5 Techniques For Framing Cinematic Shots

Filmmaking Techniques
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Filmmakers compose and visually present each shot within a frame.
Frames can be of wide expanses, close-up details, symmetrically balanced or even off-kilter.
It's also probably the easiest cinematography skill to practice, as all you need is to be able
to snap away on a camera, including the one on the back of your phone. But what is it that makes
a good frame? In this video let's go over 5 different techniques which may help you frame
with more of a cinematic eye and tell stories using only images. What we choose to include
or exclude from each shot is a deliberate choice that any image maker should be aware of.
Most shots, whether in cinematography or photography can be broken down into two
components. The subject, which the eye is most drawn to, and the background, which the subject
is placed against. When filmmakers run through or block a scene with actors, one of the factors that
they use to decide on the placement of the camera, and therefore the frame, is what background they
want to place the subject against. The background does a few things. First and foremost it's a way
of conveying information within a shot. An isolated, tighter shot of a character against
a white wall background includes limited information for the audience. While shooting
a character in front of a wider, carefully dressed set with windows reveals several layers of
information. This person is sitting in a shabby dressing room so perhaps he's a performer. The
building outside suggests that it's in the city. He's interacting with another character but because
he is in sharp focus the camera is suggesting that the man sitting is the main subject in the scene.
For more untraditional, atmospheric filmmakers who let stories play out slowly without much
exposition, how they present each frame is especially important for the audience to glean
as much information about the characters and their environment as they can. A background can
either be flat or have depth. This depends on the distance between the subject of the shot in the
foreground and the distance to the objects in the background. Normally shots which have more depth
to them are considered a bit more cinematic as they create more separation between the foreground
and the background and therefore a greater feeling of dimensionality and more of an illusion of
reality. Like this shot which places a wall of high-rises far off in the distance, rendering
the looming city with a sense of scope while at the same time isolating the character. This is
also why documentary filmmakers often try to pull their interview subjects away from walls or
backgrounds, both to render them more out of focus and to create more depth in the frame.
Each frame is not only affected by the direction in which the camera is pointed,
but also by the focal length of the lens that is chosen. The focal length is the degree of
magnification that a lens has and is denoted in millimetres. An easy way to start thinking
about focal lengths is by breaking them into three camps, wide angle lenses, medium lenses
and telephoto lenses. There aren't any official millimetre categories when it comes to grouping
focal lengths, but I generally think of Super 35 spherical wide angle lenses being somewhere
between 16 and 25mm, with medium focal lengths being around 35 to 65mm and telephoto lenses
approximately 75mm or longer. Not only do wide, medium and telephoto lenses provide different
levels of magnification, but they also change how the background of a frame is rendered.
The wider the focal length, the more the frame will be distorted and stretched and therefore the
more background you will see. Whereas the longer the focal length, the more the frame will be
compressed and the less background you will see. Therefore when framing a close up shot of a
subject it's important to consider whether you want to use a super wide angle lens with the
camera physically closer to the actor that displays more information in the background,
or whether you want to frame using a telephoto lens with the camera further away from the actor
and show less of the background with a shallow depth of field.
Although there's technically no right and wrong when it comes to framing,
there are a few aesthetic and cinematic conventions or guidelines which have been
widely adopted in filmmaking over the years. One of the foundational framing guidelines is
called the rule of thirds. This principle suggests dividing the frame into 9 segments
made up of 2 evenly spaced vertical lines and 2 evenly spaced horizontal lines.
You then place the most visually strong elements in the frame,
like the subject, along these lines or at the intersection of these lines.
Probably the easiest example to show this is by framing the horizon. Usually cinematographers
will either frame a landscape so that the sky portion occupies the top third of the frame
and the earth portion occupies the bottom two thirds. Or they will flip it and place the earth
portion on the bottom third and the sky on the top two thirds.
Another convention is the idea of leading lines. These are where objects in a frame
are lined up compositionally so that they create an invisible path which guides the
audience's gaze towards a specific part of the frame. These lines can be created in symmetrical
frames by finding elements that lead to a centralized point, like a doorway where a
character is standing. Filmmakers can also create a frame within a frame by composing the subject
within a shape, like a mirror, a door or a window to create a more formal perspective.
One of the most important decisions there is when it comes to framing is deciding how
wide or tight you want your shot to be. As we hinted at earlier, wider shots are great
at establishing the environment around characters and familiarizing the audience
with the geography of the film's world. While tighter shots, where the subject occupies a
larger area within the frame can be used to punch in and highlight details, whether those are an
important object in the story or to better read and emphasize with the emotion on someone's face.
I've made a whole video on shot sizes before which I'll link below,
but I think the biggest takeaway from it is the idea that in life our proximity to a person
defines our emotional relationship to them. Therefore the tighter we frame a shot on a
character the more intimate it feels, while wider compositions feel more emotionally neutral
and observational. At the same time the angle at which we point the camera at a subject
also has a large effect on how frames can be perceived by audiences.
Most shots in filmmaking are taken from a neutral or medium angle, where the camera is positioned
roughly at the eye level height of a character without any significant vertical tilt. This
approximates the viewer's own eye level and creates a level of empathy and identification
with characters. It also conveys a sense of normalcy and realism as it's not visually jarring.
Low angles, where the camera is positioned at a height below the character's eye line and angled
upward, create more of an uneven emotional connection which is often used to make
characters feel more powerful, physically larger, dominant, imposing and stronger.
While high angles, shot from a tall position with the camera tilted down,
tend to have the inverse effect of creating a sense of vulnerability, diminished size or weakness.
Shots that are thought of as cinematic generally have a degree of balance to them.
However this balance can also be deliberately thrown off and subverted for effect.
A balanced frame is one where no part of the image has an overwhelming visual weight from
elements that throws off other areas. One way to think about this is in terms of negative space,
empty areas in the frame without significant visual elements and positive space, parts of
the frame that draw the eye towards a focal point. Filmmakers can create a symmetrical balance by
centrally framing a subject and then equally weighting areas of negative space against the
middle area of positive space. Or they can frame shots with asymmetrical balance by placing the
subject in the image off centre and then weighting the other side of the image with
elements of negative space. Other visual aspects like colour or areas of light and shadow can also
be layered to either achieve symmetrical or asymmetrical balance within a shot.
When it comes to framing a dialogue scene between two characters, a common technique is to use a
where each shot is taken from the same side of a 180 degree circle in a way that may place the
characters on opposite sides of the frame. This introduces another two framing concepts,
breathing room and headroom. Breathing room is the amount of negative space between the subject
and the edge of the frame. Traditionally the space is left open in front of characters to
give a sense of normalcy, unless filmmakers want to deliberately introduce a bit more uncertainty
or tension by leaving characters with limited or no breathing space. Headroom is the amount of
space above a subject's head. This can either be traditionally framed so that there is some
negative space above the character or the subject can be given a haircut so that they have no headroom
and the top of their scalp is framed out, which may make the shot feel a bit tighter, more intimate
and even tense. There's no magic tool that will allow you to create perfectly cinematic frames,
probably because there's not really such a thing as a perfectly cinematic frame.
Some movies may need uglier off-kilter shots, while others may benefit from a more precise
symmetrical form. It always comes down to forming a perspective on a story that you then translate
into a look. Every brain will do this differently and interpret how the world is framed in different
ways, but hopefully the next time you are practicing snapping photos or composing your next shot
you will have some of these techniques in the back of your mind that you can use to manipulate how
you want your images to look. This video was made possible thanks to all the incredible members on
Patreon whose donations keep this channel going. If you're interested in supporting, please go
check out the in-depths in the Patreon or grab some of the original merch.
Otherwise until next time, thanks for watching and goodbye.
