Rule of 12 Chipping - Easy Way to Master Chipping

Golf - Sport of Perfection
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Video Summary
AI GeneratedThe \"Rule of 12\" is a chipping system designed to simplify club selection by calculating the ratio of carry distance to rollout. By prioritizing lower-loft clubs that roll more, golfers can achieve more consistent results and a larger margin for error compared to high-loft shots.
Rule of 12 chipping. What is the rule of 12? The rule of 12 is a system by Paul Runyon whereby
you work out your carry versus rollout distance on a chip. Why do we do that? Because chips are
meant to roll out to the hole, which means we have to take into account break and all sorts of things.
Why do we do that? It's the most simple way of getting a reliable chip strike. Instead of using
a sandwich all the time, having to fly at different distances, it makes it less complicated and allows
you margin for error. But if you miss strike something, at least it still rolls instead of
fatting a sandwich or filling it across the green, which is very easy to do, especially on tighter
surfaces. What is the rule of 12? Why is it called that? Well, we take the number 12. Don't worry
about why. We take the number 12. We work out the carry distance of your selected club versus the
rollout distance. So there's a bit of a formula. So if you want to work out which club to use,
you work out, number one, where your spot is on the green. So we go one, two, three. This is the
spot that B-Dog wants to hit the ball. Now, the corresponding rollout to that three yards. Okay,
remember three. Now we've got to go to the hole. One, two, three, four, five, six, seven, eight,
nine. So he's got to land at three yards. He's going to roll out nine. Nine and three divided by
three, three. Number 12 minus three equals nine. So he's going to hit the nine iron to land at that
glove, and it's going to roll out somewhere to the hole. Let's see if it works. So that landed about
three, and it's going to roll out. Look at that. Just over three, and it rolled out just past
nine yards off the landing. Pretty good ratio. If you can get it exactly at the glove,
we're going to see something beautiful here. That's just past again, but a bit higher flight,
so it should go just past the cup. Beautiful. So we picked the right club. Go again. Okay,
a little long, so we should go about a yard or two past the cup. Perfect. Now, let's try,
let's show you something else, okay? Let's show you, if he doesn't like that spot,
maybe he likes a longer spot. Let's say halfway, okay? What are we going to do if he wants to go
halfway? So that means we had 12 yards, so we want to fly six and roll out six. That's one to one.
Twelve minus one is 11. What's 11? Pitching wedge is 10. Sand wedge is 11. That's his sand wedge.
He's going to try to land it at the glove, and let's see if it has a one to one roll out ratio.
Okay, it was just a little bit short, and rolled out just a little bit short. So it works,
but I do not advise this shot. Why? Because the different variations of spin and strike on a
higher lofted club is much less reliable than a nine iron bumped on the front. You'll get better
results with a nine over a long period of time than the sand wedge, but let's try something
different, okay? Let's go for a longer hole, something that requires even lower loft. Let's
see if it works. Now, let's show this in action. We've got a much longer chip. This is the best
case scenario when you're missing a green. Leave yourself tons of green to get the ball rolling
instead of short siding yourself with no green. How do we see this in action now? How long is
this pitch? I don't know. Let's pace it out. One, two, three, four, five, six, seven, eight, nine,
ten, eleven, twelve, thirteen, fifteen, sixteen, seventeen, eighteen, nineteen. We paced out about
nineteen, twenty yards. You tell me where would you like to pitch this ball with a runner. You
just tell me. Don't worry about anything. Not what I expect you to say. Anywhere you like it.
You like it there, right? So the way we can do that is go one, two, three, four, five. He wants
to land it five yards onto the green and roll out fifteen yards. Five to fifteen. So it's one to
three. So it's land five, roll out fifteen. So we go five into fifteen. Three. Fifteen divided by five
is three. Correct? Thank you for the checking. Twelve minus three is nine. So let's hit the nine
iron. And I want you to hit it from there and pitch it in line with that glove. Let's see if
it rolls out and then I'm going to tell you something important you have to remember when
doing this because it can change. Nobody talks about this part but I will let you know after
the shot or a couple of these shots. So let's see the nine iron how it runs out for you, okay?
You want to land it about here and then it's going to roll out, okay? So while it's the same club as
the shorter one, okay? While it's the same club as the shorter shot, the landing spot is further
onto the green which allows for more roll out because it's a firmer strike. Okay, that's perfect.
That's perfect, okay? What I wanted to show you which is what I thought might happen. This is
green speed dependent and a lot of people will not talk about this when it comes to rule of 12.
Yes, it's a very simple way to work out which club to hit but you have to then say what green speed
is that made for? I would say it's probably made for like a 9.5 green speed, something like that.
So if you're playing something more like an 8 or an 8.5 it might need to be the rule of 10 or the
rule of 11, okay? So you start there because if we use this on this practice screen it says
9 iron. I can tell immediately that that would be the incorrect club because that landing spot,
if he hits it there, this is the maximum it can ever roll out. So we're still going to leave
ourselves 15, 16 feet to the hole. So what we need to do on a slower green is just take a little bit
more club. So what I would suggest on a slower green, every stimp meter number down, whole number
down. You want to just bring that rule of 12 down to rule of 11, rule of 10. So on a 10 stimp green,
rule of 12. 9 stimp green, rule of 11. 8 stimp green, rule of 10. So let's try a 7 iron with the
same landing spot. This is green speed dependent. This is what a lot of people are not talking about
when they're doing this rule of 12. It's very simple but it can get complicated if you're not
playing on the same green speed as the person telling you about it. And that's what I wanted
to tell you today which is not talked about. So give me the 7 iron at the same landing spot. Focus
on that landing spot. Get the feel for how much you need to hit the ball to that landing spot.
Look at the landing spot. Love it. Now let's see if you can do that. He never chips with 7 irons so
it may be difficult. Okay he did it there. Watch that roll out. Now we're talking. Now we're talking.
Now he's going a foot or two past the cup. It's all about the line now. Remember when you're chipping
like this along the ground, we take into account line. Just like a putter. So if he's landing it
and it's rolling out and stop bouncing here. This is as if he's standing here and putting the ball.
If you were standing here where would you put that ball to? Left. How much left? Two or three feet.
So send the chip out about two or three feet because you have to take into account the
the break as well players. Look at that. Absolute money. Absolute money. Look at this. Now he's left
himself a little two footer. We take a 7 iron here because the green speed is slow. Find out
your green speed. Green speed stimp 10, rule of 12. Stimp 9, rule of 11. Stimp 8, rule of 10.
5 to 15 yards is 1 part carry, 3 parts roll. 10 minus 3 is 7. Now remember that break. You hit a
perfect second one. There we go. Look at this money. Now that's going to roll past a little bit because
well maybe not. Just a little bit beyond his mark. But do you see the margin for error?
One of the ones he lands here, it's next to the cup. The other one he has a different strike,
it lands here. Your body will auto-correct. Your strike will auto-correct. I promise. So this is
the beginning of learning how to use carry versus roll out. The adjustments we use so far is for
the green speed. The second adjustment I want to let you know about is uphill downhill. Same thing.
Judge the slope. How far uphill and how far downhill are you and change that rule of 12
to rule of 10, rule of 11, rule of 9 even. So this is a pretty flat chip. So rule of 10 is perfect
because of the green speed. If it were uphill, we're on rule of 10 remember because of the green
speed. So it's rule of 10 because the speed is about 8. Now we're uphill. We can go rule of 9.
Instead of going 10 minus 3 is 7, we'd go 9 minus 3 is 6. So we'd actually hit a 6 iron on an uphill
chip of the same distance. It gets a bit complicated because no one's talking about this part. You can
learn the rule of 12 as much as you want but if your green speed is not the same as the instructor
and you're hitting uphill and downhill chips, it's not going to be the same. You have to factor these
things in. So learn the first part on a flat chip. See what your green speeds are like. Change your
rule of 12, 11 or 10. Then when you're uphill and downhill, change that. Uphill chip, rule of 9,
rule of 8. Downhill, rule of 11, rule of 12, rule of 13 if it's severe downslope. That way you're
going to be able to make better chips, better decisions on which club to hit. He likes to hit a sand wedge
around the green a lot of the time but what I'm seeing here is with this little formula, this man
is a freaking machine. For me, for everybody, lower loft running sooner is going to work the majority
of the time. If it doesn't, no problem. Do it your way. Get started with this. Maybe it changes your game.
Wakanda forever. What do you think though, honestly? Lower loft, so the lob wedge is going to be
more inconsistent over the long run. I think I'm good with it just because it's the main
club that I've practiced. But I think a running club, it's also the reason why the older you get
generally, the more hole-in-ones you get, because the ball runs. As opposed to a big lofty bite ball,
your surface area that you're covering on the green is a lot less. So with my pitch, with my 9,
if I can get it going and I can generally read the greens all right, it's going to be better.
I agree with that. I think so. I mean, just to watch a ball roll and actually have a chance of
going in instead of knowing it's going to be short, in your mind, it can make a very big difference
because you actually feel like you have a chance of making stuff. When you're hitting stuff that's
landing soft and poofy to the right, because you're a bit worried about the spin or how the
ball's going to react, it does affect you mentally. To watch a ball roll up and go,
wow, it's got a chance or just missed the cup, it gives you a little boost of confidence. Because
I like to see chips go past. Too many of us leave the chip short to allow a two or three foot putt.
Go two or three foot past the cup. At least you'll have a chance of going in the hole.
But for that, you need to get the ball rolling. And after some experience doing this,
you're going to pick the right club. You're going to pick the right spot. You're going to
make more chips, more up and downs, save 10 shots a run. What a life.
