The Art (and Science) of Stop-Motion Animation | Brian McLean | TED

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We spend great effort into trying to capture moments,
freeze-frame memories.
Drawings, paintings, sculptures, photography, and home movies
are all our attempts to remember something after it's gone.
But did you know that your brain and eyes are already
hardwired to do this?
I'm not talking about memory.
I'm talking about the fact that your eye continues
to see an object for a split second
after that object disappears.
I've been thinking about that fact for over 35 years.
Hi, I'm Brian McLean, and I'm gaming scientist at ArchiCon,
principal of Persistence of Vision.
Many of you are probably wondering,
what is Persistence of Vision, or Community Preview?
Your eye is an amazing organ, but it has one little cork that
continues to see an object for a tenth of a second
after the object disappears.
Here's an example.
This principle is what makes movies, cartoons, and even TV
possible.
Can't believe the sweater still fits.
Yep, that was me, 12 years old, and going deep
into the science of animation.
I didn't want to do my science fair project
on the principle of Persistence of Vision.
I was forced to.
I wanted to do my science fair project on claymation,
but my dad, he wouldn't let me.
He said, Brian, this is a science fair.
If you want to do claymation, you
have to focus on the science that makes animation possible.
So I opened up my collection of encyclopedias,
and I got to work.
It was here that I learned about this strange optical
phenomenon called the principle of Persistence of Vision.
Of course, our brains play a huge role in this.
It's not just the cork in the retina
that allow us to see film and animation.
Our brains are hardwired to be imaginative,
to take in reality, in this case,
a series of still images, and create
something new and innovative out of what it was given.
But when I was in sixth grade, I wasn't thinking of any of that.
I just loved stop motion animation.
King Kong, Rudolph the Red-Nosed Reindeer,
scenes from Star Wars, Nightmare Before Christmas,
and Wallace and Gromit.
I spent my childhood wondering what types of tools
these filmmakers used to create movie magic.
Artists, technicians, cinematographer,
and animators were creating groundbreaking visuals
using primitive tools compared to today's standards.
Audiences leaving the theaters wondering
how the heck those geniuses pulled it off.
That was me.
So I went to school to study art.
When I graduated college in 1999,
I barely knew how to write an email.
Computers were not something I was comfortable with,
so I resisted.
Like many artists, I bounced from job to job.
My career path was not a straight line.
Eventually, I ended up at a design school
running their model shop.
It was here the trajectory of my life changed.
I was introduced to a 3D printer.
This amazing tool was like science fiction.
It bridged the digital world and the physical worlds together.
And for me, it made the digital world
far less intimidating and more approachable.
So I'd read the instruction manual at night
and teach the students how to use it during the day.
I realized then that creativity
isn't just about making things.
It's also about reinventing how we make them.
So a 3D printer isn't as unusual as it was 20 years ago,
but their potential impacts are enormous.
Humans love to work with our hands.
For thousands of years,
everything we made was handcrafted and unique.
More recently, we've drifted
towards making lots and lots of things.
Now, as we mass-produce these objects,
each object needed to be the same by design.
Innovation has built assembly lines and tools
that can pump out thousands of widgets a day,
precise but all the same.
With a 3D printer, it takes a three-dimensional object
and slices it into hundreds,
if not thousands, of two-dimensional images,
kind of like a CAT scan.
And then those images are built up layer by layer.
A polyjet printer sprays down liquid resin
and a bright UV light goes and cures that resin.
It's a lot like your inkjet printer at your house.
Imagine printing the letter A on a piece of paper
and jetting down the A in the exact same spot.
And between each pass through the printer head,
imagine dropping the paper slightly.
Eventually, you're gonna end up with an extruded A.
Now, just like your inkjet printer at your house,
it doesn't take any longer to print a paragraph
of Shakespeare or a rudimentary sentence.
The detail of what you're printing
doesn't necessarily add more time.
We're so used to the equation.
The more detail, the more complexity to something,
the longer it takes to make.
But with a 3D printer,
you can utilize the speed of a mass-produced object,
but each object can be unique,
have their own bespoke design and personality.
And they were about to have a fundamental impact
on the way that stop-motion movies are made.
Starting in 2006, working with a small team
at a fledgling animation studio
outside of Portland, Oregon called Leica,
we pioneered the use of using 3D printers
for stop-motion animation
to produce replacement animation.
Our novel idea was to take this 100-year-old technique
of replacement animation,
infuse it with 21st century 3D printing technology.
We'd harness the power and subtlety
of the computer animation,
but instead of rendering out a model
like a Pixar or DreamWorks would,
we would send face geometry to a 3D printer
and then have it become a physical object
that would snap onto a stop-motion puppet.
Coraline was the first film to have 3D printed faces.
Over the course of the next 18 years and six films,
Leica's continued to pioneer
what stop-motion is capable of,
as well as really redefining what's capable
in the 3D printing industry.
Awesome!
At first, we started printing faces
out of a single material,
and we had to hand-paint things.
But then, for our next few films,
we started using color printing.
Now, color printing was different
than the inkjet or the resin printing we'd used before.
Here, colored glue is sprayed down onto white powder.
Now, the science behind this printer
is the absorption rate between the liquid
and the dry powder.
Together, they came together to create the geometry
as well as the mixed color.
Now, the problem is we live in Portland, Oregon.
I don't know if you guys noticed,
but it tends to rain a little bit here.
So what that means, if we printed a face in the summer
and that exact same face in the winter,
they would come out different sizes and different colors
because of the humidity differences.
But it was the only color printer on the market,
so for years, we made do.
Now, we'd also design and engineer
the entire head in the computer.
Computer modelers wore many hats.
They were first a sculptor
that was sculpting the outside of the face,
and then they would switch gears
and become the engineer
to engineer all the inner components.
We refer to these as very fancy Mr. Potato Heads.
Now, starting in 2016,
something really exciting happened in the 3D printing world.
I don't know if any of you guys heard,
but man, us 3D printing nerds were stoked.
Are you ready for this?
Voxel printing.
You've all, thanks.
You've all heard of pixels, right?
The little 2D dots that make up 2D imagery?
Well, a voxel is basically a three-dimensional pixel.
A voxel is tiny.
There's something like 338 million voxels in a cubic inch.
So unlike the inkjet printing we'd used before
that were based on decades of 2D inkjet technology
where colors can overlap to mix color,
voxels cannot mix.
Each voxel has to occupy its own 3D space.
The printer jets down distinct voxels of cyan, yellow,
magenta, black, white, and clear resin
layer by layer in different patterns.
Now, because we're printing a three-dimensional object,
the shape of that object
and the way that light hits the surface
and is either reflected off or absorbed in
affects the colors our eyes see.
So what that means is the pattern of voxels
of magenta and yellow to print an orange sphere
are different than that of an orange cube.
If you were to take one of our faces
and look at it under an electron microscope,
you would not see smooth mixed color,
but instead millions and millions of distinct voxels.
It's a lot like a pointillist painting.
If you stand back far enough,
it appears as though the colors are mixed,
but when you get close to the canvas,
you can see the individual colors.
This was groundbreaking in the 3D printing world.
Not only could you create sophisticated color parts,
but you could start to control the interior as well.
Remember, there are voxels throughout the entire volume,
not just on the surface.
By leveraging visual effects software packages
typically used in big budget movies
to render explosions, tornadoes, or raging oceans,
Leica has been taking super dense point cloud data
and transferring them into 3D printed voxels
and being able to precisely control voxels in a 3D space.
We're at the tip of the innovation spear in this area.
We can take hard materials and soft materials
and combine them on a voxel level,
producing a brand new material
with unique properties in the process.
Anyone wondering what this is over here,
this ominous object under the black cloth?
Well, remember how a 3D object is built up out of layers?
Well, it turns out you can take the CAT scan data
and you can 3D print a perfect replica
of a patient's body part.
By taking voxels, you can create materials
that are like bone, tissue, muscle, veins, and skin.
A surgeon can take real patient data
and 3D print a perfect replica of a patient's head
with the exact placement of their tumor
and then do a practice operation removing that tumor.
Leica's very own Rob Ducey,
who was part of that original team in 2006,
has helped write a research paper
along with Nick Jacobson and other researchers
in the medical field on this very subject.
It's amazing to see Leica Animation Studios
alongside other prestigious medical researchers
as the one pioneering the use of voxel printing
in the medical field.
But we're like any other user in the 3D printing world.
Yes, we've won a scientific and technical Oscar
for pioneering the use of 3D printing
and stop motion animation,
but most other users are creating prototypes.
We're using a 3D printer as a creative expression
in a way bringing still objects to life.
Each face we print is unique.
Each one is a work of art that's hand-finished by artists.
For our latest film, Missing Link,
we printed over 106,000 unique faces.
We have a face library run by face librarians
who catalog and archive each individual expression.
We've also won a Guinness Book of World Records
for the most number of 3D printed faces
in a stop motion animated film.
I don't think anyone else is competing in that category,
but it's still pretty cool.
So the geniuses at Leica have been trying
to figure out a way in real time
that I could demonstrate how we use 3D printers
for replacement animation.
You see, stop motion animation is an extremely slow process.
The average animator working 40 hours a week
can produce three to four seconds of footage.
I would be up on this stage for weeks
trying to animate something for you guys,
and if any of you stuck around that long,
you'd be disappointed because I'm not an animator
and it wouldn't look very good.
So at first we thought about building one of these.
This is called a zoetrope.
It was invented before film cameras existed
as a way to see still images come to life.
We thought about dragging one of these out here
and having me spin it like crazy,
but the problem with this design
is all the beautiful artwork
is hidden behind those large cylindrical walls.
So instead, we designed, engineered,
and built something specific for this TEDx stage.
So this is Norman.
He's one of our typical stop motion puppets.
Norman is about 10 inches tall.
He's got a metal armature.
Animators will move the puppet
and they will also remove his face.
This is one of those 3D printed faces.
There are magnets on the back
and the magnets snap the face into position.
So when an animator goes out to set,
they go out with their little character, little puppet,
but they also go out with a box of faces.
We're delivering 24 faces for every second of footage.
This represents three seconds of Norman animation.
Think about this contraption as this camera as your eyeball
and this flywheel mechanism as your eyelid.
As I move slowly, it's like you're blinking slowly.
As I move backwards, I can move forward and backwards.
Now, you can also kind of probably hear some sounds, right?
Those are broken up sounds of words.
As I move faster, it's like you're blinking faster, right?
Now, let me get this set up.
Once I hit the magical speed of 24 frames a second,
your mind's imagination will fill in the gaps
and you'll be left with the beautiful and creative world
coming to life before your eyes.
All right, so this is 16 feet long
and I gotta get over there in about two seconds.
I've had to get in shape for this part.
They didn't tell me that when they built this thing.
All right, are you guys ready?
Nice to see you guys.
All right, one more time.
That was pretty cool.
Faster, slower.
Oh, I was afraid you were gonna say that.
All right, could we dim the lights?
Here we go.
Nice to see you guys.
That kid you saw before in the video
loves stop motion animation.
That led me down a path of first discovery,
then resisting something I feared, technology.
The artistic drive of the individuals
that I have an honor of working alongside
have built an environment
where we get to bring imagination into reality
and forge the path forward of not only inventing new things,
but using creativity to reinvent how we make them.
Hmm, keeping the streets clean.
Free from evil.
Yeah.
You ever think about the universe, Mr. Trout?
What if our world is just like a tiny speck?
A tiny little speck.
And there are giants looking down on us.
And every time we move.
It's actually them moving us.
Seems a bit tedious.
Like that, just there, me blinking.
That would have taken them a day.
Me moving my arm, 500 men.
I mean, none of them are going home.
They're having to do this bit.
And now this bit.
And this bit.
I mean, this should stop.
Thank you very much.
