Cinematography Style: Erik Messerschmidt

Filmmaking Techniques
4 followers
This video is brought to you by MUBI, a streaming service that screens beautiful cinema from
all around the world.
Get a free month at MUBI.com slash indepthcine.
Eric Messerschmidt's visual preferences go a bit against many of his peers.
The images he shoots usually don't feel overly textured, soft or organic, but rather lean
on a sharp, precise, crisp, digital, detail-oriented look.
This comes from his choice of camera gear, his experience as a technician, the kinds
of directors he works with and his reliance on digital post-production effects.
So let's get into how this DP does what he does by unpacking his thoughts and philosophy
on photography and looking at what gear he chooses, in this episode of Cinematography Style.
Messerschmidt's entry point into cinematography is an interesting one.
After leaving film school and doing a stint of interning at Panavision, he developed a
career as a technician, first as a group and eventually as a gaffer, the head of the lighting
department.
As a gaffer he needed an incredibly strong technical knowledge of lighting gear and what
tools he could use to achieve the look that the cinematographer he worked for was after
in the best and most efficient way.
This depth of technical knowledge on grips and lighting would later be immensely helpful
when he started working more as a director of photography.
One of the cinematographers he worked for as a gaffer was Jeff Cronenworth, David Fincher's
DP.
He worked on Gone Girl as a gaffer, then on Fincher's next feature project Mank he got
an opportunity to take over as cinematographer.
In his work with David Fincher, and indeed with other directors too such as Michael Mann
or Ridley Scott, he appreciates them approaching projects ahead of time with a clear vision
for the film.
I like to work with directors that have a real distinct sense for what they want out
of their film.
It's nice to come to the table when someone has a real developed passion for their film.
He takes this direction, ideas or references from each director he works with and translates
that into a visual style, which he will then plan and execute using his knowledge and experience
as a technician.
One of the first questions he likes to ask directors as a jumping off point for the visual
style is, what do you want me to look at?
For Michael Mann on Ferrari this was referencing paintings by Caravaggio, which he used to
apply a dark chiaroscuro style of single source low key lighting to the interiors.
For David Fincher on Mank, Messerschmidt compiled a whole book of black and white photography
references ranging from noir to more modern monochromatic imagery.
While other Fincher projects he worked on like Mindhunter or The Killer conformed a
bit closer to his usual neutral off yellow colour palette.
David does the prep, he thinks about the film and he develops an idea.
I think he has aesthetic sensibilities that he leans towards.
We're lucky in that I can share a lot of the same sensibilities with him so it makes
the conversation really easy for us.
A visual component in Fincher's movies apart from his purely aesthetic sensibilities comes
from what perspective the camera takes on and how this is informed by the story.
When it comes to perspective and camera movement, more often than not Messerschmidt likes motion
to be motivated and for the perspective to be objective.
The movement of the camera will almost always mimic the blocking of the actors, so if the
subject is stationary then the frame will be locked off and unmoving.
When a character does start to move the camera will smoothly track with them and come to
a stop again if the character stops.
In this sense the camera acts as a passive, objective observer, like someone seated across
the room watching action unfold.
More often than not the angle of this perspective is also quite neutral.
Occasionally this language will be broken and the camera will have more of a subjective,
noticeable, stylised presence by shooting from either a low angle that looks up at the
subject or from a high angle that looks down on them.
Another time this subjective perspective comes in is for very specific moments where there
is a hand held camera.
Because Messerschmidt errs so much on the side of objectivity, when the camera does
break into a more subjective language it is all the more noticeable and effective.
For example, when in The Killer the camera language changes from its very clinical, objective
locked off frames when the subject is in full control of the situation, to a more frenetic
subjective hand held language when things stop going according to plan.
Many of the cinematographers whose work I've covered on this channel enjoy achieving their
photography practically in camera wherever possible.
Using different filters in front of the lens to alter the image, operating cameras with
their own hand held touch or pushing to shoot effects practically whenever possible.
Messerschmidt doesn't share the same nostalgia for in-camera photography.
Again this aligns with Fincher's taste and style of working, which incorporates a large
amount of visual effects and image manipulation in post-production.
He'll often shoot interiors inside a carefully constructed set in a studio with green screens
set up outside the windows, which will later be keyed out and replaced by plate shots,
which they film ahead of time in the real world.
Another example of post-production image manipulation is how they created a feeling of hand held
movement for a fight scene in The Killer completely artificially, by filming the footage with
a stabilised movement and then counter-intuitively destabilising it in post.
There's actually only one or two actual truly hand held shots in that sequence.
Everything else has been post destabilised.
We thought it would be interesting to play with the pace of the shake throughout the
fight.
And that's a very difficult thing to orchestrate practically when the camera's on your shoulder
and it's the most I've been involved in post-production on any film I've done.
Another piece of visual effects work that he often uses with Fincher is to create lens
flares artificially in post.
There's an interesting inconsistency here between the lenses he likes to shoot with
and the fake flares.
Messerschmitt stays away from anamorphic lenses by exclusively shooting his long form work
and much of his short form content too with spherical lenses.
Spherical lenses produce more rounded flares and anamorphic lenses produce horizontal flares.
In his work with Fincher they shoot with spherical lenses, but overlay fake anamorphic flares
in post production, creating a contradictory combination of spherical bokeh and anamorphic
flares.
Remember when I mentioned the importance of perspective in his work?
Well a tool he uses to control this as well as what information is in the frame comes
from his selection of focal lengths.
Telephoto focal lengths magnify and compress frames, while wide angles expand and distort
images.
The way these lens choices control information can be as simple as using longer glass to
isolate single characters, while using wide angle lenses to incorporate more characters
and frames in tight spaces.
However these decisions also affect what background information other than the characters are
given to audiences.
Shooting wides with everything in focus that establish the world of the film which audiences
can peruse, or latching the perspective onto a single object by shooting it close with
a shallow depth of field.
When it comes to choosing cameras and lenses there are three common denominators he often
lands on.
1.
A RED cinema camera 2.
Leica Sumilux C primes 3.
A Fujinon zoom lens He's used this same camera package on numerous
projects although he's also recently used the Venice 2 and Panavision Panaspeed primes.
His attraction for this consistent gear selection may be based on his preference for sharp,
modern ergonomic lenses and a camera that resolves clean images, has a high dynamic
range and records at resolutions high enough to aid post production visual effects and
stabilisation.
To do this he'll usually shoot at a high resolution such as 6K 17x9 mode, then apply
frame lines with a centre crop around 17% which he will use to frame the film.
This leaves room on the edges of each shot which can later be used for stabilisation
or to aid visual effects work in post if necessary.
He isn't precious about the look of the digital cinema camera that he shoots on,
as a good colourist will be able to get the footage to the look that he and the director
are after.
He prefers to shoot the negative clean, without any diffusion or effects filters in front
of the lens.
Then if he wishes to add a diffusion effect it can be introduced in post, such as this
heavy promist effect which blooms the highlights and was achieved artificially with a plugin
for DaVinci Resolve called Scatter.
To more quickly get coverage and be able to consistently cut action or even dialogue scenes
together from a single take, he'll often use multiple cameras.
Setup he likes to use for walk and talks is to rig a Ronin 2 gimbal or an M7 EVO stabilised
remote head onto a dolly.
That way his dolly grip can more accurately control the pace and stops and starts of the
lighter dolly without an operator sitting aboard it, while his operator can use wheels
to very precisely and remotely operate how the camera tilts and pans.
His interior lighting is usually motivated by real life sources.
He especially likes pushing a strong 18k HMI key light in through windows, which he softens
with frames of diffusion.
Then with the production designer and director they will decide on the placement of practical
sources inside the room, which he can use to fill in the actors.
A trick he uses to maintain some detail in the shadows when he lights with a strong key
light and sometimes no fill light, is to pump in some smoke or haze onto the set.
Light striking haze lifts the amount of detail that can be seen, so that shadows don't
completely get crushed to black and simultaneously gives the sources shape, allowing beams of
light to be picked up by the camera.
Being able to watch and reference different works of cinema like Eric Meschschmidt does
is important for any aspiring filmmaker.
One of the best places to stream a host of interesting, critically acclaimed engaging
films is at MUBI, the sponsor of this video.
We're already midway through the year, which means we just witnessed news about the latest
screenings at the Cannes Film Festival.
Since I wasn't lucky enough to be there, the next best thing was being able to relive
and watch some popular favourites that screened at this famous film festival, which were part
of MUBI's Cannes Takeover collection.
One of those classic movies is Festin.
This film, directed by Thomas Vinterberg, is historic for being the first in the radical
Dogma 95 movement, which set out a list of rules that pushed realism, story and performances,
a handheld camera, shooting on location and not using any visual effects or cinematographic
tricks, which even prohibited using artificial film lighting.
It's a great case study on a stripped back naturalistic filmmaking style, which prioritises
its darkly comedic and dramatic plot over everything.
If you want to expand your knowledge of cinema by taking in an amazing array of diverse films,
I'd go check out MUBI.
You can try MUBI free for 30 days at MUBI.com slash in-depth cine.
That's M-U-B-I dot com slash in-depth cine for a whole month of amazing cinema for free.
Hope you enjoyed the video.
As always, thanks to all of you for supporting the channel by watching, commenting and especially
to those who get the videos early on Patreon.
Otherwise, until next time, thanks for watching and goodbye.
