The Dummy's Guide To 1700 Chess Elo

Chess Mastery
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46 Video Views·Apr 15, 2026
What does it take to be a 1700 elo dummy?
Do I need to play some cracked up chess?
We got a 1800?
No.
Push the pawn to e4.
Play the simple life.
Hop the pony.
Poke the pawn.
Bring out the juicer.
And you're fine.
Bro played the filiator life.
Not the best choice.
We go for the development angle.
Some kiddies like to bring out the d early.
Not to be.
He was afraid of some pony hopping.
So he said no.
I can go for the d business.
But after take take there is juicer here.
So let's just ignore it and hop in.
We're ready to push.
Do our thing.
Pony here does not work as he can castle.
So we will let him do the castling business.
And then we can go for the attack.
Bro poked us.
We go back so that we can take this way and open up the a file.
No problem.
No pinning for him.
Put the juicer there.
Some fatty here.
And say we gonna attack because we know where you live.
That's what the good good business is.
Some kind of push business.
Can grab the pawn.
But why are we going candy grabbing?
Technically it is a free pawn.
And if you go rookie we can go back.
So not exactly sure what the kiddie was cooking.
Initially I thought we should not take it because it gives us the open file.
But then I realized this file is not open because there is blocked by the juicer.
We take the candy and we run.
Bro is breaking the center.
We take on the pawn.
He hops back.
We become a bit of a trading man.
The good thing is after the pony trade we don't need to take the juicer.
Like if he takes here.
Again we take back and B is closed.
If he takes here that is the problematic one.
Doubling it up.
So do I just castle.
Let him double it up.
And say if you do the doubling business.
We have open G file for the slaughter.
We did technically walk into the frying pan.
But we are saying show me the attack.
Some kind of queen here into here is what you would want.
But it didn't happen because if we go there we trade.
So he hopped in the pony with the idea to bring in the fatty and toast us.
If I go queen here it will be trouble.
But his plan is kind of simple.
So maybe we did unintentionally walk into the frying pan.
Like I can grab this pawn and run away.
And after some kind of check we will be out.
Bro will grab a pawn and will try to defend it.
But we are playing a bit dangerously.
So I mean we are regretting our life choices.
Sometimes they do be like that.
So queen there.
Bro brings in the fatty.
And the check is going to check.
We will run.
We will lose the pawn.
We can save it.
We didn't get the attack what we wanted.
I can push the pawn right now.
And simply kick away the pony.
Because this one ain't dying.
And if you check I can poke it.
That makes a lot of sense.
Just kick away the pony man.
Why are you letting him be such a nightmare?
Queen here.
Bye bye to the pony.
Check.
We walk it out.
Check.
We can go there or there.
I like this one.
That way every single thing is protected.
But the problem with that one is he can go some fancy queen here.
And then go in.
What about king here just trying to poke it?
If the pawn dies we win the pony.
And is the pony not trapped?
The kitty is saying it's not trapped.
Because there's queen here to save it.
And then he's looking to grab.
And if I push it you hop back.
So can't push that way.
This one is dying.
And we have some counter tactics.
Like grab this pawn.
Let this one die.
And then we hop in for the business.
But this one is also getting in a bit of a trouble.
I can push it.
But takes takes and the pony is out.
Maybe king here is better.
Should have gone there.
Mr. Pony lives another day.
What are we up to?
No pushing.
No chopping.
Nothing.
Technically I can take with the idea if it takes we have double attack.
But a bit too much.
Queen here is one way to save the pawn.
If we really want to save the pawn.
And say once this pawn lives we are kind of chilling.
And this will be dying.
And if you end up saving it.
Maybe we can cook up some kind of center break.
And cook it.
No the center break is never there.
Because then the pony gets out.
So we need a good move by us.
Which is not that simple.
I can go back with king here.
But then again he has queen here ideas and whatnot.
So it never works out.
Oopsies.
We almost mouse slipped grabbing this pawn.
And then he would have gone in.
Not the end of the world.
Because yes he's poking it.
But is it that bad?
It is a bit trippy.
So let me just save the pawn.
And go about our day.
If he goes for any kind of queen here business.
We win the pony and we're chilling.
And if he does not.
I mean what will you do?
Some safety first.
Because our plan is to technically hop the pony somehow here.
Poke you.
The only square is this to maintain the defense.
Because otherwise you win the piece win the game.
Bro has been playing way too fast today.
Maybe oh what is he cooking?
Some kind of pony shuffling into a mate.
Interesting.
Let's say I go grabbing.
Rookie goes in.
But he's not in time.
Because we hop in right in time.
And we kind of counter attack.
So not exactly sure.
Maybe he wants rook here.
But the problem is.
This isn't coming.
That isn't coming.
And the attack is trippy.
Yeah he ignored it.
But this looks just doomed.
Yeah I don't know what he's selling.
The attack is too much.
If you take this.
I just take the queen and we're chilling.
Yes you can check it.
But there's nothing.
And if you save the queen.
We just take the rookie.
And this pony will never get out.
We'll just push take.
Bring out the rookie.
Double it up.
And I don't know.
His time management.
Even though he was a higher elo dummy.
Was kind of questionable.
Like he found some kind of attack.
Which he was not supposed to.
We helped him out by casting into the frying pan.
But he should have thought.
Okay let's me just take Mr. Rookie down.
And after takes.
We can even take here.
Oh he's setting up some baby traps.
He's like if I take.
I'll check you.
And if I run.
I'll put the rookie in.
But I don't buy it.
Because we can just run away.
Our king is pretty slippery.
He has been hitting the gym these days.
So check is not a mate.
And now instead of being exchange up.
We are full rookie up.
We're trying to do some shenanigans.
At this point I just want to run.
Upon in pushing.
I can even push it to prevent it.
Kind of want to open up the house.
But unnecessary.
Push takes takes takes.
Unnecessary business.
Way too unnecessary.
Active with the king.
But the idea behind this is.
We have rook here.
I need to poke the fatty.
Poke the rook.
And ask some real questions.
Let's say if he pushes.
We can even go crazy.
Say even if you check.
I'll get to win your queen.
And that is worth the price.
Simplification is always worth it.
You know.
Okay bro went for the poking angle.
Rook here is runnable.
So fatty is pretty slippery.
Let's just run like a good kid.
We can maybe go rook here.
Sometimes manual castling is kind of good.
Would like to push.
Take and again be a trading man.
Queen is far far away from the action.
And maybe we're in time to just run.
Not sure what the pawns are doing.
But we know our plan.
That is to hide behind my favorite teddy bears.
You see the toys.
And you hide behind them.
King here.
This queen here to maybe be a bit problematic.
Push is incoming.
Not sure.
Can I push it?
Let him do the business.
Or do I push here to say no pushing allowed.
But then the queen would like to sneak in.
Let's say no for now.
Because why not.
And then maybe I just push.
Take.
Take take take.
And do all the takes takes takes.
Yeah he's trying to push and create some play.
But if that happens it is a counter attack from our side.
You know he forgot.
Your chicken is also gonna quack.
I might even sacrifice if we find some insane move.
Like I want to go in and win.
But not to be.
I can go here.
But the piece dies.
And there is no mating.
If we had some fancy move.
I can take the pawn.
But the juicer dies.
And the trade is not that fancy.
I mean we'll probably win it.
But do we need to go crazy?
I really like the idea to go queen here.
Let the piece die.
Be the trading man.
And we exchange up and completely winning.
Like even though we give the piece away for no reason.
Once the queen is gone.
Our life becomes 10 times simpler.
So this is what the blunderpanda has taught us.
Give away.
Give back some material to make your life simple.
As long as the queens are on the board.
There is always a possibility of an attack.
So we sacrifice the piece.
Just to trade the queen.
We now exchange up.
But that is more than enough to win it.
Also we have pawn up.
Technically two pawns up.
If he trades the rookie we are happy.
If he saves the rookie we can win one more pawn.
And some 7th heaven is incoming.
Grabbing is incoming.
Your king is stuck.
We cook him.
So life is the best.
What is incoming?
Plus 11.
Sweet sweet 11 for us.
Fishy would not be the fan of some of the questionable moves we have made.
But it is what it is you know.
Nobody plays perfect chess.
Maybe Maggie sometimes.
Let's grab the pawn.
We got the passer.
We got the rookie.
He checks us out.
No trouble.
King is a piece in an endgame.
Activate him.
If he gets out we poke him.
Let's poke this way.
Bro can go back somewhere and save it.
But it doesn't matter right.
Let's just munch.
Munch the pawn.
Throw the check.
Push the pawn and win it.
Bro still has more time than us.
Never a good sign when you are losing and you are the one with more time.
It just shows poor time management.
No time to grab the pawn.
We check you out.
Let's poke more.
I don't need to take the kiddies every single candy.
But we are a bit of a greedy kid.
So we'll do the thing.
Time for our report card.
Fishy will make fun of us.
Because we deserve to be made fun of.
Makes sense.
94.
Okay.
Let's see.
So we got the so-called filleter life.
As we said some fishy likes to go with the D.
We are like let's keep the life simple and develop every single piece like a good good kid.
And now this was just a free pawn.
Initially I thought we should not take it.
Open B file.
But take the pawn and just run.
He broke the center.
We took down the pony.
And here the better choice was to just go queen here.
Save it so we don't double.
And the life goes on.
This was probably our mistake.
He took took.
And apparently after pony he is cooking.
Pawn here was the way to kick it.
He went in.
And after king he was chilling.
Queen here.
Save the pawn.
Life is the best.
We munch.
Hop.
Take down the rookie.
And we chilling.
I could have taken this way as well.
But doesn't matter.
We just pieced up.
And our king is the best.
We can manually castle if we wanna.
Do we care?
We literally don't care.
And this is a move that Fishy would not recommend.
Fishy recommends taking this pawn.
But he went for queen here.
Apparently he is top 3.
So I guess Fishy is a fan of Blunderpanda.
We will give him an autograph.
Betray the queens.
Make the life simple.
And win.
What about the black pieces?
Do we play the carol live because the Gotham kid told us?
No.
Just push on the pawn.
Ready to hop.
If they go for some fancy shancy gambit.
Never ever ever grab the pawn.
This is the move that breaks the king's gambit.
D5.
They have no idea.
He might get folded in the 10 moves.
And now don't take here because the pony will hop in.
Another move to know is C.
The plan is after takes we will hop in.
And we have insane development.
Pawn takes his tomato.
Because we can just check it out.
If we push.
I can check and win the rookie.
It's over.
Like bro lost in what?
I forgot the move.
Six moves.
Yeah I just lost the rookie.
One move to break the king's gambit.
He's 1600.
Like they say you have to learn 50 lines of opening theory.
No.
You need to learn one move.
They just poop their pants.
Okay now Mr. Pony is dying.
And if you hop the pony we can go for some simple pinwin angle.
We pin Mr. Juicer down.
And once we trade the queen.
We are clear.
Clean.
Actual squeaky clean rook up.
Can I go a bit fancy?
No.
Just chop.
Could have gone for a bit of a pin angle as well.
Maybe that was the better way.
Again fishy would be like oh you could have should have.
I'm like let's chill man.
We are rook up.
We're not as greedy as you.
Bro got the connect four.
Let me push it with the idea to disconnect the connect them all.
Some nice disconnection.
Push is there.
Not to be.
Grab.
If you hop we are more than happy to trade.
We'll take the juicer down.
Even though this helps the pony hop in with some fancy shenanigans.
But not the end of the world.
We can still go there and say no.
His development is not developing.
Just want to be a trading man.
We are full rookie up.
The more we trade the happier we get.
Let's throw in the check.
Want to trade this pony out.
So let me hop this way.
I don't think he'll trade.
He'll probably go some development.
But that's fine.
If he goes back.
Maybe I just hop this pony in.
Mr. Pony.
Where are we going?
Back home.
You can go back home.
Let me put the rookies on the open file.
One F for us.
One E for us.
Almost want to take to simplify.
But no need.
We can exploit the pin.
PP action is insane.
Let's exploit the pin.
If you take it we get the rookie.
If you don't take it we get to do the business.
Trading.
We love to trade.
Let us just double up the rookies.
Win the pawn.
Win the game.
I mean the pawn is not what is taking us to the glory land.
All you need to know is one move.
You get 97 in the math test.
And you toast the king's gambit.
So what is the way?
This is the way.
And then you push.
And as we said if he takes the pawn it is the end.
Fatty goes in.
We check him out.
Take the rookie.
And stay happy.
Let's get one more wide game.
Maybe this kid does not play the E5 life and plays something different.
You know mix it up.
What if he tries to cook up some fancy business?
Not to be.
So I guess copy our own homework from game one.
Hop the pony.
Poke the pawn.
People will be like there is no way Italian works.
Italian is boring.
But we say bring out the juicer.
Hop in the pony.
And stay happy.
Simple Italian life with the pawn here business is way too cracked up.
We will roll the kid from the jersey.
Because why not.
I don't know why he is thinking so much.
We did not do anything fancy.
Anyways our plan is to push.
If the pony hops here.
We would like to pin it.
Simple simple business.
He can copy our homework.
He says no pinning allowed.
We say you can also not pin us.
Now we can put the juicer there.
Because this takes looks good for him.
But it is not.
Because it gives us the open F file.
Now we can castle rookie on the open F.
If he ever castles we have a plan.
Pro really wants to get rid of both the juicers.
And he thinks doubling these pawns is a good idea.
But we have compensation.
It looks good.
But it is one of those things.
Looks good but it's not good.
Could not come up with a saying.
Anyways if he ever castles.
Okay he's gonna go long.
Or maybe he's cooking up some sacrifice.
I would like to push and push and do something.
But probably takes is there.
C is there.
Can't castle long because there's a free pawn.
I don't buy the sacrifice.
But it does look a bit scary.
Let's just ignore it.
If you're gonna sacrifice.
Then do it.
I don't care.
We have a rookie right next to us to help us out.
I'm gonna push and trap you if you forget about it.
If you push I might just take take and win a pawn.
Now you need to figure out what's going on.
Because we take take.
We get the good boy center.
We got the nightmare.
If you castle long we grab this one.
So where's your chicken going?
Left right center.
This again traps the piece.
This is also an idea to just open up the full business.
After push he might be forced to do the sacrifice.
Which is fake.
Because we can just go some rook here business.
And just say we don't got the teddy bears.
But Mr. Rookie is there.
So why fear?
Okay the sacrifice isn't coming.
Because we literally said we trapped the piece.
So take it.
Now pony here is the only way to attack.
Also there's a check.
So let me bring in the rook.
So after any kind of check or pony here.
We have Mr. Rookie to hide behind.
Pony here looks a bit trippy.
Let's say I go there.
He can hop in and double attack.
So maybe we should change our plan.
Instead of rookie here.
Why not I put the queen there.
And now we can sit here.
Interesting interesting idea.
I like queen here.
But again the problem after pony here is.
If I go there trade trade.
Check does loses the material.
So maybe I should just go there.
Let him hop.
And then do nothing.
Like why do we need to even go there?
Maybe just hop back and get rid of the pony.
Keep the life simple.
If you check then I can block it.
And these rookies are never joining the party.
Like he needs to go here here here.
Okay he's trying to bring it in.
Mr. Pawn is chilling.
He would like to take it.
But I feel like if I can get rid of the fatty.
Even for the price of this.
This rookie will go in.
Imagine you said this was dumb.
But it wasn't.
The fatty went back home.
I can go candy grabbing.
But I just want to save my favorite pawn.
And now with the queen looking there.
Maybe I can go attacking.
Pawn here.
Disco incoming.
Can I just hop?
Poke this.
Become absolute poking champion.
And after pony here rook does get in.
So it looks a bit scary.
So kinda don't want to hop.
Push looks nice.
With the idea to take.
Take and say.
Our pony is in.
We poke the fatty.
Potential to sacrifice and counter attack.
Also after takes there's a disco in the house.
So give me the attack.
Who said Italian was boring?
Queen here does save the pony.
But can we go crazy after that?
Something like.
I don't know.
Sacrifice this way.
Kitty takes it.
We go in for the business.
King goes in the corner to cry.
We take the rookie down.
If you take here the pony dies.
But probably you will.
I don't know.
We sacrifice the whole house.
Become the trader.
You take back.
No no.
You take this way.
And you live another day.
Also after some nice sacrifice.
We can check that way as well.
So we can technically clean the house.
But I don't know if it's worth it.
I don't know if it's worth it.
We try.
But maybe we just end up crying always.
Okay let's try to use a bit of a brain.
Because the brain ain't braining at all.
Sacrifice is tempting.
Wanna take here but we don't got it.
Kinda wanna hop here to kick the queen.
But there's queen check.
Oh queen check is kinda trippy.
Yeah our king is pretty weak.
So do we say sacrifice?
Got to take.
We throw in some dumb check.
You hide in the corner.
I can take this with the check again.
But then there's pony here.
And if I ever trade the queen.
Do we win that endgame?
I mean according to our quick quick mathematics as always.
We are always up on the pawns.
So we're gonna sacrifice.
Because we are saying this this this.
And maybe this pawn will also die.
So we are technically destined to win four pawns.
If the math is smathing.
Okay if I take this pawn.
The problem is pony here.
I wanna take this one first.
Because if you take with the rookie.
We just win here and we're happy.
So got to take here.
But then the pawn ain't dying.
Which is the trippy life.
So should I take here?
Forcing the kitty to hop.
And then we can be a bit of a trading man.
Let's do the thing.
There's no way he goes back.
I mean he can.
But then we can check again.
Maybe we have insane moves.
Okay so let's smash the fatty.
One fatty down.
Would like to take the rookie.
And then simply put the rook in.
What is the mathematics?
We're only one pawn up.
Also there's pony here to go double attacking.
Processing here some kind of intermezzo.
But if he takes here.
I would kind of like to take with the king.
Oh he just resigned.
Kind of crazy.
A bit of an early resignation in my book.
But let's ask the Vishi what was going on.
97.5!
Bro what are we cooking?
And one brilliant.
So we push.
Get the Italian life.
Take a good good day.
Let him double our pawns all over the board.
Because we know he got nothing.
And then he castles.
We just trap the piece.
Fatty is in to save it.
Kick away the fatty.
Break the center.
And this is the way.
This is the way.
Vishi like you're the best.
You are just the best.
Like I saw this position.
And I knew I was good.
But I didn't believe in it.
I thought takes takes.
And some kind of you know rook here business.
Poking the pawn.
This was the first mustard that could have happened.
But Vishi like you should hop somewhere here.
Double attack.
And you're going to be two pawns up.
Interesting.
Let's get one more black game to balance it out.
Another E4 E5 life.
Four games of E4 E5.
Stafford no.
Hop the pony angle.
We can hop in and invite some fried liver.
But let's keep the life piano.
Let's hop now.
We're gonna push.
We're gonna pin.
Obviously he'll do some pawn here to say no pinning.
Or he can push it and say I will pin you.
And then I can just kick away.
So time for him to decide what kind of business is he up to.
He is letting us pin him.
So that's nice.
If I ever get to hop the PP action will toast him.
He says not to be.
Because if I hop I'll take it.
So I can hop forcing the kid to take and take back.
Or I can just go queen here.
Say if you take I take here.
And we are poking some attack.
I like that idea.
With that our focus is to go long.
And just attack like a crazy person.
This double pawn even though looks a bit shaky.
We have ultimate control of this square.
So he can never push.
This pawn ain't dying because we have protection.
And this pin is very very annoying.
Let's say if he pushes we can even consider a possibility to sacrifice.
Another possibility is to go for some kind of fishing pole trap.
Looks like a fake trap but you got to fish man.
Okay he hopped in the pony trying to get rid of my pony.
Not the end of the world.
I mean it's not even an idea we're happy to take back.
So we can just ignore the kid and say what's your plan?
You take here I take back.
You think these double pawns are bad?
You are the bad one.
Now by taking this way our pony is ready to hop in.
You need to do some kind of sea business or pin business to prevent it.
Okay so his plan was to go there to kind of kick us.
Makes sense.
We are not in time.
We can go barrack to maintain the pin win angle.
Because this bro that arrow is trippy.
This is the way to our glory town.
Can we hop?
Because he could have an idea to do this.
And kind of counter poke us.
And if I win the queen he also wins the queen.
Maybe we don't have this because this is a bit shaky.
As the pawn ain't saving it anymore.
There's no G business.
That's just like even H into G we will just go full crazy sacrificing and whatnot.
So maybe I need to invest one time into saving this pawn before I hop.
But C is there to say no hopping.
So our focus maybe should be on H into G into just attack.
Focus on the king side attack instead of trying to do the PP action.
Because we can't be over the kid.
Our bro is kind of chilling.
This pony hopping was not expected.
I thought this was the focus but this was his counter idea which we missed.
He says no.
Do we push?
Technically I can push directly.
Usually I was like oh H into G but I can go directly as he can't take.
And what's the plan?
We push, push, kick it and then we push it again.
So we are pushing the P.
The good thing is let's say if he had taken the pawn.
It was not a bad pawn to lose because we get open G file for the attack.
So this was unnecessary.
We push it.
Pony goes back home.
We push again.
Get the disco in the house.
Some kind of push hop angle.
We get to take here.
Open up the G file for the slaughter.
All we need to do is open up the G and we will be more than happy.
Okay that does not look good because it kind of helps us open the G file anyway.
So thank you.
Don't want to take this way because we lose the juicer.
This way if I take, take we still maintain the pinwin angle.
Kitty might not take it.
Our pawn is kind of chilling.
We bring the rook in.
Do we want to take?
Oh I think he messed it up.
Or maybe not.
In my dumb brain I thought I could take here.
And after some kind of takes, take here and open up the file.
But the rook is there.
But I can just do nothing and just put the rook on the open file.
This pawn ain't dying.
There is no pinwin.
This is also not dying.
And maybe we just bring in the fatty.
What is going on?
Does he not fear it?
Like I take and there's a mate in one.
How do you save the mate in one?
Like there's no check to win the queen.
Like this is the way I guess and you live another day to cry?
There is a possibility.
If you push you just win the pony.
This is not there because they're sucking a free piece.
So got to go back and save it.
And then maybe our way to glory is some kind of queen here
with the idea to sacrifice the rookie and bring in one more rookie.
But if I go there, maybe it's a bit too slow as you do win the pawn.
And then the check is kinda in the air.
And I really don't want to trade that way.
He's not playing this so he does not really believe in it.
Because that is the only way to survive for now.
I don't think I can sacrifice the queen and go for the pin angle
even though it looks pretty tempting.
It just feels a bit too slow.
Maybe I need to do like after this some kind of pony here,
poke the queen, take it and then go for the craziness.
So let's say I hop.
Queen goes back.
We take it.
And then we say we got the time in the world.
No, he has F in the world to get the defense as well.
So that's the real problem.
We go for the queen here business.
Mr. Pawn dies.
And we can't even go crazy, right?
Because the rookie is also dying.
So this is the need.
But the queen is back in time.
I take, you take and you're happy-ish.
Yeah, you're happy-ish.
The queen sacrifice looks fancy.
And then what?
You put the juicer there to poke him.
He runs.
We take it.
I don't think we got it.
I really want to sacrifice the paddy just to pin it, just to win it.
But even if the other rookie joins in, it's too slow.
Okay, first get rid of the juicer so they can never take here
because that can get very problematic.
Queen here makes sense.
I don't think he'll go there and take this
because then our life is too simple.
We just go in and post him.
That's too much.
Now go back.
Mr. Juicer dies.
You take this way.
Can we sacrifice the paddy for the pin angle?
Because the queen is still far, far away.
You do some...
I don't even know what you do.
Bring the rookie in trying to trade.
I check you.
I push you in the corner.
I bring in one more rookie for the disco.
That has to be good, right?
Okay, the paddy is out to party.
Let's take down Mr. Juicer.
Now after queen takes, queen takes pawn is an idea.
Let's just go in with the idea to win.
And what is going on with the kitty?
Can grab the pawn, but we don't care.
If we had gone back, I would have might have sacrificed the queen.
I'm not gonna lie.
So we want to take, take back, bring in the rook, pin and win.
Simple.
Cannot get more simpler than that.
Do we have idea to go there?
Feels nice.
The same idea that we don't need to sacrifice and we can do the exact same thing.
I guess that works as well.
Let's see you to grab.
Why are we sacrificing the rookie?
Why do you want to be Gotham?
Just go for the extreme pin win angle.
Full PP angle.
Put pressure on the pin piece to the next level.
If you push, do we have them sacrifices?
We do.
I mean, not sure because this pony here.
So maybe pawn here does survive for a bit more than we thought.
Yes, we can sacrifice, bring in the rook, but the pony rookie is there.
We'll see.
I think we are cooking very, very nicely.
It is a very tricky position to defend.
Queen wanna be back so that he could F and defend it.
But the queen is way out to party.
You grab the candy.
We just say attack.
There is no check anywhere.
And once we go, okay, that makes sense.
I want to go in, but it's a free piece.
I can go here, poke the rookie and just win exchange.
Which is kind of nice.
Like I go there, you hop and I win the rookie.
But what I'd want to do is sacrifice.
But the problem is Mr. Pony is there to cover it.
And yes, I can bring in one more rookie, but so can you.
And can I just go there and say, we got it?
I don't know, man.
There's probably a grab angle.
And if I grab it, I feel like you can counter sacrifice and the game goes on.
Somehow the queen can come back and sacrifice and the game just goes on and on and on.
So this is the simple way.
Trap the rookie, take the cookie and just stay happy.
Sacrifice looks nice, but Mr. Pony is just in time.
Yeah, Mr. Pony.
Yes, we can bring in the rookie, but so can he.
And where is the end?
This is the end, but Mr. Pond dies again and the game goes on.
Yeah, the game just goes on.
And there's no way to pin win and whatnot.
Really wanted to be fancy.
Yeah, can I go there with the idea to mate it?
And if you take, then I sacrifice like a crazy person and I check it.
OK, game goes in the corner.
And then we bring in the rookie for a mating angle.
The only way to save it is to go rook here and then we take it.
And what's going on, Mr. Brain?
You run, but there is no mate.
I don't see the mate.
I think that's the way.
OK, so is this the way with the idea to mate it?
You got to take.
We sacrifice the house.
And do we believe in it?
This is some insane calculation business.
Absolutely insane.
We sacrifice the juicer.
We sacrifice the rookie because we sacrifice the piggy.
That makes no sense.
Now the pony can't block.
If I check, he'll go back.
So just do the mating one.
Paddy is like, oh, if only I was back home, I could help you.
I guess top five cartoon betrayal is the way.
Rook here, the rookie dies.
Rook here, we throw in the check and you can't block with the mate.
And if you go here, it's the ladder.
Man, them tactics, them calculation manipulation, them attacking chess.
We could have gone for the rookie.
But as the panda likes to say it, focus on the lollipop, dummy.
Focus on the lollipop.
If you focus, you get them dubs and you become what?
1-7-0-7.
Yeah.
Oh, we are 0-0-7.
Bro thinks he's 007.
Pony here is a mate.
Rook here is the free rookie.
Rook here is the free pony into a ladder.
And the queen ain't in time to do the magic.
And I think we get the dub.
So let's start dubbing.
Bro will try to figure it out because that move was kind of banana town.
Not gonna lie.
Yes, we are self-complimenting ourselves.
But that was a move.
That was a move that deserves a clap, clap and clap.
I was about to either sacrifice the rook or go for some simple business.
Don't check here because the pony was there.
Check is the way.
If you block, it's a mate.
If you go there, it's just a ladder.
I was initially going to check this way and try to figure it out.
But simple, simple ladder is the way.
Don't pre-move because if you go there, the pre-move would actually just lose us on the game.
Why are we pre-moving in rapid?
What?
You got tortoise to feed soup or what?
No, you got all the time.
So this and the end.
This and the end.
Paddy is just like, oh, yeah, the kid is in a bit of trouble.
But it's okay.
Let the kiddie cry.
I got to go out, you know, be powerful and party and whatnot.
So it's fine.
It's worth the price.
We will get reported for this game because that was some insane business.
Time for the report card.
Do we get a brilliant?
Moment of truth.
Double brilliant.
Kind of predicted it because, I mean, let's just see.
So we went for the PP action and PonyD4 was suggested to get rid of the juicer.
We went for this fatty hair idea.
I think I learned from some YouTube video.
And then white is better if PonyHair was a nice idea.
Maintain the pin.
Rook, H, E8 and save the pawn and then do the thing.
We went crazy.
And the way is to go A.
But that is that makes no sense.
He pushed it and we got to open up the G file.
Some Pony.
Wait, Fiji wants to take here and take here.
Believe in it.
And just go there and trade and say open G file is good.
I went a bit direct.
Took.
Rookie better was better.
It makes sense because then you double it immediately.
And the sacrifice is also incoming.
So a bit of a miss.
And now we went here.
I was expecting in my dumb brain to go Queen here.
And the question I have is, can it is a tomato?
The question I have is, can we sacrifice a fatty?
Because that's what I was cooking.
It is not as good.
Because in dumb brain said it was fine.
King runs, we check and you're out.
So Queen back was tomato.
Patty went out.
We snap, snap.
We go Queen here and push.
And the best move is to go Rook to D6 with the idea to double it up.
What is Juicer here?
Juicer F3 is just a brilliant.
And this is just a brilliant.
Yeah, not that good.
Just some brilliant moves.
Double brilliant for us.
Take the Pony.
Fry the chicken.
Stay happy.
