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hey guys and welcome back to another
a-level physics mechanics video this
time we're going to go through the
graphs so keep in mind um graphs are
super important in animal physics
they're going to come up again and again
and again
um but they're not always going to be
the graphs I'm describing in this video
so again in pretty much every single
section every single major topic there
is going to be a graph section because
graphs come up all the time however the
skills we talk about here are going to
translate over to those other subjects
anyway so
for mechanics specifically here are the
kinds of graphs that you can expect to
come across so you're going to have the
standard you're going to have
displacement time graphs
right
displacement or distance it doesn't
really make a difference so we can call
it D or S and it's going to be time you
also have your classic
velocity or speed
and time
and then last but definitely not least
we have the acceleration time graphs
okay and these are again super super
important
time so why are these important well
what you're going to be asked to do is
interpret what the different shapes of
these graphs mean you're going to be
asked about gradients and also ask about
areas under the curves so what I'm going
to do is I'm going to draw a few
different graphs for each one and then
that way we can describe what it means
so the first kind of most standard case
is probably something along the lines of
this a straight line okay so what does
this show you well first of all let's
talk about what the gradient of this
would be so again this is a key skill
you're going to have to know for pretty
much all of a level physics because it
comes up again and again so whenever you
think about what the gradient of a graph
gives you and again keep in mind they
can give you any kind of graph and you
expect to be able to work out what it
gives you okay so that will make more
sense as you go further into a level
physics you'll see what I mean but when
you work out the gradient what you do is
you find the change in the Y and you
find the change in the X and you divide
them right so in other words if we were
to look at the unit so speed is most
commonly in meters
and time will most likely be in seconds
not always the case you also have
kilometers per hour you also have miles
per hour you also have kilometers per
day or something similar to like you can
have pretty much anything but the idea
here is you're going to have a distance
unit
over a Time unit now what is distance
over time well it's always going to be a
velocity or speed so we're going to call
it velocity
but it could also be speed so if this
was a distance time graph then you
wouldn't have a negative section because
distance can't be negative it doesn't
have a direction to it so just be this
positive bit so the speed is always
going to be positive right if it has
this negative part uh then this is going
to be displacement which means the
gradient will be velocity so this is the
kind of skill you can use right just
work out okay what units do I have and
what variables do those equal to so
again if you think about it it's
if it's in meters and seconds
then our answer is going to be meters
per second well what does means per
second remind you of reminds you of
speed slash velocity okay so those are
the key things to remember and what
about the area under the graph well if
we try and work out the area again we're
going to do the same thing right to work
out the area and again I'm not going to
be specific but overall you're going to
times the X and Y values right so if
it's a rectangle you just times them if
it's a triangle like this you do half
and then times them but in terms of
units you're basically just going to be
doing meters Times by seconds right
now if you think about it do we have an
equation that is distance times time
so basically the area just doesn't equal
nothing it equals nothing so when I say
nothing I don't mean it literally equals
nothing I mean that it equals nothing
that's important okay now again meters
seconds is actually the units for
moments but in this case we're not
talking about like moments right or
force or anything like that so sorry it
can be also be impulse and things like
that
um but again this doesn't equal anything
that we care about
cool so knowing these two facts about
the gradient in the area we're going to
be given a bunch of different uh kind of
situations so in this case the gradient
it might say something like describe the
motion of this object well the gradient
is a straight line right so the gradient
is constant so in this case you're
talking about something that is
accelerating or as it has a constant
speed
so it has constant
velocity
which means
it's not
accelerating okay so those are things
you need to be able to describe likewise
we can have pretty much the inverse of
this graph and you can have it going
okay imagine that's going through the
origin actually you know what
who cares about imagination right
and again we have the exact same axes
what about this well this is going to be
a constant negative velocity
student negative
let's see and again it's not
accelerating okay but what about what
happens here well what happens when
displacement equals zero well it just
means it's
back where it started
and again you can try and think of some
situations in which this might occur
where you have a constant negative
velocity or
um constant positive velocity it's not
dropping something
okay because if you're dropping
something it's going to be accelerating
and keep in mind they can get a bit more
complicated than this so at the moment
it's going straight through the origin
but what if this displacement is zero
was actually a um
a ball hitting a floor then you might
have something like this where it drops
and then it starts up at the top again
now why does that make sense well well
it wouldn't actually do it it would go
like this and then go back down again
right well why does that make sense well
again it's going to be bouncing off of
the floor
now again we haven't included the
acceleration there so imagine that in
like a
weird alternate universe but then you
can also have something like
and this is where things get a bit more
interesting you could have something
like this
What's Happening Here well again imagine
this is just velocity and time well as
you can see the velocity uh sorry the
displacement and time
well as you can see here the
displacement is increasing fast and Fast
and faster so the gradient is increasing
if the gradient is increasing that means
velocity is increasing which means this
object is accelerating positively
whereas the exact inverse of this would
be something along the lines of
it might go uh
like very Steep and then go very smooth
so it's beginning to decelerate
so those are the kinds of situations you
can find yourself in or any kind of like
they can combine it right like it could
start off linear and then flatten off
which means the velocity is constant and
then it slows down to a stop speaking of
what happens if you just had a flat line
on a displacement uh time graph that
means it is stationary
the displacement's not changing with
time which means there's no velocity
which means they're not moving
now again let's do the same thing for
velocity speed
so again if we just considered something
like this
now again we're going to look at the
gradient well again we're going to take
the Y
thing and divide it by the time well
this is velocity in fact specifically
it's the change in velocity over time
which is acceleration
it's pretty useful right acceleration is
pretty good
so in this case here
the acceleration is constant
and positive
okay so keep in mind you're going to
have to use those words as well so
remember all of these
um y axes that we're going to be talking
about here they're all vectors right in
terms of velocity displacement and
acceleration which means you need to say
if it's positive or negative because it
has Direction now what about the area
well in the area we'll be doing
velocity times time right now the other
way to look at that is it's meters per
second
times seconds which is meters but there
is a problem with saying this right
is you might say it's distance it's
actually displacement
now why do I say that well if you look
at the graph that I've drawn on the left
this velocity down here would be
negative so if I work the area out of
this region I'll get a negative answer
you can't have a negative distance but
you can have a negative displacement so
bear that in mind is that in a velocity
time graph if you're dealing with the
Positive area which you mostly are the
examiner or the question will just say
calculate the distance traveled right
because obviously you don't it won't be
negative so the displacement is the
distance however if it's below the
x-axis then the displacement and
distance are technically different
numbers displacements will displacements
will be negative distance will be
positive still so keep that in mind it's
just that in this top right region that
we're dealing with the um displacement
and distance are both the same
okay and likewise we can have the exact
same situations that we had over here so
if we were to draw another graph
and I'll try and draw them a bit smaller
so we have a bit more space and again
this is V against t
then this is going to be a
constant
deceleration
um something else to note is that
deceleration is a bit of a wonky word
technically it's still acceleration it's
just negative so again because we're
used to cars when cars slow down we say
they're decelerating when they're
speeding up we say they're accelerating
in actuality in both ways in both cases
they are accelerating right it's just
that in one case the acceleration is
negative the other case is positive
like deceleration is just negative
acceleration
which is still acceleration
and then obviously you might have
something that's like uh an exponential
increase right so it might be like this
this is where the acceleration
is constantly
well maybe not constantly but it's
constantly increasing
right so it might not be constant
depending on you'd have to differentiate
this to work out if it is and then
likewise you'd have the same thing which
is where it's
um
slowing down as well
yeah so hopefully that makes sense for
that one and lastly but certainly not
least we have the acceleration time
graph
um also uh actually one more graph I
want to do with this one is if you have
something like this
that looks like a cross instead of a
something like this
it's obviously a constant velocity
which means there's no acceleration
okay this also means that when it comes
to suvat we can only use suvat in this
case
if it's a straight line
okay
so please bear that in mind and that
should make sense because Suva is a
constant acceleration equation which
means we can only do it when there's a
constant acceleration so if it's a
straight line or here if it's a straight
line right it's just a is zero in this
bottom case
if it's across obviously it's a flat
line across here then velocity is zero
so it's stationary but in most other
like any other place it's not stationary
okay in terms of working out the area
um honestly this can be really painful
sometimes when it comes to a level
physics because as you can see we
sometimes have big fat curves right you
also sometimes have U shapes you also
have n shapes and things like that
so how'd you do it well counting squares
is the most popular example but you can
also use something similar to like a
trapezium rule which you may know from a
level maths where you break up into a
bunch of trapeziums find the areas of
all of them add them together
painful
but necessary unfortunately
um if you're thinking also if you think
about uh integration you can only
integrate if you know what the equation
of the curve is so nine times out of ten
we don't know that so with this
uh this one's a bit more interesting uh
what about the gradient of the
acceleration time graph well
it's acceleration over time specifically
it's the change in acceleration over
time which doesn't equal anything we
care about right
but what you can say is it's also the
rate of change
of acceleration
so what I mean by nothing again is it's
not it's not a physical quantity that we
Define in a level physics so it's not
something we necessarily care about
however if they do ask you specifically
for what it is it's just the rate of
change of acceleration
yeah and the area the area is actually a
fairly interesting one you probably
already know what it is right it's the
uh it's just going to be acceleration
times time which is velocity
okay so it's kind of interesting so if
you have like a flat cut um a flat line
like this the area under it is the
velocity that makes sense right because
um
it's just a fat line right however it
also actually works if you have an
increasing acceleration
right the area under this curve here is
also the velocity along this point which
seems weird because obviously since it's
accelerating the velocity is changing
however keep in mind it would give you
the average velocity
okay
because again it's if something's
accelerating
continuously right so the acceleration
is constantly increasing then the
average it will be the average velocity
instead because the velocity is
obviously constantly changing you won't
have it instantaneously
is uh what I'm getting at here
um this is kind of a weird
this is kind of weird however
what they like to do sometimes is they
might this is actually outside the scope
of this particular spec point but they
sometimes give you circular motion now
in circular motion or things like
resonance or oscillations
then
it's um common or it's it is included
that the acceleration would change over
time so it might be like a sinusoidal
curve
things like that but for the purposes of
just standard mechanics we're pretty
much only dealing with constant
acceleration or no acceleration we don't
normally deal with anything that looks
like this
okay
okay so that was quite a long
explanation of kind of the different
kind of graphs that we can be dealing
with
and again we may come on to different
types of graphs later on so for example
when we do momentum there are graphs
from momentum this is specifically the
ones for things like Suva okay
so again I've got some questions from
different exam boards so a ball made
from scrunched up papers dropped from
rest at time T equals zero it reaches
terminal velocity before it hits the
ground which acceleration a gains time
so first of all the reason why they've
included the tunnel of velocity it means
that air resistance
is included
okay
so for example someone might
in their ignorance say oh it's B Because
acceleration is constant you're dropping
its gravity nope keep in mind exam
acceleration is a vector which means
you're talking about the overall
acceleration
in reality if I drop something right so
again let's say it's a piece of paper
right
that's my perfect piece of paper we're
dropping it
when it's not moving acceleration is
equal to 9.81 downwards
then as it speeds up you get this
air resistance that begins to increase
as
velocity increases which means the
overall acceleration will decrease with
time so what we're looking for is an
acceleration that starts at a value and
dips
so it won't be this acceleration
wouldn't increase and then decrease
it'll be more like this if so you can
start at a value begins to decrease and
then it levels off because eventually
as this kind of uh
upwards acceleration is increasing the
velocity doesn't increase as quickly
which means this acceleration doesn't
increase as quickly
so it actually tapers off towards the
end so the answer is actually going to
be C because here
that's just G
but then as the ball of paper speeds up
the opposite acceleration is happening
which is why the gradient decreases
okay because again the more the uh
velocity increases the more this kind of
counter acceleration increases which
means the velocity is not increasing as
quickly which means this doesn't
increase as quickly and then eventually
it says it reaches terminal velocity
what's terminal velocity is when the
upwards acceleration
so this value equals gravity which means
you're no longer accelerating which
means you will go off to zero which is
exactly what C does none of these others
actually go off at zero which might be
the kind of key thing to eliminate you
know it's not constant because air
resistance isn't included okay you know
it won't be constantly increasing right
because think about it gravity would be
constant what would be speeding it up
what would be increasing the
acceleration downwards nothing if
anything would be decreasing
so it's between one of these two well it
should end up at zero so it's not this
one
after that makes sense
so again one more questions they are
short questions but they're by no means
easy they love to trick you and they
love to backstab you in this one I can
again a lot of students just pick this
one because they're reading they're
rushing they're like uh okay it's
falling gravity constant done boom
okay
uh this is one of our first kind of
graph questions so if you have a look it
looks like a combination of a few
different pieces so we have a metal ball
released from rest it falls vertically
towards the ground and figure 22 shows
the variation with time tier of the
displacement s of the ball so what's
happening here what what is what is this
right well
it starts off at one point
two five meters meters above the ground
something like that and it drops and
this is it speeding up because the
gradient is getting bigger it's getting
more negative so why is it getting
negative well they're taking upwards as
positive by the looks of it
okay
so since this thing's dropping it means
the velocity is pointing downwards
and then it hits the ground and
instantaneously stops because it's
bouncing off so it hits the ground goes
to zero and then bounces off
and then here the velocity is now
positive
and then it continues to decrease over
time because obviously gravity is
pulling it back down again
ever since it has a negligible effect on
the motion of the ball perfect the ball
hits the ground at T equals 0.5 seconds
as we can see during the Collision the
ball is in contact with the ground for a
time of 1.8 milliseconds the master ball
is 56 grams again this part of the um
question here these last two lines
they're actually for a pot that we're
not going to include in this bit because
it's to do with impulse which is to do
with momentum so I've taken that out and
I'll put that into the other video it
comes later so it just simply says
describe and explain the variation of
the velocity of the ball from T equals
0.2 to T equals 0.7 no calculations are
required four marks okay this is really
important the four Mark bit okay so
here's what we need to do describe and
explain means we need two described
points with two relevant explanations
right so what I'm going to do here is
I'm going to put
the a star for each described point
and then we need to explain each point
okay
and there's a reason why I've done this
and this is a reason why exam technique
is so important with a level physics is
unbelievable and this is why I also say
bullet point
in this question
it's very easy for someone to write all
of the correct things but only get two
or three marks why because they've only
described two things and they've only
explained one or they've explained like
three or four things and described one
right or and this is the tragic thing
someone gets four out of four but writes
like six points eight points so they've
wasted five ten minutes on a question
that only needs four marks worth of
stuff bullet point your answers and
you'll end up writing for four marks
like 12 words it's crazy okay and again
if you look at the Mark scheme it's all
bullet pointed
they don't write in four paragraphs
okay so if we need to describe points it
says the variation in velocity so we
need to say how it changes well if you
look here
it's negative and then positive so
that's all we need to say
okay so and it says explain it right so
from 0.2 to 0.5 seconds
that's what I'm going to write here so
0.2
seconds to 0.5 seconds
the velocity is decreasing right
is decreasing
not just that
it's negative
one mark
why well because it's falling right
because
the ball
is accelerating
downwards
due to gravity
two marks see how quickly that is two
marks meant to take me two minutes
10-15 seconds
bullet point okay be really really
precise okay and then it says the
variation right so what I might say is
at 0.5 seconds
what happens well the velocity changes
right
and you can even get fancy right
instantaneously
assuming you can spell it
which I'm hoping I can
changes
from negative
positive
also keep in mind you can write a bit
like a caveman
this is not like
proper English doesn't matter right at
half a second velocity instantaneously
changes negative to positive done that's
it another mark
now explain it well it's because it hits
the floor and then bounces up this is
because so because
ball hits the floor
and rebounds upwards
there you go
a lot of the time what happens is
whenever I teach as physics students
they write in four paragraphs and it
looks very nice and yeah yeah
and then they end up getting like two
marks in this question even though what
they're saying is 100 right it's just
that they don't have the right points
okay
and that's
kind of an unfortunate part about a
level physics but you need the right
points okay you need the correct to say
the correct things at the correct times
so please keep that in mind
with this with a level physics Again by
year 13 you're going to start bullet
pointing everything okay you're gonna
get six more questions for like
experiment bullet point everything six
bullet point six marks done that's all
you need to do
probably use an equation of motion to
show that the speed of the ball is 4.9
meters per second just before it hits
the ground okay so all we need to do
s is 1.2 right I remember that it's
actually not 1.2 so let's work it out so
between 1 and 1.2 there's one two three
four five so then we have 0.2 over five
actually why am I even uh
get our calculators out because a level
physics is just a calculator so the way
you work this out is um go away
you take the difference so from 1.2 to 1
and then you divide it by the number of
steps so one two three four five
so it goes up in 0.04 so this would be
1.24 right this is 1.24 meters
also just so you know with your mock
exams and your end of unit tests a lot
of times in schools they use really low
quality ink or they like change the
scale of stuff so
to me this looks pretty damn clear but a
lot of schools that I've kind of
acquired and like a lot of pupils that
have given me their past papers and
stuff or their mock exams these diagrams
look really unclear so if you have
glasses
I would recommend just asking your
teacher to make it bigger specifically
for you
um because again these can come towards
your mock grades which is used for
University anyways uh you the initial
velocity is dropped from rest velocity
is what I'm trying It's the final loss
is what I'm trying to work out
acceleration of course is just gravity
because there's no air resistance and
time is we do have the time it's 0.5
seconds so we can actually use any Suva
equation we like
um but I like to just use V squared
equals U squared plus 2as because it's
already
um rearranged for me
so V is just equal to square root two
9.81
1.24
whip out that calculator again
square root two times nine point
one
point two four
[Music]
four point nine three which is about
and again technically this isn't
like velocity right because again just
um
you're going to have a good question
here shouldn't it be negative your
answer is yes right because they've
taken upwards is positive so
if I followed their convention and
followed these uh values I would get a
negative answer so the answer should
technically be
negative 4.93 the reason why it's
positive is because it says the speed
okay which means it doesn't have a
direction which is approximately 4.9
and then lastly um possibly the most
annoying thing that you have to do in a
level physics draw a suitable tangent
and you have to do this to basically
every damn graph that you ever get which
is annoying
um if it helps I've done this like 200
times and I still find it annoying so
yeah so the rebound speed of the ball is
3.5 so people say oh how do I call
Rebound speed
think about it right this is the rebound
here so the rebound speed is just the
gradient of this part it's not like a
new physical quantity now drawing the
actual thing this is where things are
going to get a bit interesting because
this doesn't work very well
so we need to find the steepness of
basically this
so I could draw
that might be somewhat reasonable okay
so yeah
and I'm going to take it from 0.7
and the reason why I've done it from
here is was the rebound speed would be
that instantaneous part here so I've
drawn it right from the beginning now
again you do get a lot of leniency with
this so don't worry too much about it to
make sure your line is straight
and if I've read that off like so again
I'm just drawing a guideline
I know which line I'm following which is
why I'm allowed to go up and down well I
say aloud I'm not but so 0.64
0.68
0.72 so the difference in this is 0.72
minus zero so yeah and this would be 0.7
minus 0.5
which is 0.2 okay so 0.72
um
and yeah this is a three mile question
I've already done it right it's it's not
too bad so
without you really like I'm not just
that unfortunately a little physics
you're going to be drawn a hell of a lot
of tangents whoops
18 over five so 3.6 meters per second
which is about
3.5
not too shabby
at least I find anyway
once again we have another multiple
choice so you might think oh man that
seems kind of easy but again if we look
at the grass in fact I'm going to zoom
out slightly so you can see all of them
at once actually
that's better so we have a velocity
Against Time object so we need to work
out the what the displacement time graph
would look like so again we should
remember that the gradient of a
displacement time graph
is equal to the velocity
so let's have a think in this first part
here the velocity is constantly
increasing which means in the first part
this gradient should be constantly
increasing
and then
when it gets to this flat part
the velocity is constant right which
means we should have a constant
gradient
so this part should look like a curve up
and then this part will be a flat part
so which one shows that it's part C
that would be my logic in doing this
okay
um just be very careful right so this is
increasing that which means the gradient
of the displacement should be increasing
the only one that actually shows that
is one of these two
and hang on a minute
uh is one of these two and then when it
goes straight again so when I said
constant gradient I actually drew the
wrong thing I meant it's going to be
like a flat line like that not flat a
straight line so it's actually going to
be D not C
uh brain fart there but yeah
consecrating with me a constant
increase of displacement okay so again
very easy to make a mistake between
those two but again you should be able
to eliminate these two by the fact that
the displacement isn't constantly
increasing in either of those so the
gradient's not constantly increasing
then all you need to do is a it's a 50
50 Choice from there so that's my
strategy and multiple choice questions
is eliminate the impossible and it
increases your odds by quite a bit
and then yeah look at which one actually
matches it so is it a constant increase
or is it flat what's happening but yeah
that's it for this video