Ever wanted to create stunning sculptures in Monster Clay? 🤔 Look no further! In this video, we'll guide you through the exciting journey of starting a sculpture from scratch using an armature and Monster Clay.
🔨 Learn the essentials of crafting a solid armature that provides a strong foundation for your masterpiece. We'll cover armature materials, techniques, and tips to ensure your sculpture stands the test of time.
🎯 Then, it's time to dive into the world of Monster Clay! We'll show you the art of clay manipulation, sharing pro-level tricks for achieving intricate details, smooth surfaces, and captivating textures.
🔥 Whether you're a beginner looking to start your sculpting adventure or a seasoned artist seeking to refine your skills, this video is your key to success. Get ready to bring your artistic vision to life with Monster Clay!
👉 Don't miss out on this sculpting extravaganza! Hit that play button and start your Monster Clay journey today! 🚀✨
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Welcome back to the channel. Today in this video we are starting a standing sculpture
and we are going to be working with oil-based clay. Normally I do most of the things in water-based
clay because it's a lot easier to fire and of course it's cheaper. I've been meaning to try
out some more oil-based clay and we're going to do a standing female figure study. We have
our armature here. This is an armature that you can make fairly easily. This kind of adjusts up
and down. Beauty of oil-based clay is you don't need a structure to kind of hold it up. We will
need some sort of like base just because aesthetically it makes a whole lot more sense.
And then we're going to pose our little armature. This is the clay that I will be using. It's
monster clay medium. I'm looking at my pose here. There's a lot of things happening. So we have a
classical contrapposto. That is the hips on the model are this way, shoulders this way. She has her
arm up and then this arm is going to turn a little bit. This one you have a shoulder.
This arm kind of goes up and this one goes behind her head like so. It's not that
important right now to have the pose absolutely right but now I'm looking at her spine
and this is where it gets interesting. So it takes some time to put all of these things together.
Now this leg is taking a step forward like this. That's the hip that goes lower
and then I'm going to position this. This is the weight bearing leg hence the reason the hips are
this way. The side I am going to position this forward bend her back a bit.
This leg is going to be a little bit straighter.
So once we increase our hips it's going to be this way. So this angle is that way
and we're just going to mask in the shape of it. So I'm going to start right here at the torso.
Let's do one for the legs. You do not want to add too much because with clay we're going to
be taking care of a lot of this and the last thing you want is sculpting and then having some clay
some foil coming out too much and then having it to push in. I got this kind of masked in. I want
to apply a coat of oil-based clay just the same coat but this clay even though it's a medium
still very difficult to to do this. Now monster clay this clay is probably some of the best I
have ever used for oil-based clay and it comes in this really handy tub. All you do take this to
your microwave and put it on a couple of minutes. Usually like two minutes will be enough to soften
this and you can burn yourself so be very careful and a couple of minutes this is much softer but
you know softer is just by doing this it comes right out. So these little strands make it so
much easier. Now I can start anywhere where I need to mask it so what I want to do is just kind of put
a coat of this just everywhere and I'm essentially just going to mask it in. I really love this clay
monster clay like I resisted monster clay for a while because I thought it was just
all is just for 3d game development sort of stuff but it it turns out it's just so much nicer
when you work with this sort of stuff it doesn't like leave a residue in your hands like the
Chavant yeah and of course their harder compounds is much nicer and there is something nice about
sculpting with something of this value like that that color that lightness you can see the values
better as you're sculpting. So I'm just going to fast forward and I'm going to cover this entire
piece with a very thin layer of this. So I want to get a nice thin coat of plasticine all over
and once that's done it's easy enough to kind of move it around and manipulate the clay.
Don't get carried away with adding too much clay on your armature. You want to keep it thin in the
beginning. At this point I'm drawing a nice curve of the body. I want to make sure that I know the
and the direction of the hips and now I'm just going to fill in with clay the arms.
Try to keep your sculpture undersized as opposed to making it too thick.
Now I'm going to take a measurement of the head and I'm going to count down on many heads and mark
in the clay the actual head leg. One thing that's very important is the great trochanter of the
femur. That's the part that really sticks out and on this model that part is very obvious. She's got
very wide hips. Now I'm attaching a wire to the arm and then attaching it to the other arm. This
should let me move things around very easily. So one of the things that you are going to be having
to pay attention to is proportion. Generally a human body from the top of the head to the heel
or the plinth where it sits on the base is about seven and a half heads and generally artists count
the heads of a figure. It's very easy to do on a standing figure but it changes as soon as you have
a reclining pose. On a reclining pose there is less engineering when it comes to building
something up but at the same time it's much more difficult to take measurements horizontally
because the body is doing various things and normally you are not like from the top down
looking at the head. So usually these head counts work really well for standing figures. One of the
things that I tend to do is from the top of the head to the pubic synthesis which is right about
here. I'll take half and normally you can take that half measurement and then you just reverse
it and there we go. That one is right where we need to be or you can take this a measurement
from the head and put a mark over here put a mark over there and count down how many heads you have.
Michelangelo, Leonardo da Vinci, they all have these proportions of artistic anatomy developed
and they all use the head. So normally eight heads tall would make a very heroic figure
because the head would be slightly undersized giving it a little bit more superhero-like
quality and actually superheroes when you look at their proportions you're talking about
nine heads so their heads are tiny in comparison to their body. But generally in a classical
sculpture like this where we're trying to stay true to the human body it's going to be about
seven and a half heads tall and it depends widely on the person. You do not want to
measure to the top where there is hair you kind of want to go where the top of the cranium is
and that's where I'm taking my measurement. But if you're too lazy for the head count
just do top of the head to the pubic synthesis and then down and that should give you your measurement.
We're coming to the end of the session and I have progressed much faster than I would
with a water-based clay. Water-based clay requires quite a bit of engineering building up
and with this sort of clay and making a 3D scan of it I can get this done fairly quickly.
But of course it still requires a lot of work a lot of drawing and I am really enjoying this
monster clay. It's one of the best clays you could possibly get. I've tried quite a bit
including JMAG, Chavant, Roma and monster clay it's expensive but you do pay for that quality.
I'm going to do a series on this figure as a classical figure that's standing. I do enjoy
standing figures quite a bit but in water-based clay you have to have an addition to the standing
that is a prop that holds up the sculpture itself. And with oil-based clay you don't need that
but you still will need something if you do a 3D print or make a mold of it.
Just something simple maybe attached to the leg will be more than enough. So as we come to the
end of this I really appreciate you guys watching. If you like the content make sure you hit like
and subscribe and I will see you in the next series. Thank you for watching.