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let's get on with the lesson
okay welcome back to another one of my
free a-level maths tuition sessions this
is the sixth one instead we're going to
be covering sketching and
Transformations so just so you're aware
Transformations does come back later on
in the course so this is mainly a for as
okay this is like the as Transformations
and there are a few more that you need
to know for A2 but this is going to be a
bit of a recap as well for what you did
in GCSE really so whenever you have
Transformations what they'll do is
they'll give you like an equation so it
might look something like
this right
or they'll say
apologies for the terrible drawing
they'll give you that this is the graph
of y equals f of x right and it'd be
like whatever kind of shape
and then they'll ask you to transform it
so it'll either look like this or it'll
look like this either one is fine and
then what they'll do is they'll say F of
and then some kind of transformation
okay so what we need to remember is
inside the bracket
so for example this could be something
like f of 2x
or f of x plus three for example so if
it's inside that X bracket
then you do the opposite
you do the opposite
okay
and you only touch or affect
the x coordinates
okay so F of 2x you do the opposite so
that says 2 times x so we're going to do
divide by 2
and we only affect the X values okay so
this would be a compression in the
x-axis and then with X plus 3 it's
saying plus 3 so we do minus three okay
now if it's outside the bracket
you so for example this could be like 2
f of x
or it could be f of x
plus two something like that you
do what it says
and it affects
the Y coordinates
okay so just let me check on the stream
quickly
yeah and it affects the y-coordinates
only okay so what this would do for two
f of x it would times all the Y
coordinates by two f of x plus two you'd
add 2 to all the white coordinates
that should be fairly simple so far okay
and this is a bit of a recap of what you
did in GCSE but again you have to be
able to do it to a level kind of graphs
that you know so sine and cos and tan uh
you have cubic graphs Etc and then just
random graphs that they can give you but
there is also some more stuff that you
do in A2 which will come across um in
another lesson so if we start just doing
some of these questions as you can see
you get quite a few marks for these and
this is kind of a typical exam question
so
we didn't go over what sketching is but
that's because I wanted a good example
and this would be a good one so they
tell me that f of x
equals
X plus three
X plus two
x minus 1. okay
and we need to actually sketch what that
curve is showing the points of
intersection with the coordinate axes
and that's three marks so I'm going to
show you what you get the marks for now
so if a part A we're just sketching
let's draw
this is like this
your marks come from the y-intercept
and all of the x-intercepts okay so this
is actually going to be four coordinates
for us
but you only get three marks and you
drop a mark for every single one that
you don't uh get so to work out our
y-intercept
that is when x equals zero so if we do
that now so y
int we're just going to sub in x equals
zero so then F of 0
is equal to
X plus 3 now becomes 0 plus 3 so it
becomes three
X plus 2 now just becomes two and minus
one
so that is just going to be minus six so
our coordinate there is going to be x is
0 Y is minus six we can even put that on
the graph right now
okay and again in terms of like where
these values are as long as you keep it
roughly proportional it's fine you don't
have to be super accurate with it
Now with an x-intercept that's the
opposite that's when y equals zero
so what we're going to do here is we're
going to say 0 equals
X plus 3
X plus 2
and x minus 1. okay now we know how to
solve this already it's the same as
solving a quadratic we set each of these
brackets equal to zero so either we have
well in this case we have all of them X
plus 3 equals zero so minus three from
both sides we get x equals minus three
we have X plus two equals zero
so then x equals minus two and the
lastly we have x minus one equals zero
so x equals one
so if we plot these we would have one
let's say let's spread out a bit we have
minus three
minus two
and one
now in terms of which way this comes so
we have to this is a cubic graph right
so in terms of which way this uh kind of
comes from there are two ways you can do
this what we can do is sub in a value of
x that's less than minus three okay now
if it's negative it means the graph
starts from here if it's positive it
starts from up here okay but there is
also kind of a rule that you can
remember as well so let's Sub in
F of minus 4 and see what we get so if
we just sub this in on our calculator to
make it a bit quicker for us
we would have minus four plus three
then we have minus four
plus two
then we have minus four plus sorry minus
one
which gives me minus tens it's negative
okay
which means I start from the bottom and
go up so we're going to go up and what
it does is it kind of threads the needle
like this
okay let's move the one over here now
because I'm
and that's what our graph will look like
okay
so again it needs to be clear where the
coordinates are if you've written them
down then you're actually kind of you're
fine
it doesn't need to be too clear okay but
in general
positive cubics
are start from the negative side
and negative cubics
shockingly
dark
positive okay so what I mean by that is
if we look if we expanded this whole
bracket the X cubed is going to be
positive because it's x times x times x
if there was a minus in front of one of
the X's then it would start from the top
which makes sense because it'd flip the
um sign
and that's it for part A so that's three
marks so again you lose a mark to every
um coordinate you don't have on there so
we have three x x intercepts and one y
intercept
now if we scroll down a little bit
we have part B part I and what it says
is showing the coordinates of the points
of intersection with the coordinate axis
so sometimes they don't tell you that
but essentially when you do
Transformations all of these points
you need all of the X and Y intercepts
again okay sketch on separate diagrams
the curve so first one is y equals
f of x minus three we could do part two
next to it here
is exactly what I'm going to do actually
because it makes a bit easier for me
and Y equals F of minus X
so I like to do is ask myself what's
actually happening so for this First
Transformation remember it's inside the
bracket which means we do the opposite
and it affects X so we're doing
um x coordinates plus three
so all of these x coordinates are now
plusing three so instead of minus three
we have zero instead of minus two we
have one instead of one we have four we
literally just dragging the whole thing
across
okay
and again for f of minus X so again if
it's minus X it's basically minus 1
times x so the opposite of timesing is
dividing so you're dividing by minus one
which is the same as timesing by minus
one so all you're going to do basically
is flip the sign of the x coordinates
and just so you're aware what this
basically is is a reflection
in the Y
axis
okay so not too shabby I think
so let's get started
so if we start down here so we have our
graph
and again I made the right hand side
slightly longer because if you notice
all of my coordinates are now going to
be
shifted over and okay so this coordinate
one is now going to be four
this coordinate minus two is now going
to be one which I'm going to put over
here I've made this quite long
[Music]
um
and that one's going to be zero
okay
now what you can do is actually make put
the minus six on there too as well I
should say so instead of being 0 minus
six it's actually going to be three
minus six so somewhere over here
you don't need to do this though
okay and basically it's still a positive
cubics it's going to come up from the
bottom
and hopefully that makes sense right
when I add three I'm just moving it all
across which means it should still start
from the bottom
have we labeled all of the coordinates
well if you look the y-intercept is just
0 0 in this case
so
we do have the y-intercept so we have
one two three x intercepts and we have
the y-intercept you don't need this
point but I like to put it in there
anyway okay but the action marks you get
for one two three and then technically
four even though it's only a two mark
question okay because you don't actually
have to work out the coordinate axes
okay so let's get started with the next
question we have y equals F of minus X
so we're just flipping these signs so
this would be plus three plus two and
that'd be one and this is actually going
to be a bit more interesting
oh God
okay so if we plot these now we have one
at minus one
and the other ones we have all right two
and three now our y-intercept is zero
minus six so if I times zero by minus
one I still get zero so this actually
stays perfectly the same so all my
points are there that's good okay in
general with these kinds of questions
when it's a two Mark transformation
you get one mark for getting the
coordinates correct and you get one mark
for the shape being correct
okay now
in this question however
if we reflect this in the y-axis can you
see it's going to start from the top so
we actually need to start
from here
and if you look it's not perfect but
this graph
and this graph are just reflections of
each other
so where this one ends with an upwards
flick we've started with an upwards
flick and then other than that it looks
the same
okay so that's where the shape mark
would come into play if you went from
the to be fair
if you have a look if I started from the
bottom right so I started doing this
how can I now go through minor six
without crossing the x-axis
it's impossible so I know it goes from
the top anyway
okay
hopefully that will make sense
and let's go on to the next one
so again something else that they can
ask you to do when it comes to sketching
is actually solving certain equations as
well so first off we need to sketch on
the same diagram
x squared plus 5x and Y equals minus 1
over X
so I would actually say sketching the
minus one over X is easier first for
those of you that may not know the Y
equals one over X graph looks like this
okay so it goes like that
where these the X and Y axis are
actually asymptotes which means the
graph will never cross them
so make sure you don't make it touch
um
and so if it's a minus one over X graph
it means that it's going to actually be
flipped okay so it's actually going to
be over here and here
okay so let's start with part a
I'm going to make this quite big just so
I can uh
I'm sure so again this was one over X so
minus one of X means I'm flipping the x
coordinate I'm reflecting it in the
y-axis
so we're going to have
that top right is now in the top left
and that bottom left is now in the
bottom right
now you might be wondering well I'm not
putting the asymptotes
on here it's because we have x squared
plus 5x as well which is not going to
look
sorry it's going to cross the x-axis so
we can't have asymptotes
so now with y equals x squared plus 5x
if you remember rightly
we need to have x-intercept and
y-intercepts okay
so
if I want to work out the y-intercept
that'd be the easiest one to do I sub in
x equals zero so I have y equals 0
squared 0 plus 5 times 0 is 0. so in
other words it crosses at the origin
x-intercept
I have y equals zero
and to solve that we need to factorize
so the biggest thing I have to take out
is X
so either we have x equals 0 which we do
because that's this point over here
or we have X plus 5 equals zero
so x equals minus five
so we can make minus five let's say over
here uh actually let's move it over a
little bit because what we're going to
have is a big U shape and it's a u shape
because it's a positive quadratic
so
yeah that's not bad not bad
and that'll be four marks okay so you
get a mark for the shape of both of
these right so a mark for here a mark
for here a mark for having the
x-intercept and then what Mark for
having the other x-intercept which is
also the y-intercept
for marks
too bad
now here's where things get a bit
interesting so this was in your GCSE
spec
but I it has never really come up in the
exams
so you may not remember it
so I have an equation like this it says
State giving a reason the number of real
solutions to the equation
now
This Is A Part B and it's also only two
marks and it also says giving a reason
which means we should be able to get to
the answer
pretty quickly
now if I have a look x squared plus 5X
was Y in this equation
now I can get one over X I have one over
X here I can get minus one of x if I
move this to the other side so if I have
x squared
I can actually get both of my equations
by doing this
moving the one over x to the other side
now if you look the left hand side
is that quadratic and the right hand
side is the other bit this isn't a
coincidence this is why they wanted it
on the same diagram because you can see
you can actually read off the answers to
this equation
by just reading off the coordinates
where they cross
okay and every time they cross there is
a solution to this equation
how many times do they cross it crosses
once so there's only one solution so one
real solution
as the curves
cross
once or you can say intersect which is
sometimes like a better word to use so
one solution is one Mark a good reason
is the second mark
okay
not bad
okay let's keep pushing forwards
okay the sketch shows the graph of y
equals f of x the curve has a minimum at
minus three minus two and a maximum of
four seven
showing the coordinates of the points of
the intersection with the coordinate
axes sketch on separate diagrams the
curves
f of x plus 2 and minus f of x okie doke
okay
so we are going to keep referring back I
don't really need to put the number
three so f of x plus two let's think
about what that does
what it does is it
adds to
to the Y
coordinates in other words it's going to
shift all of this stuff upwards that's
it
drag and drop so let's do this
again your axes don't have to be huge
but I prefer to make them decently large
just to make sure that I get the um
points and the first thing I do is plot
the point so instead of minus three
minus 2 add 2 to the y coordinate makes
it minus three zero so it's actually
that is the um x-intercept
and lastly we have this so instead of
four seven it's going to be four nine
okay
and it just looks like a big like snakey
boy
they're like
that
yeah that's not gonna work okay
it would be a lot easier if I um could
look at the question at the same time
right
that is absolutely perfect
okay and those are the two marks
okay so if you notice in the actual
question just in case you're wondering
why I'm not putting the y-intercept we
don't have it
um
and we can't really work it out you can
work it out but it says the intersection
with the coordinate axis
right Axis is
one axes would be both so it's only the
ones that actually uh cross okay
and for part two uh we can probably just
leave it like this
we have y equals
F whoops minus f of x so what it does is
it's timesing the Y values by minus one
so it's just flipping the sign of the Y
values so flip sign
of Y coordinates
okay
and that's all you need to do so instead
of minus three minus two we have minus
three plus two so again let's draw our
little
axes out
okay
minus three minus two now becomes minus
three plus two
and one thing to note is that when you
have a minus f of x it's the same as a
reflection in the x-axis
so that may sound a bit fancy but all
you're doing is you're taking it and
flipping it over
okay and then you also have four minus
seven so four minus seven
so again now instead of it going down
and then up it's going to go up and then
down because again we're flipping this
rotating at 180 degrees right
so it's going to go up
uh like that
yeah oh and that would be it so those
are the new coordinates that we have
and in terms of the Y intercept if you
notice it's actually stayed the same
um because all we're doing is reflecting
it so
uh it might actually cost a bit lower
yeah
okay eight more questions so pretty
beefy so
broke yourselves
and this is four we have
equals x squared
okay and it says sketch it in the form
this now this form always means
completing the square
okay
now there's a trick with completing the
square you probably already know and
that it gives you the coordinates of the
minimum point of any graph okay so
that's exactly what they're asking us to
do here now I'll explain how the trick
works right but you can just memorize it
but I'll explain why it works as well
now with the completing the square
if you remember you have x squared plus
BX plus C that now becomes X plus b over
2 squared minus B over 2 squared plus C
on the N so let's now sub our thing in
we have X
4 over 2 is going to be 2 so X plus 2
squared minus
2 squared
to five
so we have X plus 2
squared now 2 squared is 4 minus 4 and
then plus 5 so we have plus one so
basically the trick on the minimum point
is so if we write min
is all you do is you flip the sign of
the inside of this and that gives you
the x coordinate
and then you keep the y coordinate the
same
that's it now the reason why this works
is if we look at this as a function
right
what is the smallest thing
I can make this overall expression well
that might be a bit hard to work out
what's the smallest thing I can make
this bracket
since it's squared if it's negative
inside it will then become positive once
it's squared right
which means the smallest thing I can
make that bracket
is zero
now how can I make it equal zero well if
the inside equals zero and I'm plusing
two x has to equal minus two so that's
why that works
now if I do make that bracket equals
zero
then I have a plus one so the smallest
value f of x can give me is plus one
which is where the one comes from
so that's where that comes from okay
I hope that makes
sense
okay
perfect
so you may know that this is not going
to have an x-intercept now because the
lowest value can be on the y-axis is one
so now if we uh
for Part B it says we need to sketch it
yeah this is three marks by the way so
all it is is completing the square and
that's it
but this is our answer
and that's another way we managed to get
to our answer we need to actually sketch
the graph now
X
y okay so we have the minimum point
there are no x-intercepts
right
and if you try to work it out with this
one you'd get a math error because you
have to put the one to the other side
and square root it you can't square root
the negative number
but the y-intercept though
all we need to do is something x equals
zero and if we look at that expression
I'm hoping you can see we have x squared
is 0 squared to zero four times zero is
zero plus five is just
five
right other way to do it is 0 plus 2 is
2 squared is four plus one is five
either way so it crosses at five let's
make it relatively high and then we've
got minus two one as the
minimum point so it looks something
along the lines of that
okay now of course we I didn't really
need the x axis to be that long I could
have kept it more in the negative so you
don't have to make it even if that makes
sense you can like skew it to one side
so I could have cut off maybe this much
of the x-axis but it's completely up to
you
um but that's three marks so you get a
mark for the shape the coordinate and
the y-intercept because there is no
x-intercept so really um
not too bad really then all it says is
find the minimum points of these curves
now this is interesting because if we
just need the minimum point I don't need
to sketch it
okay and for the first one it says y
equals two f of x
so what does this do it times is so
times y chord
by two so if I'm just finding the
minimum point I know that the x value is
still minus two because we haven't
touched the x value
and what we're doing to the Y value
we're doubling it so minus 2
2.
cool that that's literally it
not too bad
not too bad at all and then for part two
it says
do the same thing but for y equals F of
2x now remember if it's inside we do the
opposite we fact X so we divide X chord
by two
so now the
we have the second value it's going to
be one
the first value is going to be half of
-2 which is minus one
that's it not bad for four marks I would
say for part C
so hopefully this is making some sense
at the moment
okay
finally My Stream okay and tips
okay
so 5A
minus 5x okay and we need to sketch this
curve showing the points of intersection
with the coordinate axis so I can
already tell you we need to factorize
this but remember what we need we need
the X and Y intercepts the y-intercepts
Gen
generally are far easier to work out you
just need something x equals zero so
what we have is f of zero and if you
notice there's X in every single one of
these terms so F of zero zero so our
y-intercept is zero zero done
now for the x-intercept
where we need f of x to equals zero or y
equals zero we have this so if I do it
over here we have X cubed plus 4X minus
five x equals zero
so for x squared sorry
so we need to do some factorization
so pull out One X
and we get x squared plus 4X
minus 5 equals zero so that X is what
gave us the x equals 0 Y intercept so
that's pretty damn good
and now we need to factorize what's
inside the bracket so we're looking for
something that times is to minus five
and adds to plus four so you're looking
for five
and minus 1. so we have X
X plus 5 doesn't really matter the order
x minus one equals zero so now my value
for the X intercepts are either x equals
zero
x equals minus five x equals one you
just flip the sign of what's inside the
um
bracket
so all of the points we have now are
zero zero again so we don't need to put
both of them if we don't want to
we also have minus five zero and we have
one zero so if we're sketching this now
we have
thanks
now sketching cubics and also cortex and
things like that it can be a bit tricky
okay
um but it's not too bad at the moment if
you want to do it
so what we're going to do here is we're
going to put the
-5 here
the zero is here and the one is over
here
and again it's a positive cubic so it
starts from the bottom
just like that
and that is all you need to do
for two sorry how many marks is that
that was should have been three yeah
good
okay
then for Part B Part I
show showing the coordinates of the
point of intersection with the corner
axes sketched on separate diagrams and X
plus one and two x okay so F of
so again let's think about what we're
doing here we're subtracting one from
X chords
so if we have a look at all our values
all we're going to do is move everything
to the left
so that's not really too tricky to do
let's just draw our
X and Y values and all we're going to do
is subtract one from all of the
X
values so minus five we're going to move
that to minus six
now remember this is also a root which
has coordinates 0 0 so we need to
subtract one there so it's minus one
zero minus one and the last one is still
at zero so we're doing the exact same
thing we're just shifting everything
along
and drawing a beautiful looking graph
like that
okay
perfect and then for 2x remember it's
inside the bracket so we do the opposite
and effect X so we're going to be doing
is dividing X chords
by two so again it's going to the same
thing is going to be squished in so once
again let's draw
our axes
so instead of minus five it's now minus
2.5 and I like to actually make the
shape a bit
thinner as well zero zero obviously
stays the same and one is going to now
become
0.5 so we can actually make the shape
really thin now to
so technically the actual height should
be the same so it should actually still
go
like this
so it should still reach the same height
as the previous one it's just compressed
inwards it gets there faster
hopefully that makes sense
okay
since again we actually went through the
shape of this graph at the beginning so
y equals 1 over X so if we think about
what's Happening Here is if we say that
y equals 1 over X
or rather if we say this is f of x
then what they're doing here is asking
us to sketch y equals f of x
plus two so everything is going to be
shifted upwards now you need to be
really careful because this equation
does actually have intercepts of its own
so if you remember with the one over X
graph
you have something that looks along the
lines of this goodness gracious
right and the asymptotes are along here
now if I were to drag the graph upwards
it is going to meet the x-axis at a
point over here somewhere
so we need to be really careful of that
it also means the asymptote is going to
move upwards which we have to label so
giving the equation of any asymptotes as
it says in the question
but this asymptote here along the y-axis
is going to actually remain identical to
what it looks like now
so what we could do is is it going to
cross the y-axis the answer is no but
what we can because if we Sub in X is
zero we get something hideous and
disgusting is if we want to find the
x-intercept
right if you remember rightly all we
need to do
is find when y equals zero so we have
zero equals one over X plus two
move the minus uh make it minus two
equals one of x
it we have minus two x equals one so x
equals minus half
so let's draw it we're going to have
something along the lines of
so it's going to look
similar to this but I would like to draw
the asymptotes first so this asymptote
here we would call it y equals zero we
move it up by two so we're going to have
a dotted line going along here
at y equals plus two now none of our
lines should meet that
we also have it says giving the equation
so what we do is write that as x equals
zero and now we draw our graph it's
going to look the same it's just going
to and again be careful make sure it
doesn't look like it's crossing the
x-axis uh the asymptotes
because if it looks like it crosses if
it touches at all you lose the mark for
shape
and this coordinate here
is minus a half
zero
and that's it
so you should be able to transform
pretty much any graph even if you're not
familiar with it just by thinking of
what this shape is and then what I'm
doing here
now what some students ask me is what
would it look like if same question but
it was f of x plus two
then you'd have something along the
lines of 1 over x minus two
and that's what you're plotting okay
so for it to be inside the bracket it
needs to be in the same part of the
function as X
right so if you look this is the main
function here and then we're adding 2 to
it if that plus 2 was here in the same
function which is a divide then it would
be inside the bracket
I believe this is the last question for
today
again not a super long lesson
um but it doesn't look like any of you
have any questions for those of you that
have turned up
uh so we can remember if you are unsure
of a topic it's good to show up to these
to make sure that you're kind of okay
with it but then you can also ask
questions because I can't exactly answer
questions I mean I can't answer
questions afterwards obviously but it's
easier when I'm actually at a whiteboard
so to speak
so once again sketch this curve three
marks we should be fairly okay with
doing this now
if I want the wine to set which again is
the easiest with subbing in x equals
zero
right so
we have plus four times minus one is
minus four
times 2 is -8
so our y-intercept is zero minus eight
x intercept
which is when f of x equals zero or y
equals zero whichever one you want to
call it uh all we're looking at is the
fact that X plus four
x minus one
two minus X so be careful they've kind
of written this backwards equals zero so
we have either X plus four equals zero
so x equals minus four
we have x equals one now with this one
you have to be careful you have 2 minus
x equals zero so x equals two
okay so be careful with that the shape
of this is also going to be a bit tricky
because one of the X's is minuses is a
minus the overall X cubed is going to be
minus X cubed right x times x is x
squared times minus X is minus X cubed
remember when I say it's a negative
cubic I only care about the X cubed bit
everything else can be negative positive
it doesn't really affect if it starts
from the top or bottom but since this is
negative X cubed it starts from the top
okay because again if you expanded that
cool cool cool let's keep
going
X
y I like to put the um these values
first so we have minus four over here
so one would be something like here and
two would be something like here it's
not actually it's not bad and zero minus
eight so it crosses somewhere like over
here somewhere
and it starts from the top so it's going
to look
interesting to say the least
so down
and then it has to kind of so
basically when it goes through -8 that
doesn't have to be the bottom of the
curve it's not necessarily the minimum
right the minimum could be over here so
since what I liked is our draw like this
and it looks a bit more natural
and that would be your full three marks
a mark for the Curve
and again remember the next two marks
come from having all the right points
there are four coordinates they give you
two points but it's not two marks which
it's not half a mark each you drop one
for everyone you get wrong
yeah sounds a bit
crappy but is what it is
Part B sketch on separate diagrams cool
so if we look at Part B
the two equations are
f of x plus two and minus f of x
minus f of x I think I'm going C now my
memory is
poor
okay so sketching this nice and easy
the hang on there is actually one thing
I forgot to do
plus two on the inside it's minus two
from
X chords
and minus f of x means I'm timesing y by
-1
so in other words I'm just flipping the
sign
so flip sign of Y
which is the same as saying a reflection
in the x-axis
because keep in mind one thing that some
students kind of get wrong
is that these this transformation
affects every coordinate along this line
every single one so the reason why I say
students get it wrong is because we like
to focus on these points here and that's
a good thing to do right we only focus
on the important points because there's
an infinite number of coordinates
so we focus on the important bits but
keep in mind that this minus f of x it
doesn't mean the shape will be the same
but this is like on the other side it
means it's actually starting from the
bottom
so times this y coordinate by minus one
you're starting from down here times
this one by minus one you're ending up
up here the whole thing is changing
it's minus 2 from X uh this actually
isn't too bad we have minus four here so
that becomes
minus six
then we have one which would become
minus one which I'm going to put over
here two becomes zero and if you want
you can put this as minus eight
uh minus 2 minus eight but it's not
necessary and like I said just now is
instead of it coming from the top it's
going to come from the bottom
uh whoa hang on a minute
no one yeah that's fine
I scared myself sorry um you go down
and then up
and then down
easy
and for this one if you notice all of
our coordinates except one is actually
going to stay the same anyway and that's
again why I caution
I caution caution I encourage caution
because the only coordinates changing is
this minus eight everything else is
actually the same but the shape is
completely different
so that minus eight now becomes a plus
eight
and this still stays as a one and a two
okay so that's a really key thing to
remember
with that and again it's starting from
the bottom
and a perfect reflection again you don't
have to be like Michelangelo it's okay
to kind of make
you know it'd not be perfectly the same
and it's a sketch right so it the main
thing is the coordinates and the general
shape right like if I join these points
up like a like a zigzag that's wrong
or if I did something like I went up
and then straight line and then straight
line or something you know like
something weird like that you need a
general shape
okay uh I think that's pretty much it
for everyone I think everyone's
perfectly fine with this so I'm going to
call it quits here so again remember you
can join these live streams uh 6 P.M
every single Thursday you can ask
questions you can do all of this fun
stuff and also make suggestions right to
make it as useful as possible but I'll
see you in the next one