Total War Rome II Roman Tech Tree

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2 Video Views·Jun 27, 2026
The Roman Tech Tree is vast and comprehensive. Check out the new details provided to us by Creative Assembly: http://wiki.totalwar.com/w/Panorama
So excited for Rome 2!
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Video Summary
AI GeneratedThis video provides a detailed overview of the Roman tech tree in a Total War game, explaining the distinction between military and civil research. The speaker emphasizes the strategic necessity of balancing these trees to unlock advanced units, manage city growth, and maintain population stability as the empire expands.
Hey, what's up guys, it's Oakley. I'm a you know, just a little bit late on this this came out earlier today
But now of course, I'm back home so I can cover this
This is gonna be going through the Roman tech tree something
I want to point out is there's gonna be two main broad categories. That is
Basically the same for everyone you will be able to research military tech trees and civil tech trees
But what does change is the individual thing you research things you research inside of all these so each fraction will have its own
Particular tech trees. So let's go through and take a look quickly at the Roman one
So in order to unlock the military side of things everyone has to go or at least all
Roman players have to go through the auxiliary camp
It's a basic building that of course as it says here plus ammunition to all range units
And then of course lets you recruit more units
Then once you've done that you've unlocked the military tech trees and there's three of them that you could go through
And get to various stages of
the stages of proficiency first is going to be siege
Then tactics then management
So let's walk through the siege ones at the bottom siege has bonuses to the attacker and the defender
so I think what's really cool about this is the fact that you kind of have to unlock the battering rams the siege towers and
Sort of catapults towards the end of it and you can have bonuses as the defender that allows you to hold out longer have more
Ammunition and stuff like that increases your surrender time all this stuff. I think is very very cool
It was something that I thought was kind of a miss in previous Total War games where you had for example Rome one
Anyone essentially could go on and I believe build siege towers. No matter how small the army no matter how
Unadvanced or early in the game. It was you could basically
Rank up your general. I think it was a hero with the mechanics were but I remember there being armies
Basically anyone could have siege towers and that kind of made it seem not so
Imposing to attack a city when you know, even the smallest army and the less cultured
Civilization can develop these siege towers and take a city
You could also have a sappers that seems like it's not gonna be so much the case here
You really have to have a culture that's devoted itself to war to sieging that will be able to take cities
Otherwise, you'll have to make do with taking it by storm or having some sort of treachery with your agents like spies
So that's very cool
It makes sieges that much more
Important and it goes hand-in-hand with the fact that CA has made it so that there are less actual cities with walls
they're decreasing the amount of
Walled city battles and this goes to show that in order to crack those really hard nutshells. You're gonna have to definitely
Invest in that so I think that's very cool both as the attacker and defender. I'm glad to see that happen
I it'll make sieges that much more interesting and that much more imposing when you actually get an enemy that faces you with siege towers
You know, they're definitely gonna have all the different perks that come with that
In addition to that, you know, let's go and move on to military tactics
So this is gonna be another one starts off with physical conditioning, which is just plus morale. I just got bonuses. So
Plus this attribute plus that attribute blah blah
It'll do that both for land and sea for defense for attack for charge bonuses
Ramming damage and battle speeds for ships and it'll go on and on
but also what this does is it allows you not only to get these additional buffs for your troops, but it also allows you to
Build specific buildings. So, you know go all the way to strategic maneuvers at the end and you get the veterinary
Basilica XR Sitoria and all this stuff this basilica equestrius
So all of this stuff that I think now the tech trees don't themselves
Or some of them do but they don't all allow you to build specific units
What they do is they allow you to build specific structures and then those structures in term in turn
I'm guessing will allow you to unlock special units. So that's kind of how it works
So the most advanced cavalry tactics at the very end here that has its own particular building
I'm guessing will essentially allow you to
Recruit some of the better Roman cavalry units, maybe even come with upgrades or special armor and equipment
So that's why you want to go ahead and pursue all of these because you won't be able to unlock the buildings
Otherwise and also in terms of buildings, I want to mention that remember cities
You can't build every single structure space is limited in your city
So you have to sort of devote your city to be what kind of thing do you want it to be?
Do you want it to be economic agricultural military?
You have to pick and choose and along with that it
Becomes more dynamic when you have these tech trees on top of that where you can't really pursue everything at the same time
And you have to be more strategic. So let's see looking up at the top one, which is gonna be management
This is mostly dealing with reducing the upkeep of all your units. It also allows you to unlock the champion
Decreases mercenary costs and all the stuff so it makes it easier to
Have a large military force keep them in the field for longer and have a lot of stuff
And of course towards the end you see professional soldiery at the end you get Legion barracks
so I'm guessing towards the end even the the
Remuneration
Reforms right there. I'm not sure if that's the Marian reforms
But I'm guessing towards the end you can start producing the later, you know
Legions and with that you would get the
Lorica segment the segmented armor all the more late tech stuff here and also keep in mind that different
Factions will have their own tech trees
So they have said that the barbarians even though Rome in real life was able to kind of cut them off before they fully developed
In game, you will actually be able to have that late-game tech as a barbarian or as another faction
Let's go ahead and look at the Roman civil side of things
So first unlock is gonna be the cattle pens plus income for your agriculture
Then you have three choices, which are gonna be construction philosophy and economy construction
Basically as it implies is all about building things. It decreases the costs of doing so it
It basically decreases the the time it takes to do it
It also increases your population growth and it unlocks a lot of different structures, which will have their own benefits to them
So for example later on in the the course of going along this civic construction routes
You can see that you get sewers public baths and all that stuff also the circus
So that was very important in previous Total War games when your city started to get, you know in the late game very open overpopulated
There would be you know plagues running through population and happiness due to squalor
So this is something you're gonna want particularly going into the late game is have very developed cities where you can take care of your
population in terms of
Squalor and stuff like that and keeping them entertained. This is gonna be very large
Maybe not so important in the the early game, but definitely in the late game
This is what you're gonna want to focus yourself on especially when you have your military
War machine moving along and you have your veteran legions. You're definitely gonna want to invest more so in your own cities
Another way you can actually improve your population is through philosophy. This will mostly be in terms of
population happiness culture
Tax income taking away from correct corruption and also it unlocks some some
Buildings towards the end not too many not as many as a construction one
but also it unlocks dignitary has a bunch of stuff here that you're gonna want to look into in order to
Additionally improve your population and as with the construction. This is definitely something you want to look into in terms of
Keeping control of your population in the late game and making sure everyone is happy
And that's definitely what you want to manage in the late game because there is the possibility of running into a civil war
Then the last one is gonna be economy
Of course, this is what you want to do in the early game is invest in your economy
You have more benefits from the slave trade more agricultural bonuses
you have a slaughterhouses one shop cattle ranches all sorts of stuff to boost your income and also have
Dif you know decrease building costs and stuff like that
And of course towards the very end, of course, you always unlock more late-game stops
especially the latifundium the large-scale plantations that will be
Essential for running your population and when you have large cities and they need to be fed
That's definitely what you're gonna need
So I would focus a bit more on the military early on which is what kind of any basic society and early society would do
Is be more martial and then later on as you develop your cities and you're kind of core
The center of your empire doesn't have much war going on
I would start investing in these tech trees and try to improve your core cities
And that goes, you know, not only for the Romans here
But other civilizations which will have their own tech trees and we'll have a civil side, you know
Don't forgo the civil side, especially in the late game. But anyways, that'll be it for this video. There's more stuff
I want to cover more news that's come out. So, uh, yeah, I'll see you guys in the next video. We're almost there
