When Phones Were Laptops HTC Universal 2005

SilkRoad Technology
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Sponsored by Surfshark.
In 2026, shrinking a laptop to handheld size
requires a folding phone, some kind of stand,
a keyboard, and a mouse.
At least $2,000 worth of gear
carried in a minimum of two pockets.
20 years ago, as with many things,
the pocket laptop was much simpler,
only better and worse.
It's 2005, and a company that would come to be known
for its high-tech computers
just dropped the most ambitious one of its time.
This is the HTC Universal.
If that name doesn't ring a bell,
maybe you knew it by another one.
The O2 XDA Exec, the iMate Jazz Jar,
or the T-Mobile MDA Pro.
And that last variant is what I stumbled upon
in my archives when filming the prior episode
of this series.
Thanks again to Charles Gowen for the donation.
But I really couldn't cover it
because as a German market device,
it shipped with a quartz keyboard
that I'm just terrible at typing on.
But I couldn't get the damn thing out of my head.
I was like obsessed with it.
So when I saw an eBay listing for Vodafone's version
of the HTC Universal, I went for it.
And I've spent the last week toting it around town,
reliving the Windows Mobile life 20 years later.
We've talked a lot about how the mid-aughts
was an insane period for mobile phones,
and the Universal blended the most ambitious elements
of the time, 3G, a full keyboard, a double hinge,
a big display, and a Windows operating system
into a single kind of super insane smartphone.
I'm pretty sure I can trace my current
pocket laptop obsession back to devices just like this,
which came on the scene back when I was still
crisscrossing my college campus,
my backpack straining under the weight
of a desktop replacement PC that weighed almost 10 pounds.
The idea of condensing that capability
into a 10-ounce portable that fit into a pocket,
well, it was compelling, not just for its obvious
orthopedic benefits, but because it made me feel
like the future I'd been awaiting for a lifetime's worth
of Star Trek oversaturation was finally around the corner.
Of course, it really wasn't, in part because the appetite
was still limited for such an expensive phone,
and partly because we hadn't yet figured out
a proper user interface, but let's talk about
what's here before we tackle what isn't.
HTC recognized that to be both phone and PC,
the Universal needed a one-handed mode.
You know, you couldn't expect a customer
to crack open a clamshell as big as this
just to check a text message,
so it used one of my favorite things,
a twist and flip hinge, similar to the one on Samsung's A600
that allowed the phone to be closed
with the 3.6-inch display facing outward
to produce a semblance of the large-screen smartphone
we all now know and, you know, tolerate.
It was a touchscreen, but in this time
before the LG Prada and original iPhone,
it used resistive technology,
sensitive to pressure, not capacitance,
and so it worked best with the included stylus.
This was also the era of buttons,
and with the exception of BlackBerry,
nobody loved buttons more than HTC.
They're strewn all across the enclosure,
13 of them on the sides and face,
addressing everything from calling to camera,
SMS to soft reset, and none of them is really great.
I mean, you accidentally hit the ones
on the side all the time,
not all of them wake the device up,
and the power button is in exactly the wrong place,
down on the bottom.
But you know, it was early.
We were still figuring it out,
and it was often easier to get used
to the idiosyncrasies of these keys
than it was to use that resistive touchscreen.
And that was also true of the 62 buttons
you found when you opened it up
and set it down on its little rubber footies.
HTC crushed it with this keyboard.
The buttons are big and slightly pillowy,
which helps delineate each one
despite the lack of any separation,
and the switches have a clicky tactility
that I, of course, appreciate.
And of course, it gives you all the shortcuts,
modifiers, and alternate characters you could ask for
on a machine that offered
the entire Microsoft Office mobile suite.
So here's the part where I tell you
I typed this whole script on the Universal, right?
Mm, nope.
As much as I love the concept
of clacking out a few thousand words in laptop mode,
the reality is that at this size,
the most comfortable way to use this thing
is to type with your thumbs.
Even at the time, the surging popularity
of BlackBerrys and Trios was making this clear.
You just have more space to work with
when there are only two fingers to worry about
instead of 10.
And HTC's future phones would reflect this.
The QWERTY smartphones that succeeded the Universal
were almost all side-sliding jobs
meant to be used in the hand rather than on a desk,
which, from one point of view, is a shame
because I think Windows Mobile
is a lot easier to deal with in a desktop context.
With the phone on a table,
its stereo speakers pointed at me,
its LEDs blinking with Bluetooth or Wi-Fi signals,
its little webcam pointed at my face
in case I wanna make a video call,
rare even on laptops at the time,
my expectations are properly set.
My brain looks at this and says, oh, computer.
And in 2005, with four out of five computers
running Microsoft software, Windows was the norm.
I was lost without a Start menu.
I'll be honest, I don't miss this particular era
of Windows Mobile, though.
Even running a capable Intel chipset
backed up by a then-typical 64 megs of RAM,
the Pocket PC experience was characterized
by a lot of waiting for the OS to catch up
with what you wanted to do.
Now, to be completely fair to the phone,
the Model I eBayed has been upgraded
from Windows Mobile 5 to version 6.1,
and it sports an SD card absolutely loaded
with custom software, which I'll show you in a second.
I bet that slowed things down a touch.
And to make sure I wasn't bringing
my modern biases to the table,
I dove into some reviews from the period.
My friend Judy Stanford, writing for The Gadgeteer,
reported that the phone never felt particularly sluggish,
and Gavin's Gadgets has an epic blog post
about using it as a PC replacement for two weeks.
Again, this is in 2005.
You really could do so much with these things.
But I also speak from experience.
In 2006, and again in 2008, I dipped my toe
into the Windows Mobile waters
with the HTC Apache and HTC Titan,
and I never made it to a full year with either one.
They were just too slow, too clunky,
compared to the snappier and more intuitive experiences
available from Palm and BlackBerry.
Oh, and no matter how many of these
kitschy filters you could throw on,
or how massive the manufacturers
made their megapixel branding,
pocket PC cameras always let me down.
Still, I didn't want to put the Universal
back into the archives without correcting
the frustrating failure of my i930 video.
I needed to install some third-party apps.
As I mentioned, the phone came with quite a few,
and I plumbed my college-era smartphone archives
to add some more via the SD card.
Aren't standards great?
Now, plenty of this stuff will seem pedestrian today,
because it addresses functionality like GPS navigation
or system backups that modern phones offer out of the box.
But it's a good reminder of how powerful it was
to have a third-party app ecosystem,
even before we called them apps.
When Microsoft Office didn't want to open an Excel file,
a third-party program called Foxit Reader
opened the PDF version.
When I wanted to add a Google search bar
to the Today screen, I could just do that.
I brushed up on my Borg implant irritation treatments
with something called the Australian Medicines Handbook,
and I can barely describe what an epic relief it is
to game on a vintage phone.
I'm sure you had to shell out VUCU bucks for some of them.
This hand-marked edition of Monopoly
apparently went for 30 bucks at the time.
But once you paid, you just played.
No loot boxes or pop-up ads to corrupt your experience.
Man, I miss this.
And if you didn't want to spend the money,
hey, there was always Dope Wars.
You see, Motorola i930, this is all I wanted.
In a time before mobile tech became a commodity,
when many of us were still almost in awe
of the humble dumb phone's ability
to connect us to anyone we cared about at any time,
the HTC Universal was an even bolder promise,
that through 3G and a familiar form factor,
it could connect us to the entire internet
while looking simultaneously futuristic
and somehow important,
commanding a BlackBerry-like corpo respect,
but with about a million more features.
The Universal engendered the kind of loyalty few devices do.
Channel viewer Jonathan told me he used his for five years,
even making a habit of using remote desktop
to control his home computer through it.
And its place in geek history was cemented
when six years after release,
somebody ported Android to it,
as was the style at the time.
HTC's mobile division as we knew it is no more,
having been largely absorbed into Google's Pixel unit.
And Windows Mobile was replaced
by the ill-fated Windows Phone,
survived today only by a handful of Android launchers
aping its excellent aesthetic.
But both the phone and the operating system
stand as monuments to a time when buttons were real.
The future of mobile seemed like an extension of the PC
instead of vice versa,
and phones were fun.
I used to think VPNs were only for people
doing shady stuff online,
until I started spending over 100 days a year on the road.
This video is sponsored by Surfshark,
which I use to keep my browsing
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Well, it lets me keep watching my favorite shows
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bank the same way I always do,
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Thanks to Surfshark for sponsoring this video.
Hey friends, if you enjoyed this one,
go back and check out a different flavor of Windows Mobile
with my exploration of the i930,
a smartphone that doesn't look smart
and honestly doesn't much act like it either.
And if the hinge on the Universal compelled you,
you can see how it was put to use
on the first camera phone I ever had
in the episode showcasing the Samsung A600.
There are over 20 installments
of When Phones Were Fun on the buffer,
with more coming soon.
No manufacturer I covered here had copy approval rights
or editorial input into the content of this video.
The lone sponsor is Surfshark.
Until next time, from Michael Fisher,
Captain Two Phones on social,
thanks for watching, and stay mobile, my friends.
