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hey guys welcome back to the maths Made
Easy Series this is the series where we
go through each of the topics and we
start from the basics and we work our
way through to the really hard style
questions now I will point out that you
will have to do some of your own reading
or learning in order to fully understand
what we're doing here but this is aim to
try and get you all the way up to that
grade A or a star style of question just
so you know with this differentiation
we're doing things in year 12 so things
like proving things from first
principles uh stationary points that
kind of thing also modeling with
differentiation is actually a separate
video because that is a huge topic with
a ton of really really hard questions
that'll probably be the next video or
the one after that so this one is just
going through the more basics of the
differentiation and then right at the
end there's actually a pretty tricky
question that was nine marks in total
which is a pretty fat number of marks as
usual I'm going to put a link in the
description for all of these questions
plus the notes so that way you can retry
them whenever you want and you can look
at the notes and all that wonderful
stuff without further Ado let's jump
into what differentiation actually is so
from first principles differentiation
simply is a way of calculating a
gradient now you might think well why
the hell would we need that when we
already have you know the good old
fashioned change in y over change in X
well that really only works for straight
lines but if I have a curve for instance
and I ask you to work up the gradient
over here you have to do something like
drawing a tangent but the thing is the
tangent can be multiple different things
like this I might say that's a good
tangent but you might say no it needs to
be a bit more Steep and honestly who's
to tell who's right if you remember in
gcsc when we did uh kind of equations of
tangents and working them out working
the gradients out you got a variety of
answers right a range which isn't really
good enough in maps differentiation is a
way of eliminating that and finding an
actual
equation for the gradient you might
think why do we get an equation well
simply put can you see that the gradient
will change along this entire curve here
it goes from a negative value down to
zero and then to a positive value it
changes all the time which means it
won't just be a number the gradient
isn't five for instance it's different
this might be minus 4 then it goes down
to zero then it goes up to plus 4 or
something like that and all the values
in between so we actually need to get an
equation so let's start off with how the
gradient is actually defined in terms of
differentiation the very first thing
you're expected to be able to do is to
prove from first principles that the
derivative of kxq is 3 kx2 I decided to
start with this because you don't
actually need to know differentiation to
know that this is true so
differentiation relies on drawing
tangents but making them infinitely
small and precise which means we do it
mathematically we do it algebraically so
they are 100% accurate and here is how
differentiation is labeled it is
consider as the limit as H tends to zero
I'll explain what the limit is in a
second
of f x +
H minus f of x all over
H so we Sub in these values we simplify
it and then we make H equal to Z the
common mistake I see students make is
they try and make H equal to Z too
quickly if I make H equal Z right now
I'll get a math error because I'm
dividing by zero that is not what you're
supposed to do you're supposed to sub
subtitute this all in first do all of
the algebra simplify it and then when
you can't simplify anymore then you make
H equal to Z that's what this limit
things mean thing means it means that if
I make H Zer what happens to the
expression so first of all let's define
what f ofx is f ofx in this case is
going to be KX cubed I would like to
point out that I have picked a hard
question so it's probably the hardest
that you get in year 12 for proving from
first principles that means f ofx plus h
well all I do is I replace x with X+ H
so we get K X+ H all cubed and then of
course H is just H let's sub this in now
I'm going to stop writing the limit
although that isn't super accurate I'm
going to stop writing the limit just so
we can do the simplification first so we
have K X Plus H
cubed
minus fact that should be so again
technically speaking the um X cubed is
the only thing being cubed the K is not
being cubed in this case just so you can
see that uh kind of a bit more clearly
minus KX
Cub over H so again that point that I
just made make sure you know what's
being cubed it's the X it's not the K
that's why it's only the X Plus H being
cubed here next thing we need to do is
we need to expand the brackets and
simplify I'm going to point out this is
a bit annoying but again part of a Lev
is doing some pretty annoying algebra so
the way I would do it is I would expand
two brackets first so if you remember X
Plus H cubed is going to look like
this so if I expand just two brackets
first I will get
x2+ 2
HX + h^
2 and then I'm still timesing by X Plus
H cuz I haven't done that yet minus KX
cubed over H I do want to also point out
that these questions are generally four
marks so it's a very basic algebra so
take your time with it every time I Mark
year 12 assessments a good chunk of
people will make mistakes in the algebra
and not get the answer and then they
spend time panicking wondering why they
haven't got 3 kx^ S don't be one of
those people take your time be slow and
methodical so here we're still going to
leave the K on the outside we have x * X
sorry x * X which is X cubed x * H which
is hx2
then we have 2 HX * X which is 2
H
x^2 + 2 h^ 2
X plus h^ 2
X Plus H
cubed close bracket minus KX cubed I
know this seems like a lot but I promise
we're going to start simplifying it
now and um over H then what I'm going to
do is I'm going to expand the bracket as
in the K bracket but I'm also going to
you know gather like terms so we have X
Cub * K there's no other X cubes here so
that's just KX
cubed then if we gather up the HX s we
have hx2 + 2 H
X2 and that's it so that gives me 3 hx^
2 * K so that's 3 k
H
x² then we have h 2 x h x so that's 3 H2
x * K so that's plus 3 k h^ 2 x and then
lastly we have H Cub so we have KH sorry
KH Cub
yes I know this looks very fun I
know over
h Hello over cool the KX cub and minus
KX Cub cancel now if I do the division
what am I left with I'm left with well
again if we
cancel H cancels H
cancels H cancels so we're left with
three k x^ 2 + 3 k h x + k h
squ okay now we go back to the limit so
the limit as H tends to zer so let me
move this over slightly again the four
mark question the limb H TS to zero well
if I have a look at this entire
expression if I make H equals z the
first thing will stay exactly the same
so I'll still be left with 3 K
x^2 but the K HX that would be 3 K * 0
so that goes away K * 0^ 2 goes away so
I'm left with 3 kx^ 2
which is our answer now some people like
to try and be dodgy and they try and
expand this and then write therefore
equals this you need to show the
intermediate steps okay you can't just
wishy-washy jump to the end okay so now
we've seen what first principles are and
again they can ask you to do all kinds
of differentiation with that let's
actually look at what differentiation is
and how we use it so here we have an
equation of a cubic so 2x cub + 5x2 - 7
x + 10 find Dy by DX this means here if
you remember to work out the gradient it
was the difference in y over the
difference in X you can think of it as
Dy as being difference in y over the
difference in X all it means is the
equation for the gradient or it means
you're doing
differentiation that's all it means but
how do you actually differentiate
something well all you do and I'm going
to show you right now using part a as an
example is
you bring the power to the front and
reduce the power by one so bring the
power to the front we have 2 * 3 which
is
6 x to the^ of 2 let's move on bring the
power to the front so that becomes 5 * 2
so
10
x now let me show you how this
technically works right if you give
yourself anything for example X
cubed if you differentiate
it you would get
3x^2 in general this is how it works if
y = to a x to the^ of n then Dy by DX is
simply a n x to the nus1 that's it now
you might be thinking what about this
what about X well X is technically to
the^ of 1 so that becomes -
7x to the^ of 0 but what is anything to
the power of 0
it's one so it just becomes minus 7 if
you differentiate anything that is a con
not a constant but if it's just linear
if it just has a power of one you just
get rid of the X that's all that happens
because it becomes X the^ of zero what
about 10 though because 10 doesn't have
a power of X well here's the way it
works we look for the difference in y
with respect to the difference in X so
basically how much does this equation
change every time I ch X so for example
2x Cub if I vary X will vary as if it's
6x2 5x^2 varies as if it's 10 x 7 x
varies like 7 well does that make sense
if I drew a line which is y is equal to
- 7x it would be a linear it would be a
constant gradient going downwards what
about y = 10 that's a flat line there's
no gradient constants will always go to
Z Z when you differentiate them because
they don't change they have no gradient
the gradient of 2x Cub is 6x2 5x^2 is 10
x - 7 x is - 7 the gradient of 10 is
nothing because it doesn't change it is
a flat horizontal line whereas the 7x
thing well if you drew the graph of Min
- 7x it's a straight line going
downwards right it's a diagonally
downwards um graph so the gradient would
just be - 7 okay what about Part B this
is where differentiation gets really
really really useful find the gradient
of the curve when x = 2 this here is an
equation for my gradient if I sub in x =
2 into the equation for Dy by DX it
gives me the gradient of the curve
precisely at that x
coordinate how cool is that you don't
need to use tangents you don't need to
use any kind of approximations
estimations it gives me the exact
gradient so that would become six * 2^ 2
+ 10 * 2 - 7 and whatever that is is my
answer again all all of a levels is
calculator so you can just start using a
calculator for this very nice and
easy assuming I can click the buttons
anyway 37 so the gradient at that point
is 37 again no tangents drawn no
estimations no approximations that is
the exact gradient at xal 2 that is the
power of differentiation you don't have
to estimate anything very useful so
let's try it one more time but with a
different equation if you notice we have
this 1 /x you don't know how to
differentiate 1 /x yet so we're going to
rewrite this again I'm assuming you've
done my indices video and I hope you
have or at least you've learned it in
school but you can write that as x^
minus1 where we do the same thing with
Dy by DX okay so that remember that's 3x
the^ of 1 bring the one forward so
that's
three I should write Dy by DX first got
a bit too excited X to the^ of0 which is
one so we don't need to write it this
one's interesting though bring the power
forward we get minus
one then we get X and what happens when
I subtract one from that I get to the
minus 2 which you can either write as -
1x^2 you can write it as - x- 2 however
you want but that's the
answer
cool now Part B again is where
differentiation gets a bit more
interesting now if you imagine a curve
for most of a curve the gradient has
some value positive negative whatever
the interesting parts of a curve is when
the gradient is equal to zero these are
called stationary points so either you
call them
stationary or you call them turning
points the reason for that is why if I
show you if I draw a little cheeky
little
quadratic the point where the gradient
equals to zero is that point right there
why because if you look before the
gradient is negative right the gradient
is negative before this value and the
gradient is positive afterwards which
means at some point between being minus
and being positive it must be zero okay
and you can also do it the same way with
the with a reverse quadratics so
something like this starts of positive
and it becomes negative which means
somewhere in between it must have a
gradient of zero that's the interesting
point that's why they call it a turning
point they's call it a stationary point
because the idea there is the gradient
is not moving there's no gradient at all
those are the interesting
points I mean how would you do that well
think about it where the gradient is
equal to zero find the x coordinates
okay well this is my equation for the
gradient right so if I'm looking for
when the gradient is zero I just Sub
in that the gradient equals
zero and then I solve it okay so I'm
going to move the the negative X over to
the other side so we get 3 is equal to
x- 2 it might be beneficial now to
actually write this in terms of a a
fraction so I'm going to times both
sides by x^2 we get 3x^2 = 1 so we get
x^2 = a 3 square root both sides and we
get xal to squ < TK a 3 but remember
when we square root now it's plus or
minus because look at this it's plural
it means there's more than one x value
we're looking for so you will lose marks
if you don't have plus or minus because
that means you've only found one value
you haven't found two there's two values
for this one there are two turning
points in this equation right here so
again keep this in mind because it is a
very useful and important thing and
we're going to also go through how do we
know if it's a kind of a this shape or
this shape it's a good question Tada
okay so curve has the equation y = 2x CU
+ 9x2 - 24x + 13 very long equation find
the coordinates of the curves local
maximum so in the previous question we
spoke about turning points so we have
three different turning points now I'm
actually going to draw them without axes
just to make it a little clearer we can
have a point like this where we go from
a negative gradient to a positive
gradient that is called a
local Minima
minma there we are Minima that is an N
believe it or not it's not two separate
NS we can also have something that
goes not like that at
all that goes from a positive to a
negative and this right here is called a
Maxima if you want you can so basically
the plural of Maximum is Maxima the
plural of minimum is Minima that's where
those fancy words I'm really not happy
with how that M turned
out so mean
but there's one other possibility right
we've gone from negative to positive
positive to negative but what if it goes
from negative to negative or positive to
positive what if it stays the same so
something that either looks like
this
or well if we look at the point in the
middle it's negative to negative or
positive to
positive that is called there's two ways
to call it I call it the point of
inflection some people call it a saddle
point which actually isn't
mathematically correct a saddle point
has to be three-dimensional this is only
a 2d so it's a point of
inflection but how can you tell right
how can you tell which one's which cuz
before we just made the gradient equal
to zero how do I know if this is a
maximum Minima point of inflection this
is where things get
interesting we have to differentiate
again so it looks like this when we
differentiate twice we sometimes call it
a second order
differential I just like to say double
differentiating because it sounds uh
cool I guess cool is that the right word
probably not so how do we know if it's a
minimum maximum point of inflection now
here's where people get
confused this second differentiation is
going to tell me how now the gradient is
changing I like to think of it as
acceleration so in maths and physics
when you have velocity it's how quickly
your distance is changing your
acceleration is how quickly your
velocity is changing you can have a
positive velocity and a negative
acceleration right because you could be
slowing down that's the kind of idea
here can you see my gradient is going
from a minus to a positive so the change
in the gradient is
positive because there's a positive
change in the gradient it goes from
minus to positive that means overall
it's a positive change in the
gradient I hope that makes sense so if
my second order differential my double
differential is bigger than zero it is a
Minima Maxima it goes from a positive to
a negative so it's the change is
negative so that means the double
differential or the second order
differential
is negative because it's again if I
speaking in terms of velocity it's
slowing down where this when it's
speeding up point of inflection well it
goes from negative to NE negative
there's no change and here it goes
positive to positive there's no change
so it equals
zero so what we going to do here this is
a beautiful question it is a six marker
but in my opinion it's a really good six
marker you're going to differentiate so
the first thing we're going to do is
differentiate this if you are feeling a
bit Brave I'd like you to pause the
video now and actually have a go bring
the power forward we get 6 x - 1 from
the power so 6
x^2 bring the power forward that's 18 x
- one from the
power basically just get rid of the X
it's -
24 and the constant on the end goes away
because it's not changing with respect
to X there's no change doesn't affect it
cool now just like in this previous
question to find the coordinates where
the gradient is zero that will give me
the x coordinates of my stationary
points not necessarily the maximum the
maximum will be one of them but there
may also be a Minima or a point of
inflection maybe there's two Maxima who
knows but to get my x coordinates I'm
going to make this equal to zero and
solve it and here's the thing about a
level maths you can solve this in
whatever way you want you can try and
factorize although I wouldn't waste my
time because maybe you can't factorize
this right maybe you can't no point
wasting your time I would use the
quadratic formula or the calculator so
on your
calculator menu down twice to the right
equation
Funk polinomial polinomial just means
something with X with X in it basically
x to the one X2 X Cub whatever the
degree is just the biggest power which
is squared then we just type in our
values people do ask me can you get
marks for this the answer is absolutely
because they're not actually testing if
you know how to solve a quadratic that's
not the point of the question it's part
of
it so I have two x coordinates we have x
=
1 and we
have x = -4 okay now which one if
any is the maximum
don't know how can I check I
differentiate again so we're going to do
our second order differential or double
differential how did you differentiate
twice you do the same thing again power
forward
12x and remove one from the power plus
18 and now what I'm going to do is I'm
going to sub both of these values in and
see which one gives me for a Maxima a
negative answer so here we go d^2 y by
dx2 will equal 12 you might be able to
see already which one's going to give me
a positive or negative but that's going
to give me 12 + 18 is 30 that's bigger
than zero which means you say
Minima so it's not that
one same thing with this one can you use
your brain to kind of predict which one
it is absolutely of course you can 12 *
-4 +
18 - 48 + 18 which is-
30 yeah it's less than zero which is the
Maxima that's the one I want am I done
no read the question I would have gotten
five out of six if I stopped here find
the
coordinate I've only found an x
coordinate how do I find the
y-coordinate funnily enough this is
actually where students get very
confused is finding the y-coordinate
they're like oh do I sub it into Dy by
DX
no because you'll get zero right that's
the point do I sub it into d y by DX s
we've already done that that's not the y
coordinate you sub it into the original
so here's the problem with
differentiation at a level especially
year 12 which equation do I sub it into
is the most common question I get here's
how you
know if it's the equation for y that is
only for coordinates so if they ever ask
you about finding the coordinates of
subing into y Dy by
DX that is when you want the
gradient or turning points TP or
stationary points it's the only times
you're going to use
that for d^2 y by dx2 you only need it
if you want to
verify
which Turning Point a coordinate
is okay so one more time if you ever
want a coordinate now you might be
thinking well hang on a minute it says
find the coordinates or back here it say
find the x coordinates I'm talking about
if you want the whole coordinate you're
going to be subbing back into the
original if you want the gradient or the
turning point or the stationary point or
where the gradient is zero whatever
that's Dy by DX if you want to verify so
d^2 y by DX is quite rare it's only if
you want to verify which Turning Point a
coordinate is is it Maxima uh Minima
point of inflection let's see only time
use D2 y by dx2 so subbing into the
original equation we can get our y value
uh
to this might take a bit of a bit of a
Time bit of
time plus
9 4^ squar I'm just put like that I
can't remember if it's minus or plus- 24
plus
13 yeah
good find that value and this is going
to be our y value again go to menu go
back to the top so 2 * 4 cubed + 9 4^ 2
- 24
4 + 13 gives me 189 that's my Y and for
the very last thing I would literally
write -
489 I'd even put it in a box so that way
the examiner has no excuse that is a six
mark question and look at it like this
top thing is notes we did one line two 3
four five six lines six marks but look
at the actual maths the actual maths we
did differentiation you're going to find
pretty easy
eventually subbing in numbers into a
calculator solving quadratics that's not
bad the difficulty is knowing what to
sub in and
where the other difficulty and IID say
this is probably the biggest difficulty
is you guys write you're working out
horribly lay it out neatly you know make
it nice and logical like you're trying
to explain it to someone because I
promise you if it doesn't make sense to
the exam and it probably didn't make
sense to you you probably would have
made some mistakes write it out neatly
and your life will be 10 times easier
this leads us to the Natural well I mean
it's one of the two tricky questions I
really put in here and the good news is
this one is actually super super super
common and once you know it once you
really know it every single time it
comes up so here we have a curve with an
equation it says to find an equation of
the tangent to the curve at the point
213 they can also ask for the normal but
there's literally only one tiny
difference between a normal and a
tangent so the key thing here is that
when you have a
curve and a tangent the tangent at that
point will have the exact same gradient
as the curve so remember to get a
tangent you need y mx plus C you need to
have a coordinate to work out C and you
need to have a gradient so we're going
to differentiate this curve and sub in
the x coordinate of two to find the
gradient at that point which is the
gradient of the line and then sub in the
coordinate to find what C is that's it
for five marks so
differentiating
once gives us 6 x^2 - 4 so then at x =
2 our Dy by DX will
equal 6 * 2^ 2 - 4 so 2^ 2 is 4 * 6 is
24 - 4 is 20 that's it so so what's the
difference between the tangent and the
normal question well this is the only
difference with a tangent our m is going
to be the exact same value as the Dy by
DX with the normal we would have to do
the inverse sorry the negative
reciprocal that's it so if they give you
a normal instead of a tangent it's the
same thing the same process you're just
taking the negative reciprocal of the
gradient and that's it so now we have y
= 20x + C so to work out what C is
because remember we do need to work it
out we're just going to sub
in these
coordinates that's it we're done so x =
2 y = 13 based on those coordinates
right 2 and 13 so we have 13 = 20 * 2 +
C so that's 13 = 40 plus C so that
means- 40 from both sides you get what
27
27 y so then our answer is just Y is
equal to
20x - 27 for five marks I think that's
really really good again the only
difference if it's a normal is you take
the negative reciprocal of that n value
and that's it that's really as hard as
it can get they can get you to do it
with circles as well but remember you
just differentiate it's the same type of
thing right so with any curve you
differentiate and Sub in whatever the
coord are let's move on to the hardest
question it's a pretty tricky one that
came up in recent years here is the
question and in my opinion it is one of
the trickiest questions that's come up
um but not really as well and the reason
why I say that is It's Tricky for
a-level students in year 12 because they
don't know you're allowed to do this
right and that's the biggest difference
between GCC and a level is the problem
solving that you have to do the math is
going to be just as easy as it's been so
far right right so if you found it hard
it'll be hard if you found it easy it's
going to be easy the difference is how
we're going to use the information and
remember what I always say in my catchr
and gcsc they have to give you enough
information to do the question and they
will never give you information you
don't need so in this case each of these
things is useful now it tells me that g
of X is a cubic the general equation for
a cubic will be something with X cubed
something with
X2 something with X and then a constant
on the end but remember we don't know
what the numbers are in front of X cubed
X2 X or on the end so that's my first
step but now it says it's cubic in which
the coefficient of x cubed is equal to
the coefficient of x so in other
words both of those values are the same
so I'm going to say it's ax cubed plus b
x^2 + ax plus d that's what that is so
I've used that first piece of
information
the next thing is that it passes through
the origin that means that when x equals
0 y should equal 0 so if I sub that in
we get 0 = a 0 Cub honestly you probably
worked out what this is already but I'm
just being super thorough plus d so in
other words all of these are zero so D
is just equal to zero so now we have y =
ax cubed + B x^2
plus ax that's it now we've used that
last piece of information there you see
what we're doing here we're just using
all the information they give me in
order to work things out now this third
bullet point is actually where a lot of
students get confused because it looks
like one piece of
information but it's not it's two pieces
of
information first of all it tells me
there's a stationary point at xal
2 okay St Point means I differentiate so
let's differentiate
this 3
ax2 plus 2
BX plus a and it tells me there's a
stationing point x = 2 what does that
mean it means at x =
2 Dy by DX should equal
zero
oops so that means we have 3 a 2^ 2 + 2
b 2 + a should = 0 so if we expand this
now we have 2^ 2 is 4 * 3 is 12 so 12 a
but plus another a so it's 13
A+ 4 B = 0 and this is where people get
to and they're like I don't know what to
do now there's a hidden piece of
information they've given
you they've given you a
coordinate so in other words when x =
2 y = 9 there's actually two pieces of
information in that one
line very
devious they could have said you know
has a stationary point at x = 2 and then
said you know the coordinate 29 lies on
the curve but instead they made it a bit
harder by putting two pieces of
information in the same line that's why
this was a very hard question so if I
sub that in now we have y is well we
don't have we have N9 equals actually no
let's sub it in from left to right like
we're doing here so a 2 cubed plus B 2^2
if you unsure what I'm doing I'm subbing
in X and Y into this equation but I'm
going to put y on the other side uh just
to make it a bit
more but you know I'm just doing it you
know equals 9 um if we simplify so 2
cubed is 8 so we have 8 a + 2 a so it's
10
a + 4 b
equals
9 yeah that is
correct cool equals 9
so now we have two equations two
unknowns what do we do we do
simultaneous equations so if I write
them on top of each
other I was going to drag them over but
I realize you guys can't do that on on
paper so let's do it like this
instead I would just subtract them 13 a
- 10 a is just 3 a 4 b - 4 B is 0 - 9 so
a is equal to
-3 sub that into which equation would be
good I mean either one's probably going
to be fine I would sub it into the
original just so there's a little less
um rearranging so 13 a that's 13 * - 3 -
39 + 4 B = 0 4 B = 39 so B is equal to
39 over 4 now remember we need to
actually find the entire equation I
believe the question actually says find
G of X and now we're going to Sub in all
of our values so G of x equals there was
- 3x Cub cuz remember we worked out what
a is this is our equation here plus b
says plus 39 over
4
x^2 and then we have plus a x say -
3x job done for seven marks is actually
not that bad um all things considered by
the way they can give you up to 10 Mark
questions in a level now but again I
think the hardest part or at least the
again it's noticing it that's the
problem is definitely the third bullet
point not easy Part B prove that the
stationary point is a maximum well this
is quite nice because we've already
worked out what Dy by DX is all we need
to do is do d^2 y by dx^
2 so in fact I'm going to write it in
terms of a being X sorry A and B so
we're going to have 6 a x + 2 b
then I'm going to sub in the values we
worked out so a was -3 so 6 * - 3 is -
18x 2 b 2 * 39 over 4 will give you 39
over2 but you're more than welcome to
check that out and then prove it's a
maximum well the x coordinate was two so
when x equal
2 D2 y by dx^ 2 again I would recommend
always writing out the um substitution
equals and let's work it out again I
know it's negative but I like to just be
really thorough in my answers oops - 18
* 2 plus 39 / 2 gives me - 33 /2 that is
less than zero and remember the
reasoning from before it means it's a
maximum because we're going from a
positive gradient to a negative gradient
so overall the change in the gradient is
negative
changing gradient is d^2 y by dx^ that
brings us to the end of the standard
differentiation as I'm going to call it
then in the next couple of videos we're
going to be doing the modeling with
differentiation which is where it gets
honestly pretty spicy because there's so
many different situations they can put
you in and they are very tricky um but
of course we're going to go through
every single a level topic eventually
that includes the applied stuff so stats
mechanics um that should be very fun
again I'll give you the link to all of
the notes and stuff in the Des
description it's on patreon but remember
it's free so you don't have to pay for
it it's just that's why I host it cuz it
just happened to be the most convenient
thing for me but I hope you have a
wonderful day and I'll see you in the
next one