Top 10 Tips for Interior Design Modeling in SketchUp

Decor Design 3D
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Video Summary
AI GeneratedThis video offers ten essential SketchUp tips for interior designers to enhance modeling efficiency and presentation quality. It covers critical workflows including geometry management, performance optimization, camera control, and the strategic use of the 3D Warehouse and Outliner to maintain an organized professional project.
What's up guys? Justin here with TheSketchupEssentials.com back with another Sketchup Tips video for you.
So in this video, I'm going to go through 10 tips that I think are very helpful
for interior designers that are modeling using Sketchup. So let's go ahead and just jump into it.
So before I get started, I just want to take a second and thank my supporters on Patreon.
You guys are what makes it possible for me to expand what I'm doing to afford new extensions
and plugins and do new things with the channel. So thank you very much for that.
Thank you to my new supporter, Heisenstein. I apologize if I got your name wrong. I appreciate
your support. And also to Jim Pell for upgrading the amount of support that you're giving me every
month. I really do appreciate that. All right. So tip number one is use groups and components.
I know I say this in almost every single tip trick video that I make, but it's just so important.
This is like the biggest thing you can do to make your model easy to manage. So using groups
allows you to keep faces and everything else are merging with each other. And it also allows you
to keep everything organized in the outliner, which we'll talk about in just a minute.
So by grouping geometry, so all you would do is you would just create geometry,
select it, right click, make it a group, and now none of the faces are going to merge.
And it'll also show up in your outliner. So groups is important to keep geometry from merging.
Components is important because it allows you to make changes in the future. Like let's say,
for example, I've got these three chairs in here and these are all copies of the same component.
Well, now if I decide to make a copy or make a change to one of these chairs,
like if I give these a back, you can see how all three of those options will change. So that can
keep you from having to go back and remodel the same thing three or four different times. So use
groups and components in your model. Start grouping everything as soon as you start modeling to make
it easier for you in the future. And model credit for this, this is the Contemporary European Red
Kitchen with Bar by arca3d.ch. So these are models that I've downloaded from the 3D Warehouse.
So tip number two, put geometry heavy furniture objects on their own layer and turn them off when
you don't need them. So credit for this model is this is the Adamstown J3 Apartment by Tommy Jean.
So a lot of the time when you download a bunch of furniture and other things from a 3D Warehouse,
they contain a whole lot of extra faces. They can be pretty big models. And so what you can do in
order to keep your model from slowing down is you can put those all on a layer and turn it off when
you're not using it. So like for example, I could come into this model and I could take all of my
furniture. So my sinks, my washer dryer, my beds, all of that different stuff. And if you wanted to,
you could put all of that in a group. But either way, you could take those and you could put those
on a layer and call it furniture. So what I'm going to do is I'm going to group these and we'll
talk about the outliner in a minute, but we'll call this furniture. And then what we'll do is
we'll take that group that has all the furniture in it and I'll create a layer and we'll call it
furniture. And then we'll just select the group, put it on the furniture layer, and then you can
turn it all on and off with a single click. So when you turn your furniture on and off, what that'll
do is that'll mean SketchUp won't have to come in here and render all of those objects, meaning
your model will run a lot faster. So that way you can come in here and you can kind of get your views
and everything else set up, and then you can turn your furniture back on. So SketchUp's not trying
to render all of that stuff while you're moving around. So that can really speed your model up.
So tip three, adjust your camera field of view to see more. So a lot of the time when you start
getting into interiors, what'll happen is you'll get into a certain view and you won't be able to
see very much because the camera's field of view isn't very wide. And so what you can do is you can
use the zoom tool to adjust your field of view by holding the shift key and clicking and dragging.
And you can see how when I click and drag, I can see more of my object. So you can adjust your
field of view in order to see more stuff and get better shots of your interiors. And one thing to
note with that, you don't want to adjust your field of view too wide because you start getting
distortion. So choose wisely what you're doing with that field of view, but you can use this
to get better interior shots in order to be able to see more. And that'll also save with your scene.
So when you add a scene, your field of view gets saved with it. So tip number four, use furnishings
from the 3D Warehouse. So obviously SketchUp is a great program where you could come in and you
could model everything if you wanted to. You could model all of your furniture and everything else,
but what you can do instead is you can save a lot of time by just going to the 3D Warehouse,
clicking Get Models, and then searching for what you're looking for.
So a lot of the time, different manufacturers will have different furniture available, that sort of
thing. But by searching for what you're looking for, you can bring in all of this furniture just
by clicking on it. So let's say I wanted to bring in this sofa. I would just click Download.
I would click Yes to bring this directly into my model, and then I would click to place this object.
So you can use this to quickly and easily furnish a building without having to come through and
model all of this different stuff. Now, quick note for that, be aware of the size of the model that
you're bringing in, because a lot of these models have a whole lot of polygons in them, and they can
really slow down your model. So be aware when you're downloading things in your model of how
big the model is, and that'll show up over here. So you can see how many polygons is in here,
and also your file size. So you can see how these two sofas just by themselves are about 5.3 MB.
So just be aware that you can be slowing your model down, and that's partially why the tip
I talked about before of putting things on layers is so important. So I could just throw this
on the furniture layer, and I can turn that off, so I can work and navigate
without having that slowing down my model. All right, so tip five is one of my favorites. Tip
five, you can use the outliner in your tray in order to organize your model. Like for example,
I had at least two models in here. I had the European red kitchen model, and I've also got
this other model in here. And you can see how I can easily get in here, and I can hide one or the
other. And I can also use this to kind of organize where things are. Like you can see this couch
that I brought in didn't get hidden because it's not in that group. Well, I can just rename that,
and then I can drag it inside the apartment group, and now it's hidden. But then when I
unhide my model, it's no longer hidden. So you can use this to manage everything from your furniture
to different walls with different colors, which we'll talk about in a little bit. So if you use
this in order to keep your model organized, then you can save yourself a lot of time in the future.
So, and it's best when you're modeling to try to keep everything organized as you go. So don't
come back later and try to group everything and put it all together. Just do it as you go. That
way you don't have to come back and try to fight with all your geometry and that sort of thing
to get it where you need it to be. So, and you can also set these objects on their own
layers as well. So like I gave this furniture object a layer of furniture. So you don't just
have to do individual objects and faces. You can also put groups on different layers using the
outliner. And you don't have to use the outliner to do that, but this is easily the easiest way to
come in here and work with this stuff. So tip six is downloading materials from the 3D warehouse.
So a great function that got added in SketchUp 2017 is the ability to easily download materials
from the 3D warehouse. So in the past, in order to get a material out of a 3D warehouse model,
what you'd have to do is you would have to basically download the model into your model
and then kind of pull the material that way. Well now what you can do is you can
just search for something. Like let's say I look for wood flooring and you can find a bunch of
these different wood floors and that sort of thing. And instead of having to bring in this
little template, all you need to do is you just need to click on materials and you can just go to
download and you can bring that into your model. And you do need to be careful with this because
you can see how this is definitely not a seamless texture. So like you can see how this is not
tiling very well. Whoever made this didn't set it up so that it would tile quite right. So you do
need to be careful that you're actually bringing things in that tile properly so that things look
realistic. And usually what you can do is you can look for seamless and then your material type.
And even some of the ones that say that they're seamless aren't always seamless.
But in this case, this one looks like it is. It looks like it came in here really good.
And so you can see how I was easily able to pull this material in here.
And you may have to resize them a little bit. So you might have to come into the materials section
and edit those so that they look a little bit better. But you can see how easy it is to bring
in those materials just by using this new function. Alright, so tip number seven is using styles for
your presentation. So a lot of the time you're going to want to present, especially if you're
working as an interior designer, you're going to want to present your model in a way that you
can kind of explain what you're doing, what things are going to look like. A lot of people use
photorealistic rendering software in order to do this. And that's definitely a great way to do that.
That takes a lot of customizing and working with the lighting and that sort of thing. Well,
sometimes what you can do is you can use SketchUp styles in order to create kind of a
presentation view that conveys this without you actually having to go in and create a high level
rendering. So what you can do is you can go to the styles section of your tray and pick different
styles in order to kind of convey how things look and that sort of thing. So you can adjust
the way that your lines look. You can adjust your background. You can adjust all this different
stuff. You can adjust your profiles, your lines, your edges, all these different things
in order to kind of convey something without having to do it in kind of a photorealistic way.
You can also export this view to something like Photoshop to do more work with it,
that sort of thing. But you can definitely use these styles to create a presentation
without having to export this to a 3D rendering, without having to export this to a rendering
software. So tip number eight, purge unused. So when you're working with interiors, you're going
to bring a lot of things in from the 3D warehouse. And a lot of the time they bring a lot of unused
junk along with them. So like leftover textures, those can really fill up your model pretty quick.
Or a lot of unused layers or groups, a lot of stuff that had geometry in it originally that
no longer does. And so what you can do is you can go up to window, model info,
statistics. And what you can do is you can click purge unused to get rid of a bunch of
that extra stuff. So if you have like textures that you're no longer using, that sort of thing,
if you click purge unused, then all that stuff will get removed from your model. So nothing that
gets deleted out of this model is anything that you're using anyway. So it's literally you just
getting rid of a bunch of stuff that's slowing down your model for no reason. So and you're
going to want to make sure you have this box for show nested components checked. You know,
so you can actually see all of this, all the faces and everything else that's actually inside groups
and components, but you're just going to click this purge unused. And it'll delete out a lot of
this stuff like some component definitions got deleted, I think some materials got deleted.
But when you have a whole lot of stuff in the 3d warehouse, you're going to want to make sure that
you do this. Otherwise, your models can get really slow, really cumbersome, really fast.
Alright, so tip nine is grouping objects by their color or by their material. So a lot of the time
what you're going to want to do when you're working with an interior model is you're going
to want to be able to change colors and look at a bunch of different options really quickly.
Well, the way that you can do this is, or one way that you can do this is a lot of the time you know
that there's going to be different walls that are going to be a certain color. Like for example,
I might want this wall to be kind of an accent color, but I might know that this wall, this wall
and this wall are going to be a different color. And so what I could do is I could take these walls
and I could double click on them to select them. I could put them all in a group and I could name
this main walls. And then I could group this object and I could call it accent wall. So what
you can do is you can come inside this group of your main walls. You can just double click on that
and then you can just select all your walls by doing a control A and you can color those up
really easily. So then I could double click on my accent wall and I could give that a different
color. And I realized for all the interior designers out there, I'm not necessarily a color
guy, but I mean, this is a principle that you can use in order to group everything so that you can
color things up really easily. And you can see how this wall here didn't get added to that group.
So all I'm going to do is I'm going to right click and I'm going to group that. You can see
that added a group and I'm just going to drag it inside accent wall and then I'm going to explode
it. So now all of that geometry is inside accent wall and I could color it up really quickly and
easily. So if you manage everything using groups and components or if you manage everything in
your outliner properly, then it makes it really easy for you to come in and make changes. So,
so much of working in SketchUp is just kind of planning ahead so that you can make quick
changes. And again, I apologize for my color selections. So then the last tip I want to
talk about is using scenes to save your views. So a lot of the time what's going to happen is
you're going to have a whole bunch of different views that you want to be able to see and you
want to be able to save them and go back to them really quickly, really easily. So in this case,
I'm going to go back to my apartment and I'm probably going to want a series of different
views. I'm probably going to want one in this living room where I'm kind of looking at this
bookcase. I'm probably going to want another one up here. That's kind of my working view.
So a view that I'm using in order to, in order to actually work on this model. So what I can do is
I can go to view animation and I can click add scene. And as soon as I add a scene, it's going
to save my current view to that scene. So in this case, no matter where I navigate, if I want to go
back to my working view, I can click on that scene and you can adjust the names of these by
going to the scene section of your tray. And like, let's say I have a second, let's say I have a
second view where I'm looking towards this bookcase and I'm going to adjust my eye height a little bit
and click and drag. So let's say I have a scene right here where I'm looking this way and I want
to save that as well. So what I'm going to do is I'm going to right click. I'm going to click add
scene. Well, now I have two scenes in here. I have scene one and scene two, and you can see how they
show up in my scene manager. And so what I can call this one is I can call this one living room
standing, and then I can go to scene number one and I can call that working view.
So now I can adjust between the two of them really quickly. So let's say I wanted another
one in my living room where I was looking the other direction. So let's say I was looking into
this kind of weird little kitchen. I would just click and drag this way. I'm going to set my eye
height and I'm setting my eye height by just typing in a height and hitting enter by the way.
And then I'm just going to right click and I'm going to add a scene. So I can take that scene
and I could call that living room standing towards kitchen or whatever you want to name that. You may
not want to name them something quite that long if you have a bunch of these. But you can see how now
I'm able to save these. And like for example, if I was to adjust my field of view so that it was a
little bit tighter by holding the shift key and clicking and dragging with the zoom tool like we
talked about before, I could just right click and I could update this view. And so now it updates
that view with my new field of view. So you can see how that's the same. So you can save field
of views, you can save styles, you can save a whole bunch of different stuff by working with these.
Leave a comment below and let me know what you thought. Did I leave anything off the list that
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