Maths Teacher Goes through YOUR SUBMITTED A LEVEL MATHS QUESTIONS

Maths Tutor Mitchell Dye
78 followers
Oct 30, 2025
.
okay
for
okay should be
good
hello okay I'm just going to wait for a
little longer to saveone can trickle in
got quite a few questions to do today
and again we'll just get as far as
humanly possible as per usual hello
hello
okay
[Music]
so
okay this should all be good
now I'm glad you are so again I'll just
give it another let's say 2 minutes and
then we'll start going through some of
these questions that people have
given again quite a few different uh
types of
questions okay W stream of course every
stream is a w stream Okay
so we've got a few people in uh this was
well again I'm just going through the
the chat so if you do want to submit
questions go on to the Discord and
there's a stream questions little button
uh little Channel you can just post an
image of your question and I'll do it if
I message you asking you where you got
it from it's just so I can get like a
clean copy like this so I can't remember
who submitted this but I basically asked
you know tell me where it's from and
they gave me the chapter of the textbook
and I copied it and it looks nicer so
it's easier for everyone to see so
either way we have this handy question
here so a swimmer dives into a pool her
position P underwater can be modeled um
in relation to a horizontal distance as
a quadratic equation so it's going to
look like a big U so he jumps in it's
like a u shape the position of the
bottom of the pool is a linear equation
because as you can see it's a straight
line right so the actual bottom of the
pool is linear determine whether this PO
model predicts that the swim will touch
the bottom of the pool so for this to
happen
these two equations we're looking for
the point of intersection so if I draw
this out and please forgive me is you're
going to have like a u shape here and
we're looking for the point of
intersection if they intersect so this
just
means if they
intersect so when we look for a point of
intersection what we do is we equate the
two equations don't we so that's what
I'm going to do here I'm going to write
half
x^2 - 3x actually I'm going to make the
pen a little thicker just to make it
look a bit nicer is equal to
0.3x -
6 now I'm going to write this all again
just in decimals just to make it a bit
easier for me and I'm going to move
everything over to the left hand side
because remember when we do something
like this we're trying
to um we're trying to solve it right
it's a quadratic he's already straight
to the point yeah um I got told that I
need to speed up a little bit by some of
you guys and that's a very fair
assessment so I'm going to move
everything over to the left hand side we
have 0.5
x^2 and then - 3x - 0.3x be -
3.3x and then + 6 = 0 now I don't
actually care about solving this if you
look what it says it says determine
whether that's like an if right this
model predicts that the swimmer will
touch the bottom well if they do touch
the bottom it means we could solve it so
we're looking at the discriminant so I'm
going to work out what B ^2 - 4 A C
equals and then depending on if that's
zero negative or positive I'll be able
to tell if it touches okay so let's
actually work out what the discriminant
is well the discriminant B is going to
be -3.3 so let's do that
-3.3 2 - 4 a is
0.5 and C is 6 so see what that gives me
and again I'm just going to shove it in
my calculator because again it's all
calculator exams for a levels so you
don't even need to worry about doing the
maths at least mentally
anyway
0.5 and then multiply by six that gives
me 1.11 so what does that mean well it
means it's less than zero
therefore there's no solutions to this
quadratic so what does that mean well
it's just like in my diagram it means
that the swimmer and the bottom of the
pool do not touch each other they do not
intersect so
therefore they do
not um actually what is the wording the
question so the swimmer will not touch
uh let's write it like it says in the
question the swimmer will not touch
swimmer will not touch now if you notice
this is a five mark
question five marks and it's an exam
question that's why there's an e there
how there's not that many steps or one
two three steps really because again
that's why I like the modeling questions
because if you understand the maths
behind the modeling you can get five
marks in just a few lines of working out
it's really really good
so these modeling questions I know
they're harder but you get a lot of
marks for maths that isn't really that
crazy they just want you to be able to
apply the maths to a situation okay so
assuming that's all fine let's move on
and I left quite a bit of space so this
question is actually from mechanics so
it says a particle p is moving along a
straight line such that at time T
seconds T is greater than equal to zero
after leaving the point on the line the
velocity is this find the value of T at
the instant when P stops s
accelerating
so part A so when we have this kind of
information I just want to point this
out I'm going to go with this really
lightning fast when you have an equation
for displacement you can
differentiate to get velocity which you
can then differentiate again to get
acceleration okay now that's a bit of
mechanics so in other words I'm looking
at when it stop accelerating so that's
when a equals z but I don't have an
equation for a so what I need to do is
expand these brackets and differentiate
velocity to get an equation for
acceleration so let's do that velocity
equals so if I expand that we get 7t +
14 - 2 T
^2 uh - 4 T Lightning Fast just collect
the like terms we have -2t ^2 Bur
7 - 40 is 3T thanks
nitha and that's plus 14 on the end
whoops that's a four so again
acceleration is just the differential of
the Velocity now that might sound scary
but remember differentiation is is not
that bad what you do is you bring the
power forward so that now becomes minus
2 * 2 which is -
4 and then you subtract one from the
power well 2 - 1 is 1 so I don't need to
write
it do the same thing again bring the
power forward that's a one so that stays
as three and then that becomes T the^ of
0 which is one so that's just nothing so
it's just 4 -4 t + 3 now what about the
14 well think about what differentiation
is it tells you how quickly each of
these terms is changing with respect to
T but this doesn't change it's a
constant so it's rate of change is zero
so if you like you could have that as a
plus
Z have a GCC history marked have a nice
day everyone good luck
hypine so there we go so a is equal to
-4 + 3 now what does the question
actually say well it says when it stops
accelerating so that's when acceleration
is nothing so 0 = -4 + 3 so 40 = three
so T is equal to
34 God hello Sky uh tenen oh God Sky
King so that's four
marks I know that sounds pretty
scary hopefully you see it's not that
bad okay go my voice is uh already
giving out I had a few lessons
afterwards okay so what about find the
distance of P from o at the instant when
P changes its direction of motion is
this Su and differentiation it's not
it's something it's a topic called
variable
acceleration it's called variable
acceleration I think it's chapter
something I can't remember what chapter
is I'm not going to lie to you okay but
it's towards the end of
mechanics so B the distance of P from
the origin at the instant when changes
its direction of motion okay so when
will that happen well if I look at V at
the start
here when something changes its
direction of motion it means the
velocity changes sign okay that's what
it means the velocity changes
sign the example I like to use is if I
throw a ball upwards we have V when it
gets to its top the V is zero and then
as it starts to come down it's going to
come down with negative V so can you see
that the V changes sign so in other
words if I want the time when it changes
its direction of motion I'm solving b
equal 0 so solve that so we have -2t ^2
+ 3 t + 14 equal 0 now I'm going to use
a calculator to work this out now some
students say okay it says in this
question Solutions relying on calculator
technology are not acceptable now this
doesn't mean you can't use a calculator
it means you can't solely use a
calculator so I can solve this equation
using a calculator fine but if you look
I still have working out that's what
they're looking at they don't want you
just to shop the whole thing on a
calculator so menu go down to write once
equation
funk polom polinomial degrees is always
going to be two cuz we're solving
quadratics we have -2 in front of the
squared term three in front of the
linear term and a 14 as our constant we
have 7 over2 is one
time and we should get another time but
you'll notice something it's a negative
number now I had a Spanish map today but
I can early that's a shame so if I look
at the question it does say t is bigger
than equal to Z but also think logically
for a second can time be negative if I
say I'm going to talk to you in -4 hours
does that mean anything you might say it
might mean 4 hours ago but doesn't
really work that way so we're not going
to include this value so we have our
value for time brilliant okay it says
find the distance of P from the origin
well we need to know what s is we need
to know the displacement so I said to go
from s to V and V to a we
differentiate to go backwards well what
the opposite of
differentiating it's
integrating so we need to integrate
velocity with respect to time
so B is equal to -2t ^2 + 3 t +
14
s is going to equal the
integral or sorry -2 T ^2 + 3 t + 14
with respect to
time
so how do you integrate well you do the
opposite of differentiating when we
differentiated we brought the power
forward then subtracted one in
integrating we add one to the power and
then divide by the new power so -2 T add
one to the power divide by the new power
is variable acceleration on the Ed EXL
spec it
is yeah variable acceleration uh give me
one second I'll show you in the
book it's it's an ed EXL
um spec
question so keep
going 3 T add 1 the power squar over the
new power and then 14t but also you have
a constant term
C it is
as it is as so let me show you quickly
in the textbook uh I'm just remembering
Which chapter it
is variable accelerations page 181 in
your
textbook what was
that bit further
down my God
h
okay so it's page 181 in your
textbook so if I show
you this chapter here is called variable
acceleration and yeah it's covering
everything we're talking about here so
we have these
equations it won't show you the
differentiation just yet using
differentiation Etc so yeah it is 100%
a um as topic and it is at Excel okay
so God
brilliant
now I can say that c is going to be uh
zero I'm good at Stats should I do S2 or
M1 um up to you if you like stats then
do
S2 so now I need to know what that
constant term is well I know that tal 0
the displacement should be zero right it
should be at its original spot so if I
sub in t0
s0 can you see that c is going to be
equal to zero cuz all of these terms
will cancel out so my equation for S is
-2
over3 T cubed + 3 /2 T ^2 + 14 T and all
it's asking me is the distance from the
origin so I just Sub in my time 3/4
sorry not
3/4
7/2 whoopsies
spoilers T = 7 /2 so we get S = -2 over
3 7 /2 cubed + 3 over
2 7 / 2 squared + 14 7 over2 good
Lord shove it all in the calculator job
done easy peasy lemon
squeezy uh 7 over2 is just 3.5 that' be
easier for me
oops are normals as and if so what
chapter
normals what do you mean by normals is
in like normal
lines then
yes
yeah so uh equations of normals come up
in the circles chapter so coordinate
geometry and we get 38.8
M you're very welcome to
3sf okay so far is everyone
okay
we'll keep going we've got some really
spicy questions coming up in a
bit so we're getting through a lot
okay here's an equation of the
normal have a read through that just
while I drink some water cuz I'm
dying okay
so find the equation of the normal to
this long expression and this is where a
lot of students turn off and they just
go I don't get it I don't get it
relax what is a normal a normal is a
line that's perpendicular to a curve so
what do we need I need the gradient of
this
thing and then the normal will be - 1
over the
gr and then I have my coordinate
remember to find an equation of a line
you need two things you need the
gradient and you need a coordinate we
you can get the gradient from the
curve -1 over it and the coordinate
they've given us so how do we work out
the gradient well how do you work out
the gradient of anything we
differentiate so Y is equal to and now I
want to write this in index notation
because we can't really differentiate
fractions yet so I'm going to make that
xus one - 3 x - 2 - 4x to -3 +
74 now we
differentiate and this gives me an
equation for the gradient because the
gradient of a curve will change over
time that that's the definition of a
curve remember what I said bring the
power forward first so negative X
subtract one from the power bring the
power forward plus 6 because 9 is 3 * -
2 X the - 3 + 12 - 4 * - 3 right x -
four and constants go away so that's
gone
now that is our equation for the
gradient now that is hideous so how do I
work out the gradient well you sub in
the coordinate they give you so at x =
-2 Dy by DX and you're just subbing it
into that expression and then you that
is your gradient okay so get our
calculator out we get to do something
fun yay whoops
negative -2 to the -2 you could make it
a fraction again if you really wanted to
but it's not
necessary thank you Sky King but again
that's kind of my job right that's what
a teacher does well hopefully breaks
things down into make it easy make it
easier maths is all about logical steps
okay so it looks scary break it down
okay that curve makes me want to vomit
too slow
down negative a quar nice and
easy further math isn't easy no so now
we can actually work on
this the gradient of the normal I'm
going to call that MN is the negative
reciprocal which by the way if you're
ever unsure do it on your calculator do
-1 over
- 1 4 and you should get four so if you
ever unsure just do it on a
calculator okay now we have y equals I
like to use MX plus C but we have 4x + C
if we Sub in these coordinates now we
can work out all of the values
okay when is a hard AAR question video
coming out I'm editing it now the first
one I've started with is sua and then I
want to do logarithm
okay so we have 1 = 4 * - 2 + C so we
have 1 = - 8 +
C so C is equal to 9 so we have y = 4x +
9 now it says to give it in this form ax
+ b y = c okay fine I will do that as
move this over we have -4x + y = 9 that
f FS the
criteria so yeah I am I have recorded a
bunch of really hard AAR questions I've
started with suvat and I might do each
question gets its own video because
they're quite long they're about 10
markers at 12 markers and then I'm going
to move on to logarithms because
logarithms is the next hardest one so
people hate suat people hate logarithms
I do it in that order but again if you
want to let me know which one you find
difficult
I'll let you
know from
WME what's w Wait do you mean mme math
made easy
or
okay next question and this is the last
one quite small but this is really
common first
principles a lot of students suck at
okay and that's
fine I got quite a few questions from
from that um exam board or like website
I can't remember what the hell it's
called anyways so you learned this in
the lesson yeah you need to be able to
do this
for any derivative they give
you okay let me show you how it works
let me take it nice and
slowly
so we're told that f
ofx = x
cub and to work out the
derivative we would
do the
limb as H tends to zero of f ofx +
hus F
ofx over
H
yeah no you cannot differentiate it
normally because it's Pro from first
principles so this is the definition of
a a derivative okay you have to do it
the examiner will laugh at you yeah so
first things first I want to write out
what f of x plus h
is that would be well think about it
it's just like a graph transformation
right I'm replacing x with X Plus H I'm
going to show you the common pitfalls
that I see in this question okay so the
first one is well let's write out what
it's asking us to do so limb as H TS to
zero that is going to be x + H
cubed minus X cubed over H the thing
that I see some students do which it's
crazy is say Well when H tends to zero
and they get rid of all of the
hes what what do you mean don't the
limit is the very last thing you do
because if I T this to
zero technically this could be an
infinite thing right because I'm
dividing by zero but the problem is is
functions reach zero at different
speeds so if I make h10 towards zero it
will not reach zero as fast as H cubed H
cubed reach there reaches there faster
so you can't do it that way so what
you're going to do some algebra in fact
it's mostly algebra here's what you
do so I hate having to write this out
each time but I don't want to confuse
you expand the brackets simplify see
what happens so let's do X+
H X+
H and X Plus H I can't remember what
this is off the top of my head so we get
to do this fully what I'm going to do
now I'm going to do something a bit
cheeky I'm not going to write the limit
just for a bit because otherwise I'm
going to get carpal tunnel so that is
going to be
x^2 + 2 xh or 2 HX either way around
plus h^
2 - x
cubed
H expand that again we get x * x x
Cub plus 2 x^2
h plus h^2 X you know what I should
write this the other way around really
so technically variables should go at
the end so technically I should write it
like this I'm being a bit picky here not
going to lie but I'm just feeling in
that mood you know technically constants
come first let's do that uh where was I
okay and then plus h x^
2 plus 2 h^ 2
X+ H cubed - x cub and then you're
simplifying so X cubed and X cubed go
away which is
nice let's do the HX s first so that's 2
hx^ 2+ hx2 so that is 3 H
x^2 so I can tick those two
off then I go to the X's I have h^2 x +
2 H2 X so that's 3 h^ 2 x and then plus
h
cubed all over
H divide through by H so again the H
goes here here here here and you get
3x^2 + 3
HX + h s okay now now let's bring back
the limit let's look at the limit one
more time we have
limb H TS to zero this now that is not a
fraction which means if I make h z
nothing naughty happens right nothing
bad happens here we might get infinite
that's scary but here if I make H 10
towards zero well this ter will go away
and this term will go away so what am I
left with I'm left with
3x^2 which is what the question asked me
to show you need to be able to do this
for any they can throw at you so they
could have changed this to be x ^ 4 2
x^2 3x cubed you need to be able to do
it so follow along the steps the limit
is the very last thing if you do the
limit and get the answer then you're
good if you do the limit and you get
something weird you're not
good God my
voice how's that so far
difficulty to
eh you have to be able to do this with s
and cosine soon as
well you don't need a final statement if
you write
this so if you write T to zero TS to
zero you can also write like QED at the
end which is Latin for as stated in the
question but yeah you just need to to
show show that the limit's going to
zero so we've got a couple more stream
questions
um they want to help with part C
specifically but I might do the whole
thing CU it's
logarithms so let's go so I can zoom out
little
bit
cool logarithms uh sucks
normally
so oh I see okay anyways anyway sorry I
got distracted by
something here is another application
question for exponentials now once
you've done the exponentials chapter
you'll find that exponentials and
logarithms are the same thing in the
sense that if you have a question about
exponentials you're going to have
logarithms if you have a question about
logarithms you're going to have
exponentials okay they're Inseparable
so the first few parts and I just want
to point this out this is a very typical
question
structure get that form in Part
F Part
F anyways okay oh part c yeah no worries
we're going to have a look at it so x
equal to D e^
0.2 T where t x is amount of blah blah
blah yada yada yada first of 15 Mig is
given so that means D is 15 use the
model to find how much is in there cool
this is easy X is the amount in the
bloodstream 15 is our initial dosage to
e^ minus 0.2 and it's 4
hours
God
e to
the.2
4 that should be
good 6 point and it says to three
decimal places so
6.74 okay
6.74 perfect two
marks
bad a second dose given 5 hours after
the first dose using the same model for
the second dose show that the total
amount is 13.75 4 well what we're going
to do is for the first
dose X = to 15 eus 0.2 and that's 7
hours after right cuz look 2 hours after
the first dose well sorry after the
second dose would be 5 hours after the
first dose plus another two hours right
because it's 7 hours after the initial
one
so put in
seven
equals once again let's just put this
in seven boom um it says to three
decimal places let's just do this to
three decimal places
3699 and then the second dose well
that's only two hours after the second
dose so we're going to sub
in 15 e to- 0.2
I realized I probably shouldn't have
rounded just yet but oops mistakes
happen probably should have kept a bit
more exact
10.55 so in total you would add them
together which can you see would give
you approximately 13.75
4 so if any of you want to become
doctors that's the type of stuff you get
to do although to be honest the computer
probably does it for you so don't worry
too much about
[Music]
it
okay
so this one's going to be
interesting no more doses are given at
time T hours after the second dose the
total amount of the anti iotic in the
bloodstream is 7.5 mg so let's write
this
out X actually no hang on okay does it
make sense that I could have written
this all on one line I could have
written this as 15 e to
.27 plus 15 e to
0.22 does that make sense you could have
written that all on one
line same thing right so let's do the
same thing our total in the bloodstream
is
7.5 and that equals 15 e- 0.2 now the
time is where things are going to be a
bit
tricky because it says T hours after the
second dose so that means the first dose
was t + 5 hours
ago plus 15 eus
0.2
T I hope that makes
sense
hopefully what's a good way to revise
year 12 I can't even see it there's
emojis in the way year 12 maths uh I
mean do what we're doing right now right
go through as many hard questions as you
can the harder the
better yeah you need to go through more
questions more actual difficult
questions don't stick with the easy
stuff your brain should hurt after you
revise okay
so there is a bunch of different ways we
could do
this and I'm just thinking about what
the most efficient way would be so I
could take the log CU it says then and
it has over e that's one thing I could
do but I'm going to start factorizing
just a little bit because I believe if I
factorize my life is going to be a
little bit easier so if I factorize out
first of all I'm going to divide both
sides by
15 that and the next thing I'm going to
do is I'm going to expand this bracket
as
well um 7.5 over 15 is just a half right
that's
easy e and there's a reason why I'm
doing this I promise I'm not just trying
to kill
time oops there shouldn't be a 15
here my
apologies e to .2 T like that now if you
remember your rules of
indices you add powers when you when you
multiply or if you want to say vice
versa when you're subtracting you're
dividing so in other words I could write
this
as e to
.2t divided by
E factorize out the e to the negative
blah blah blah blah
okay move that over to the other side
which is going to look
hideous but is what it
is it will clean itself up
soon
to take the natural log of both sides
should we clean this up
first ah okay I see what they've done
okay never mind we won't need to clean
it up so
Ln one over
two they've done something very clever
which is um good equals
.2t can you see we're getting closer and
closer to this
little thing here hey deviation so I
just want to show you guys something I
going to write it over here just CU it
it is related but it's not directly
related 1 e + 1 I could put that all um
I could write that
as uh how do I want to write
this
to negative one that's what I want to do
and that is going to give
me the
form right
so and was there a number in front of
here there is it's the same number two
oh we've done it we've done it okay
so we have
two one again I'm ignoring the left hand
right hand side for now because if I
expand this bracket now watch what's
going to
happen in fact I'm going to write it
slightly differently as well because
I've seen what's going to happen we put
two first
plus if you look at this inside the
bracket B plus b over e b is
two using the power L we're going to
bring the minus the
front divide both sides by 0.2 so the
negatives will cancel that brings me to
5 Ln 2 + 2 e = t so uh a was 5 and B is
2 they're both integers and B is the
same in both
cases
cow
Bunger hopefully that was okay there's
someone called Nosh send that in um I'm
not someone did
say so no I'm assuming that was you hope
that makes sense um oh sorry Dylan yes I
see your question how did I miss
that okay you wanted me to
do was it question 16 did you say
is it question six yeah okay question 16
let's bring that over it's kind of hard
to see I'm not going to lie but I'll do
my
best
God I might have to draw this out
again
okay good now okay let's uh do this one
so the diagram shows a
sector um of a circle so that's o a
b where's
a oh a is over here
okay oh jeez okay I need to thin that
up a
there blah blah blah blah blah blah okay
line AC is a tangent which means that is
going to be
90° and OBC is a straight line
OBC oh yeah OBC is a straight line
that's fine the region R is Bound By The
Arc Bound By The Arc ab and the lines AC
and yeah okay that's God that's so much
information all right find the area of R
okay so easiest way to do that is find
the area of the triangle
here and then um subtract the area of
the sector that's what I would do um
don't think we have do they give me all
the information so R is 12 is C also on
the point of
sector no okay so and
DB it doesn't say anything okay all
right so this is a right angle triangle
and we want to find the area um so we
want to do base time height so base is
this height is this radians is just a
unit for angles it's really not that bad
so if you have a look that's the
opposite and the adjacent side so we can
whoa okay that was careful we're trying
to work out X right because we need the
base and the height because opposite the
right angle is the hypotenuse which is
OC so X would be so well let's just do
it tan 1.2 equals opposite which is X
over adjacent so X is equal to 12 tan
1.2 again even if you don't know what
radians are it's a good question to look
at the only difference is that if you
notice there is a d on my calculator can
you see that that means I'm in degrees
mode I need to go
whoops into radians mode which is angle
unit
radian and I do the same thing it's no
different
boom
30.9 that seems quite
big all
right that seems very big doesn't
it all right I mean is what it is okay
so the area of the triangle O
A so
area o a c is just a half base which is
12 *
30.9 let's do that so answer * 12 *
0.5 gives me
18519 and then wait this is eight marks
oh what on Earth just happened all right
hold
on oh okay this is eight marks that's
really generous okay so as you can see
I've got the error of the big
triangle yeah and I'm just going to
subtract just a random YouTuber great
stuff thank you very much I'm just going
to
subtract the sector here okay I'm just
going to subtract it
away have a second just to make sure
that makes
sense uh I'm just responding to
something yeah make sure that makes
sense to
you and all we need to do now is sub it
into the formula
now I'm not sure if you know this but
area of a sector normally is angle over
360k R
2
okay
usually but when we use radians this bit
just becomes
Theta so it becomes quite short which is
nice so so instead we just have a half R
2 Theta sorry I should
clarify all of this
becomes um a half Theta
basically so the area
of
OB is just a half R
2 * Theta which was
1.2
so 0.5 * 12 s *
1.2 gives me
86.4
so
all you need to do is subtract
them
18519 minus
86.4 gives me
98.79% units are cm
squared eight
marks
bad
God anyways um wait I just want to tip
this one
off
um where is it where am I
looking that is the sh area of the
Shaded
region so the last B is find the
perimeter of
Da okay
ah okay
so Part B quickly go through this so da
is how do I want to write
this how do I want to write this CU
things now I can't see the image
properly um I'm going to rub some of
this stuff
out is going to be this Arc Length
here okay and arc length is just R Theta
so I'll call it
ba = 12 multiplied by
1.2 which I'm going to use a calculator
for just to be completely honest is
14.4 good we know the first one and to
Da
a so the other things we we need is we
need this point here and this point here
now I'm looking that is all the way up
to B and it's kind of annoying I can't
see
properly okay so we have a smaller
triangle and a bigger one now because
they're parallel I'm not sure if there's
more information but if they're parallel
then we can use scale factors to work
them out but I'm not
sure a BC
okay I me unless they want you to yeah
so that is all the information they give
you so yeah from there all you need to
do is so we've worked out ba if you're
working out da which as you can see
would be there to there to there we've
worked out the curved area all you need
to do now is work
out these two sides here
using scale factors or
trigonometry um just going to check one
thing
quickly
okay
okay that was a hell of a
lot I hope that makes a bit more
sense um yeah we got through quite a bit
and I've checked them all off so again
don't forget you can in the Discord on
the stream question
chat you can just post any questions
that you want me to do and I'll do them
in the kind of following
weeks um next week there won't be a
stream because I have a dentist
appointment and sadly the only time they
had was 6 p.m. which sucks but yeah I
most likely won't be here for this which
is a shame but that is just the way it
is
um
yeah so anyways I hope you guys enjoyed
uh tree if you submit it on Discord
that's the best way to do it because
email gets too messy I missed some of
the
emails yeah hope you guys enjoyed and
see you guys not next week the following
week when I'm finished with my medical
stuff
