The Pivotal Situations That Shaped 1300s Europe Forever

Ancient Europe: History, culture and Humans
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12 Video Views·Jul 26, 2025
The Hundred Years War, the rise of the Ottomans, or the chaos of Medieval Italy? Welcome to the History of Europa Universalis! In this historical deep dive, we explore three of the major starting situations of Europa Universalis V in 1337, and how each one sets the stage for a radically different campaign. Europa Universalis V now begins in 1337, opening a new chapter in the game’s history—before the war even begins, before the Ottomans take Europe, and while Italy remains a battlefield of factions and betrayal. Whether you’re a seasoned grand strategy player or just curious about the historical setup, this breakdown combines history, game mechanics, and strategic insights to help you plan your first campaign.
In Europa Novasalis V, you don't just witness history, you seize its reign and steer it
wherever you choose. Today, we'll explore three of the most pivotal starting situations that can
reshape the destiny of an entire continent. Hello everyone, my name is Clem, and today
we'll talk about the dynastic clash of the Hundred Years' War, then the relentless expansion
in the rise of the Turks, and finally, the Italian conflict of the Guilds and Ghibellines.
The Hundred Years' War wasn't a single war, it was a chain of conflicts stretching from 1337 to
1453, all fought over one burning question, who truly owns the French crown? To understand it,
we have to go back to 1066, when William the Conqueror became King of England.
But, as Duke of Normandy and later Duke of Aquitaine, English kings remained vassals to
the French crown. It planted centuries of rivalry between the Plantagenet and the Capetien.
Then came the early 14th century. King Philip IV of France, known as Philippe le Bel, died.
His succession seemed secure, with three sons. But tragedy followed. His heir, Louis X, died
after just four years on the throne. His son, Jean I, lived only four days. This left Louis'
daughter, Jeanne de Navarre, as a direct heir. But a woman inheriting France? The nobility feared
foreign influence. They decided instead on Philip V, Louis' brother. A choice,
driven more by geopolitics than law. And it set the precedent.
Philippe also died without a heir. Then Charles IV did the same.
In 1328, the French elites faced a dilemma. The last direct line was Isabel, daughter of
Philippe le Bel. But her son was no one else than Édouard III, King of England. The idea of being
ruled by an English monarch was unthinkable for the French nobility. So, they instead crowned
Philippe de Valois, nephew of Philippe le Bel. Yet, dynastic claims were only half the story.
The region of Guyenne, the rich part of Aquitaine, remained under English control.
As Duke of Guyenne, Édouard III technically owed homage to the French king. But disputes
over exact territories started with the ambition of Philippe to recover the Guyenne.
Things escalated in 1337. Philippe VI supported David Bruce's claim to the throne of Scotland.
Meanwhile, Robert d'Artois, exiled at Édouard's court, steered up Édouard's ambition. You can add
the heavy French taxes and Édouard's growing sway in Flanders, and soon the Flemish were backing
Édouard's claim to the French crown, starting one of the longest conflicts in European history.
In Europe and Versailles V, your throne enters a conflict as soon as the game begins. As England,
your first challenge is clear, secure the French vassal's loyalty. And as France,
you must hold your fractured realm together. Once either kingdom feels strong enough,
the conflict escalates into open war, separated in phases, mirroring history.
France's objective is simple, eliminate any independent English presence on the continent.
For England, the stakes are even higher. If you control at least 15% of the French territories,
plus the French capital, you can claim the entire French crown. Despite appearing weaker on paper
at the start, England has the potential to emerge from this conflict as the single most powerful
nation in Europe. In Europe and Versailles V, the Ottomans begin as an ambitious but modest
principality on the edge of Europe and Asia. It's 1337, you control Bursa, your capital,
since 1326. You're surrounded by rival Beyliks in Anatolia, and by a decaying Byzantine empire
on the west. You've got military momentum, a young dynasty, and a strategic location.
But you have no territory in Europe, no navy, no secure future. The empire you're meant to build
still hangs in the balance. The Ottoman state emerged around 1299, under Osman I, a local ruler
in South. He was just one among many Turkish warlords in Anatolia after the collapse of the
Seljuks. At the time, earlier historians argued that Osman led the religious war of expansion,
but more recent research shows something else, not ideology but pragmatism. The early Ottomans
did not hesitate to ally both Christians and Muslims, the integrated local population,
and seized opportunity wherever it appeared. Osman's son, Orhan, continued this expansion.
He took Bursa in 1326, turning it into the dynasty's first true capital. It was not only
a symbolic victory, but also an economic one. Bursa was rich in trade, silk, and taxes. Unlike
other Beyliks, the Ottomans didn't just raid, they governed. They hired bureaucrats, many of them
Greeks or Christian. They secured marriages to powerful neighbors. Thus, their flexibility set
them apart. By 1337, they had established a stable base in Anatolia, but remained vulnerable.
To the east, stronger Turkish rivals, like the Karamanids. To the west, a still-standing Byzantine
empire, weakened but not yet defeated. The starting situation centers on the rise of Ottomans,
but that doesn't mean other Beyliks can take their places. Each of them can triumph and inherit
all the content and flavor of the Ottomans for the rest of the campaign. The rise of Turks situation
is designed as a dynamic, ever-shifting environment of politics, diplomacy, and war across Anatolia.
The most successful Beyliks will gain access to exclusive actions and reforms,
but all can benefit from the wider dynamics of this unfolding power struggle.
From establishing vassal state to forging alliances, even with a Byzantine empire,
players will have to make key strategic choices to secure dominance for their chosen Beylik.
Once you've built a solid power base in Anatolia, you'll be able to cross the straits into Europe.
Beginning your own path toward the empire that would one day be feared across the continent.
Achilles and Ghiblins. For most of you, those names mean nothing, but for the Italians in the
late medieval era, it meant everything. In Europa Universalis V, Italy begins as one of the most
fragmented regions on the map. Dozens of states share this territory, each with their own
ambitions, their own enemies, and their own friends. But behind this political chaos lies
a deeper divide. Every ruler, every city, every family must choose a side, the Pope or the Emperor.
This is the legacy of the Guelphs and Ghiblins, a power struggle that shaped generations and still
shapes your decisions at the start of the game. The conflict began in the 12th century,
born from a rivalry between imperial power and papal authority. Two factions emerged in the
middle of this opposition, the Guelphs, aligned with the Papacy, and the Ghiblins, aligned with
the Holy Roman Empire. The names originate from German dynastic houses. Guelphs comes from the
and Ghiblins come from Weiblingen Castle, home of supporters of the Hohenstaufen emperors.
By the 13th century, the struggle had spread into every corner of northern and central Italy.
Even after choosing a side, there was always the threat of civil war. In Florence, Bologna,
Siena, even within families, loyalties split. Governments rose and fell in rapid succession.
The mercenaries, the famous Condottieri, thrived in this environment, selling their loyalty to the
highest bidder. Foreign powers saw opportunity and intervened frequently. The Empire invaded
Italy while the Pope used all his power to maintain his influence. Italian politics
became a chessboard of foreign interference, personal vendetta, and civic coup. By 1337,
both the Papacy and the Empire are weakened, but the division they created still dominates
Italian life. In Italy at this time, no cities was truly stable, no allegiance was guaranteed.
In Europa Innovasalis V, this opposition begins only two months after the start of the game,
with the situation named, you guessed it, the Guelphs and Ghiblins. The conflict seems pretty
simple in appearance. Northern Italy is under the Empire's influence, while Central Italy is
under Papal influence, with a support from Naples. To help your side to win, you need to be rich.
Not necessarily crazy rich, but richer than the opposite side. Italy being Italy, peace,
development and trade are not the only way to reach this objective. You can also wage war,
and force other cities to join your faction. Gaining enough influence allows for three issues
for this situation. If the Ghiblins win, all Italian countries, except for Naples, Sicily,
and the Papal State, will join the Holy Roman Empire. While if the Guelphs wins, all countries
with a capital in the Italy region will be forced to leave the HRA. But, if neither side can achieve
100% progress before 1437, whoever is in the Guelphs will either stay out or leave the HRA,
and whoever is in the Ghiblins will stay within the HRA. This situation is one of the first
conflicts in Italy during the game, and foreshadows another important event, the Italian Wars.
Three regions, three stories. In 1337, none of the outcomes are guaranteed.
You won't be following a script. You will be making the calls.
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