Introducing Nothing Phone 4a

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Join the Nothing Industrial Design team as they reveal the design secrets behind the upcoming Nothing Phone (4a).
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So what are we talking about today then?
Back again.
Another phone.
And the same thing.
Always pretty exciting.
It's like Christmas morning.
I've done it really badly already.
It's even got the wrap on it.
Best bit.
This is for A.
A-Series is always a really fun project for us
because it's a little bit more playful
and you can take a few more risks there.
From my perspective that gives us a lot of opportunity
to really explore different colours and materials.
We're thinking about colour for this.
It's something that we've been thinking about for a while
is how do we take this iconic colour palette
and the basis of which is kind of white and black and red and grey
and how do we just expand the appeal of that?
If we think about how do we get to something like pink,
how do we sell it in?
I guess it comes straight from red
so that's helpful in terms of acceptability
because it's already there.
Pink is actually just desaturated red, guys.
Don't worry, your masculinity can be intact.
Introducing any sort of tinted colour is quite difficult.
It really tends to alter how you perceive an object.
What we noticed thinking about how to apply tint
was that when we put the tint inside the transparency,
because of how the light interacts with the resin underneath,
you get this incredible sense of depth
which makes our products look really lively
and we do have all of this detail under the transparency
so it's really nice to celebrate that.
It's really interesting to start to think about
how those two things are related
and what tone works well,
how the thickness of that glass
and the amount of tint that's in it really changes the appearance.
So it's quite a complicated process
but what we wanted to do was to keep
what's underneath as close to white as possible.
So we started actually with it being identical.
Then we added a tiny bit of tint to the resin.
When you have that tiny bit of tint
and then the tint that lives in the back,
you get something that matches really closely
this much more saturated colour that we have on the mid-frame.
Because we've applied the colour in this quite different way,
it just feels really different
and you get this really intriguing visual richness
with lots of tonality
and it really just highlights all of the details that are underneath.
It's a very complex journey of fine-tuning
but I think the end result looks great.
Inspiration comes from everywhere.
I always get made fun of because my camera roll
is full of pictures of rubbish
but often those piles of rubbish have got really nice colours in them
so I keep doing it.
There's a lot of amazing old tech references
that we go back to very often.
There's a really great set of images of this pink iMac
which is absolutely sick.
We think about trends in terms of global behaviours
because obviously we operate on planet Earth
but we don't really buy into this
more commercialised end of the trend universe
where we've got your Pantone colours of the year.
Yeah, we're just a bit braver
so it goes through this magic pasta maker of the ID team
and everybody's pulling references from all different places
so we try and keep it unpredictable I guess.
The response has been really interesting actually
just even when we're receiving models back
everybody is really drawn to the pink
and I think it's nice just to expand on what we've done previously
so that's always a big moment for me.
Each of our devices has had this light interface
on the back of the phone
which is there to prompt you to put your phone face down more often.
That's a sign that you're blocking out the screen
and the things that can be really distracting on there
but the Glyph interface allows you to get
just a little bit of important information
surfaced to the back of the phone
so you can stay connected to the most important things
whilst blocking out what you might not need in that moment.
Yeah, it's a lot more intentional
in terms of the stuff that kind of makes it
to the back of the phone on the Glyphs.
The Glyph interface on the 4A is six white LEDs
and for the first time the red recording LED
is on the A-series as well.
We care very deeply about this red recording square
being recorded or recording someone is quite a big event
it's like a thing of a lot of consequence
so we kind of always think that this red square
in that real estate is very very important
it always deserves to be on our devices.
Well for a while we were looking at
when the Glyphs were off you'd still see these
gradiated steps of brightness
or I guess the kind of just like colour tone
of the film over the Glyphs.
As we started to look at some of these animations
or some of the more functional stuff like
what is the flip to Glyph animation
or how would a timer work
at that point we felt like it was much clearer
from a functional point of view
to have this full range of brightness available
for every LED.
I kind of imagine it as
what if you took one column of the matrix on phone 3
and just expanded it, made it bigger
so it's this 1 by 7 LED matrix.
We get really excited by the idea of being able to express
the same fundamental principle of the Glyphs
in different shapes and forms.
The Glyphs on 4A are kind of a linear expression of the Glyphs
where each pixel or LED is kind of set next to each other
how they kind of light up and move around
communicates information.
So yeah these were different kinds of states
we were drawing out
at the time we didn't necessarily have any ideas on
what things might look like exactly
so we were just kind of drawing out different ideas
for how would you interpret essential notifications
on something like this.
How would you maybe do a timer for example.
I remember we were reviewing down here on this table
and I think we had all the lights off
and I've got a picture of it of you I think holding
one of the prototypes and just being in a dark room
and seeing something with these lights flashing
for the first time.
It's definitely one of those kind of magic moments of
oh yeah that could work, that could be it.
So yeah for a lot of the functions
we're always kind of starting at scratch
when we're designing the animations
because you don't want to just copy and paste
something from a previous device
because you might find something new
and we've referenced some things from Phone 3
but it feels quite unique.
I think a really good example of this is the glyph timer.
So on Phone 3 we have this hourglass effect
and we've got the same thing on 4A now
but it's just this one single column of sand that falls.
So yeah the communicative features
the more kind of productivity focused features
like glyph timer where you can set a timer
and see the status on the back.
The glyph progress feature which is now powered by
Android 16's live updates
so we have better compatibility across more apps now
and then the more kind of system level things
like the camera shutter, the camera countdown.
There's another one where we've referenced
what we did on the Phone 3 Matrix
with this kind of iris shutter closing.
A really intentional way to use this phone
or the glyph interface on this phone
is to just see that you've missed something
from someone important.
So yeah I think that's something I'd like people to take away
is there's many ways to use the glyph interface.
It's supposed to be something that you can kind of
work into the way you live, the way you use technology
and is useful in a very specific way.
We look at a lot of references
but it's also nice that we create our own references
and when someone's making a lot of sketches
or renders or concepts and you look at them
you're inspired but no one else can see that.
A lot of times we're looking at train station displays.
One of our bulbs upstairs ran out of mercury
so the bulbs have gone pink.
Yeah I think we're always just looking at
anything that lights up.
You can find inspiration in anything Jordan.
The main story with 4A is one of refinement.
Now when we look back across the whole of the A-series
we can see how the design has evolved.
The great thing from my point of view
is that we have that same kind of core team of designers
working on all of the A-series right from the beginning with 2A.
So there's this great continuity through the series.
I feel like with 2A we kind of found something quite special.
It kind of found an audience that it really appealed to
and struck a chord with and that's great to kind of have that
and then build on that.
We were kind of hoping that we're starting to build a brand
in the A-series.
And then I guess moving on to 4A
the natural thing to do was to find a really nice middle ground
between the 2A and the 3A
and just the right balance of softness
and these harder elements
and just the right balance of curved lines and straight lines.
I guess the big news is that we brought a periscope camera
to the base model.
It means we've sort of somehow shrunk camera bump
down to what you see here.
This is the actual periscope camera module
that we had in 3A Pro
and this is just way, way more compact.
It's a tetraprism design.
It goes in here
and then it bounces up
and then it bounces back down
and then it bounces up and then I think it does a loop
and then it goes in the loop.
As much as kind of reasonably possible
we tried to show the real components.
In reality that is very challenging a lot of the time.
So what we do is represent
what you see underneath in that particular part of the phone
through the way that we design these cover panels.
So it does still feel authentic to the hardware.
But there was something about this
of how we can represent the battery
how can we show and represent this engineering
the connectors for the FPCs
the coil.
They are authentic but they're also telling a bit of a story
which we think is a good thing.
I describe it as this unintentional beauty
that comes from the way these products are engineered
so when you look at this PCB A bracket
there's just so much amazing detail
in here
that we can kind of feed off for the next phone that we're designing
and the way it kind of combines
plastic and metal
is super cool and the interplay between these two
materials was something that we wanted to
work more with and kind of bring
through to the design
a bit more than what we had done in the past.
When you look at the actual size of the PCB
it's typically
about this size
so where we have this division line
between that top portion and the part below
that now kind of lines up
much more closely with where the real
PCB actually ends
with more emphasis put on this lower portion
it just elongates the product a little bit
there's a bit of an elegance that comes with that
and when you look at some of our audio products
you see this racetrack pill shape
even on the earbuds so it was really nice
to be able to kind of introduce that
onto the phones to create this kind of real
harmony running through all of our products
and in fact over the whole back
of the product there's some relief
there's some three dimensionality in this plane
lots of people were unsure about that camera arrangement
because it was quite striking
you know even
quite senior people
I think that's fine because all really cool
stuff that exists was not
a dead set, especially if it's unique
if it's unique usually
it feels a bit funny before you
put it out there. If this camera island
isn't perfectly symmetrical
we're dead, the design is dead
I don't know who, but someone's getting fired
Yeah?
Why you always gotta be so mean to me?
Part of our design language is about
looking at the engineering and bringing that
through to the outside so that's a lot of stuff
which is very now, it's very current
it's the latest cutting edge technology
but then we're taking inspirations
and throwing those in, you know things
from 40, 50, 60 years ago
and that's I think where the really
exciting stuff happens and we get this
amazing plurality with what you see
in the end result. I feel like
so much stuff now is so sort of
commercialised, focus grouped
looking at what everyone else, the
contemporaries are doing, it's almost
like no one really has a perspective
they're just keeping up with everyone else and really
preoccupied. There's different times in the past
where people did that a bit less
and actually it came from a more
optimistic place or it came from a place of
trying to discover something
I mean we always say this but the worst thing you can
do is look at phones, if you're designing a phone
it's so uninspiring to just look
at other phones and I really
like the fact that there's someone
reaching for something and someone
trying to find a future. I guess
we've got to find those people that can
remind us that it's not just
a mathematical equation where
you ask a group of strangers to come
into a room and tell you what colour they like
because who the hell wants to do that?
I think you have to be trying to do
something special to make something special
so that was a complete rant
Oh yeah, Nightrider
Can we play the Nightrider
theme tune?
It's brilliant, yeah
