If you’re new to my channel, my name is Antonio Stappaerts. I’m the founder of artwod.com. I've spent 8 years working as a professional artist in the entertainment industry with companies such as Sony, Ubisoft, Capcom, Tencent, Procreate and many more. I ran a pretty successful design studio called SQETCH Studio (https://sqetch.studio) for 5 years as well but chose to pursue teaching future artist over pleasing corporate clients simply because it gives me more control and I can reach more people. I'm self taught and discovered a formula to help people learn how to draw better FASTER and with much more fun.
If you want to see my work you can find it here: 📸 Instagram - / @artwodguy
Hi, my name is Antonio.
I'm a professional concept artist.
You may remember me from such videos as
how to draw with form,
six steps to drawing anything.
Yeah, that's me.
So my team thought it would be a good idea
to let me critique some tutorials on social media
on how to get good for beginners,
knowing perfectly well that it will annoy me.
So this is for your entertainment.
Let's go.
The first one is how to draw a perfect eye for beginners.
We all know the best MC, it's M to the B,
it's M to the B, it's M, M, M, M, M to the B,
it's M to the B, it's M to the B, bam.
Love the music.
Problem with it though is that both of the eyes still suck.
We're basically shading a pupil.
There's nothing wrong with shading a pupil.
But if you title it,
how to draw a perfect eye for beginners
and you're starting with shading, bit of an issue.
All right, when we want to draw,
what we want to do is we want to be able
to illustrate form and proportions.
That's what we do.
That's why we use the lines to draw.
Shading comes afterwards.
And we need to understand the forms in essence
in order to be able to shade.
We see in the don't versus do, in the do version,
they're drawing a highlight for the pupil.
But why is that highlight there?
If you don't know that the pupil has a concave
and a convex form,
you don't really know why that highlight is here
or you won't even know how to draw different highlights.
We need to understand the basic structure of the eye.
We need to understand that the eye is basically a sphere
and on top of that sphere,
in its very three-dimensional structural form,
sits these hinges that make up the eye.
When we already understand that,
we get a better understanding
of why the eye has that certain shape.
Any more complex version of these shapes
gets us to a closer, realistic version of an eye
because everything in drawing is illusions.
But if we understand the forms,
we can make that illusion much more convincing.
So focus on the structure of the eyes at first.
Everything else, shading and everything,
will come later because ultimately
what we call in Artwatch shading
can start by just indicating form.
All right, next up, how to draw hand.
Need a hand drawing hands?
Start with a square.
Draw a triangle.
Now make another triangle,
cutting off the top right corner.
One more, cutting off the bottom left corner.
Draw these two lines for the arm.
Okay, let's put some rectangles in now.
The index and the middle finger go next.
The ring finger and the pinky finger
go on the diagonal line.
The next set of rectangles is smaller than the first.
Now a quarter circle for the thumb
and half circles for the fingers.
Outline the whole thing now.
This line is a little bumpier.
Erase your guidelines
and you can put in some basic shading with a smudge stick.
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There's nothing wrong with this tutorial.
It's like you just won't learn anything really.
What you're doing is you're learning
to draw a sequence of shapes.
You're not really learning how to draw a hand,
especially from imagination.
You're just learning how to draw one hand
in one particular angle.
And it's not even a pretty hand
because when you talk about rectangle and then triangle
and then rectangles on top of rectangles,
it's not that you're actually,
for the fingers,
you're not actually drawing rectangles, by the way.
These rectangles are the profile view of cylinders.
That's the thing.
And fingers are a sequence of cylinders
connected to each other in a manipulated fashion.
And from that, we can add the knuckles
and turn that into fingers.
But this is a very advanced way of looking at things.
If you want to have a faster, more easier way
to just start with hands
and start learning how to at least understand hands
from different angles,
just use what we call the mitten principle.
Draw a box, attach a triangulated box to that,
basically represents the gesture of the fingers,
and then just a thumb, which is a cylinder.
I would always start with understanding simple form first
before trying to make it
or trying to learn things graphically.
Because graphically, yes,
you'll get an easier outcome faster
because you're just drawing shapes,
but you're not really learning anything.
And when I see tutorials that is about how to draw,
it is to learn.
It's not to get a certain specific outcome.
If that is the case,
then change the title to how to get this specific hand
in this specific angle
and not learn anything else, just this.
Then it's a valid tutorial.
But other than that,
if you want to learn how to draw hands,
make sure that you understand the structure underneath
and start simple.
All right, next up, how to draw lips tutorial.
♪ I can't find your silver lining ♪
♪ I don't mean to judge ♪
♪ But when you read your speech it's tiring ♪
♪ Enough is enough ♪
♪ I'm covering my ears like a kid ♪
I like the speed up for the actual rendering of the lips.
All in all, I'm not against this tutorial.
It's actually, I like the fact
that we're using reference to understand form,
to understand how we can pull from real life
and understand the basic forms
and sort of rhythm lines that make up the lips.
That is actually a very valid way.
We're not being explained why we're doing it,
which is why we're not learning that much.
But I'm not against it because all in all,
the lips, they do have this sort of rhythm to them
that she is doing in the tutorial.
So this makes it a fairly valid way to learn lips.
Now I would take this a step further
because what we ultimately want to do again
is understand the structure underneath.
So for instance, when she's drawing the lower lips
and she has this sort of curve and then these two circles,
now this is sort of, again, doing a sequence of shapes
but not really understanding why.
Now this comes from Lumis directly
is that we can actually divide the lips
into five, almost like elongated spheres.
And what that results in, if we actually understand form
is that we have these shapes sort of sit
on top of each other in space like this, right?
And these forms, when we then go to connect them
and understand their placement in space,
we can see that the reason why the lips
have the form that they have
because it is these sort of spherical shapes
connected together.
And because of that, we can now draw the lips
in any angle that we want.
And this is essentially why in our beginner portrait road,
we teach you these basic building blocks
to understand that you're not just trying
to memorize graphic form,
you really understand the structure underneath
so that you can draw it in whatever angle you want.
All right, next up.
Face tutorial.
Right, okay.
So face tutorial and you don't draw any faces.
You're basically describing the head
of allegedly what is a boy and what is a girl.
okay so you basically learned nothing right okay so yes the faces of men can
be all in all they can be longer and they can have wider cheekbones giving
them a more masculine look as well as a thicker neck and then female or women
when we exaggerate them you can have smaller chins a bit softer as well like
this and you can give them a smaller neck and that will give more femininity
all in all but it's not a guarantee right depending on what facial features
what you're trying to imply your face with facial features if I change the
facial features I can have big nose small lips masculine eyes that if I if I
were to do this like let's say we take your feminine your girl tutorial kind of
shapes right this triangle small thing right like this like there are many
anime manga examples where this would be a boy because we can we can we can make
very masculine features in this like smaller eyes focused on rectangles not
on round curvy big eyelashes sort of way and let's draw anime in this case
and and let's say we do something like this real quick I've used your
proportions for females but I'm ending up with a fairly masculine looking face
and that is because of the way that I'm adding the features to it so it's always
like femininity versus masculinity is a combination of features and if you don't
understand the combination of features it's not this shorthand isn't gonna help
you so no just no to this tutorial okay magic drawing tutorial easy peasy
what what it keeps going okay so we went from we went from this to this okay I'm
not saying it's not impressive what you end up with but I want to give a bit of
a caveat here is it looks noisy as I mean there's such a thing in drawing
that we emphasize on which is visual clarity and what I see you end up with
is might be impressively rendered but it doesn't read at all like I like from a
distance I wouldn't even be able to make out what it is whereas the first one it
clearly is fire there's nothing wrong sometimes with having a very graphic
representation of things and in this case it was very 2d now the 2d version
actually wasn't bad it's just like it was it was the the sort of flames going
in a certain direction and there's actually not a lot wrong with that now
you could three dimensionalize that by instead of instead of having it 2d you
could still have like some sort of a graphic silhouette like this but then
understand that you're also drawing across the form with your flames but
still focus on the like the visual clarity of your fire and you could have
some effects and you can have some shading and you can have like a center
for it if you want to you can add some three dimensionality but the graphic
readability is the important part what we ended up with here was noise and we
want to avoid noise in drawing as much as we can
now I draw bodies here we go
oh the chicken scratching
oh please stop the stick oh please stop please stop the chicken scratching
sticks now should it cover tracks because it says how I draw bodies not
how to draw bodies luckily there's nothing wrong with starting this way but
I would definitely recommend not focusing on chicken scratching the
reason we want to avoid chicken scratching is let's say this is a great
example right when I draw this head like if I do it like like this I mean it's
just it creates so much again noise that we want to avoid and it also is an
apparent lack of understanding of what you're actually drawing so when you want
to draw bodies or heads or whatever you want to draw make sure that you
understand the thing that you are drawing so especially when it comes to
the body even if you want to do it in a in a in let's say a 2d straight on
graphic way you still want to understand that first to some degree for
the body if even if we do it very very structurally we we draw sort of a boxy
shape that represents the ribcage that goes into a cylindrical shape for the
abdomen like this that then goes into the pelvic area which is which is sort
of an underwear type of shape that then goes into like cylindrical shapes for
the legs and you can see that I'm not chicken scratching I'm not trying to
scratch my way through this I'm just understanding the forms that I'm drawing
because by understanding these I also understand that these look a certain way
in 3d and I have no problem drawing them in 3d because I understand their form
and that's ultimately what you want to understand you want to understand the
form so that you can draw it with confidence not what this is that will
just make your drawings look horrible okay glad we got through that anyway
make sure that if you want to learn how to draw and you're looking up tutorials
if you just want to copy something because you want an end result fine but
if you want to end up drawing your own cool characters if you want to make up
your own comics if you want to design your own anime character whatever it is
that you would like to draw and you want to be able to do that yourself focus on
understanding focus on understanding the basic building blocks that make up
drawing okay with that said as always stay creative happy drawing and see you
in the next one