want. So
for the flutes let's create a circle and I will go with
this plane here on top. Let's go with a sketch
and a circle and then select this point basically the end of our
contour and then create a circle. Notice I mentioned this one
with a three millimeter diameter. That's all we need.
Exit sketch and now let's create our flute, our first flute. So
I'll select these areas and also double click on our sketch
and that will select the whole line up until the end and then go and select
the sweep function and I will sweep our circle
all the way down to create our first flute. So now we have a new body. So in
the items you will see body 02 has been added and what we want to
do is double click our new body or
select them in the items menu and then go to pattern,
circular. So if it's on linear go to circular
and then we'll move our center point. So click and move it to the middle and
we'll always snap because we have our snapping features on.
Now let's go with a total angle of 360 so I will just draw the circle
and then make sure it's either minus or plus
360 degrees and we'll go with let's see what 100 does for us.
It might be a little bit too much so let's go with 80
and they need to intersect at least a little bit.
So I think 80 is fine. Let's go done. What we have now
is a long list of items. So in our circular pattern we have a lot of
different bodies. They're all copies of our first flute
and what I want to do is now select all of them
and the easiest way is to go into the white space
and just click and hold our pencil. That opens up the area selection and if we go
from the left to the right it will include everything
that is inside this blue rectangle. If we are going from the right to the left
side we just need to touch the rectangle in
order to select it. So either way is fine we just need to
select all of them and then we'll choose the union function
and that will create a singular body again. The next thing is
now we want to make this a little bit more smooth
because right now we have the outside radii but the inside
corners are still hard edges. So let's see how we can fill it.
All of these edges of them they're 80 since we've revolved it 80 times.
Instead of selecting them each individually
we will again use the area selection tool.
But right now we need to do one more thing.
If we do that we also select the faces and we don't want the faces we want our
lines because if we click now to our chamfer fillet tool
you will see that it also selected the top edge
and the bottom edge here which is not what we want. So what we do
is we first go into tools and then go to the chamfer fillet tool and
then select it again. So from the right to the left
select all these upper edges and you will see
that now only the vertical edges have been selected.
And the good thing is since this is continuous
you will see that as soon as we go ahead and give this
a 1.5 millimeter radius the whole edge from top to bottom has been
filleted. And that looks fine so I'll click done.
Next I want this glassware to also get a rounded
bottom edge. So for this I just need to select one of these smaller edges
and then go and give that a five millimeter radius and that's okay.
And of course a glassware needs to be hollow.
So let's select the top surface and then we'll need to
select shell. I'll go with a two millimeter shell.
That looks good so select okay and this will create our hollow
glass. The one thing that we now need to add again
is the second rounded edge. So we now again have our flutes but the
vertical lines they're still sharp edges. So let's just
do the same thing. Go into tools, select chamfer fillet
and then go from the side from the right to the left
with our area selection. And now we'll see that
it has selected all these vertical lines.
But since the outer lines or outer edges
have already been filleted it will understand that we need to
fillet inside edges. Let's give this one a two or three millimeter radius.
And you saw that Shapr3D just ignored the outside
because these edges have already been filleted.
And the inside edges are now smoothly filleted. So let's go and hit done.
And the last step for this glass to be finished
is we want to select these two edges and give that one a 0.5 radius.
And click anywhere to confirm. So now this is
our finished glassware product which we can give
a material now. So let's go from modeling to visualization
and then I'll go with a polycarbonate transparent material. I feel like this
one gives me the most flexibility. So let's just drag that onto our glass
model. And then I'll go up to our materials and
then we can just select a nice bright
desaturated blue. And I always like to use
the gradient mood environment which has a little bit more
reflection. So that's nice but I want to try and play with this
shape. And maybe I want to create a glassware
set with a lot of different items and pieces.
So let's try and do that. Let's go back to the modeling
workflow and I want to make a a snapshot of our current project. So
what I do is I go to export, go to format,
and I'll choose a step file which basically just
flattens all the history and creates a file that we can then use later on. So
let's go glassware version 1 and we'll save that to
files. And now we can go and import our step file
that we just created. So it has been imported but you won't see it because
it's basically the same one on top of each other. So we need to
go to the items and you'll see that we have our glassware
step file in a new folder and we can now select
this folder and move it to the side and click
anywhere to confirm. So now what that allows us to do
is we can still access all our history from the original file and we can go
back into the first sketch that we did. Go normal
to sketch and now play around with these
dimensions. So for example I want to make a higher
glass. Let's go and change the overall height
to 100. We need to wait for it to process
and then let's change these distances as well.
And that does look good for me so let's go out of the history
and out of the sketch and now you have two
completely different glassware products. So we can do now
the same thing and export this new model as well.
For that if you have imported something else let's do the following.
Hide the step file and then if we go to export
make sure that include hidden items is turned off so you will only export
the visible parts and save to files and close that one. So now if we go to
import and use our second file we now have
this one here as well and we can move that one
over to the side as well. And we still have
our first one which we can unhide. So what we can do now is we can reverse
these settings. So let's go with 20 and then change the overall height
and that immediately creates a completely different
product. So now we have our finished glassware
family and you are still able to play around with the dimensions
and see what other shapes you can come up with. So I hope you found this tutorial
useful. You are now able to play around with
different variations and versions of your design in Shapr3D.
Thanks so much for watching and we'll see you next time.
