00:00:00 MLB The Show 26 Tips & Tricks 00:00:11 Baserunning Tips MLB The Show 26 00:00:31 Defensive Shift Tips MLB The Show 26 00:00:49 Pitch Tunneling Tips MLB The Show 26 00:01:12 How to Locate Pitches & Work the Strike Zone MLB The Show 26 00:01:29 How to Throw More Strikes MLB The Show 26 00:01:52 How to Read Opponents & Taking Notes MLB The Show 26 00:02:01 How to Be Aggressive Hitting MLB The Show 26 00:02:21 How to Hold Runners MLB The Show 26 00:02:48 How to Turn Double Plays MLB The Show 26 00:02:59 How to Avoid Double Plays MLB The Show 26 00:03:12 How to Throw Front Door Sinker MLB The Show 26 00:03:30 Ambush Hitting Tips MLB The Show 26 00:03:54 Fielding Ratings Explained MLB The Show 26 00:04:26 Pinpoint Pitching Tips MLB The Show 26 00:04:50 Pitch Mix Strategy MLB The Show 26 00:05:08 Pitch Arsenal Order MLB The Show 26 00:05:25 Make Opponents Prove It Strategy MLB The Show 26 00:05:42 Different Swing Types Explained MLB The Show 26 00:06:24 Most Important Player Ratings MLB The Show 26 00:06:47 Player Quirks MLB The Show 26 00:07:01 PCI Anchor Settings MLB The Show 26 00:07:17 How to Cancel Throw MLB The Show 26 00:07:26 When to Change Pitcher MLB The Show 26 00:07:38 Strategize For Upcoming Hitters MLB The Show 26 00:07:56 Outro
What's good sports gamers? Today I'm going to be going over the tips and tricks that you need to know in MOB The Show 26.
I'm Chris from Sports Gamers Online and alright, let's get it.
When fielding the ball, always be aware of the base runners, even when you're throwing to another base.
Because some guys will take advantage of you not paying attention and try to grab an extra bat.
Especially with the need for you to have a blue meter throw to get out bang bang plays
because of the slow animations the players would do otherwise.
In your user settings, go over to your general settings and down to auto defensive shift and turn this off.
This does more harm than good for you, giving up hits because of an over shift you weren't even aware of.
You just end up allowing blue pits down the line because no one is there.
Learning how to tunnel your pitches is extremely important to getting consistent outs in MOB The Show.
To tunnel, for example, when you select each pitch, despite the end points all being radically different,
the pitcher is aiming towards the middle of the plate.
So if you throw each pitch to the hitter, it will for a brief moment look like pitches are coming down the middle.
And they all work off of that thought.
Also, don't be afraid to work inside the strike zone.
It's funny you try to nibble the corners, but a lot of hitters are used to slamming their PCI in different directions.
Thus making it actually easier to get to those spots than inside the strike zone, which will require a little bit more finesse.
One of the easiest ways to become a better hitter is to force the pitcher to throw you a strike.
Pitchers fall into habits, especially if they work quickly and successfully.
Notice that they always throw a slider down and away on the first pitch.
Or always go to a curveball on two strike counts.
Once you stop chasing their bait, they're forced to come into the strike zone, even when they don't want to.
Because the count can be your friend or your enemy.
Another way to boost your pitching against an opponent is see what they like to throw you.
Because players usually throw what they themselves can't pitch.
When you have a runner going home that looks like it's going to be a bang-bang play, and you know your opponent's attention is 100% on that,
don't put all your focus on that runner.
Make sure the guy who hit the ball, or if you have any other runners on base, are ready to take an extra bag here as well.
If it looks like they're going to ignore their cutoff.
While on the mound and they have somebody on first, to hold runners better, you can pitch out by selecting LB or L1 and then selecting your pitch.
Or throw from the stretch by holding the left trigger by selecting and throwing your pitch.
Pitch outs have a way higher chance of throwing out a runner by throwing from the stretch.
Which obviously still gives you a chance of getting a strike on the current batter.
But sacrifices accuracy on the pitch to do so.
If the batter swings really early or really late and makes poor contact, don't be scared.
Throw the same pitch again until you notice their swing starts to get better.
Then it's time to adjust.
With the runner on first, adjust to avoid a double play by starting your PCI in the lower part of the zone.
Or only look for pitches in the middle or high part of the zone to get it out of the entry.
If your pitcher has a sinker in his arsenal, please don't forget about the effectiveness of a sinker pate in the bottom corner of the zone.
Appearing like a ball before it comes back inside for a strikeout, a lot of the times you can get your opponent to not even swing it.
While at the plate, if the pitcher is consistently hammering one spot in the zone, move the right stick to the left or right to guess the pitch location.
If the pitch lands where you guessed, your PCI will get bigger.
If you guessed wrong, your PCI gets smaller.
If you've already selected a side and the pitch hasn't been thrown yet, you can change your mind and click in the left stick to cancel your guess.
Your player's fielding rating is extremely important. You can't sleep on it.
It determines how fast your player will react to balls going a different direction.
How high or low these ratings are can allow your outfielder to turn outs into doubles and infielders to prevent hits, period, by reacting quick enough.
Now if your player is a fast guy like a Byron Buxton, those type of guys,
it can overcome low directional reaction ratings in the outfield because you have more time.
For infielders, this is much more important.
If you're using pinpoint pitching and are struggling a bit, first double check the required speed for each pitch.
For runners on base, the game often requires you to throw faster because they're throwing from the stretch.
So be ready for that.
And time your final flickdown right as the pitcher is about to release the ball.
Watch the pitching motion out of the corner of your eye while you're trying to nail the motion so you can time it up.
At the plate, pressing RT or R2 as a batter also reveals the pitcher's pitch mix.
As soon as the reliever enters the game, for example, check your arsenal.
If he only has a fastball, slider, and a curve, you can often say fastball because it's usually the only strike they'll throw.
When using a pitcher, take note of the order of their pitches from top to bottom.
They are ordered by how often that pitcher uses each pitch.
So that R1 RB cutter they have at the very bottom that they barely use, you should tread lightly in using so often as well.
This is purely psychological, but trying to ignore how well they are hitting with their batters when they come to the plate.
Seeing someone hit 675 with a Mike Leverthal Legend card will automatically have you pitching different before you even see for yourself.
Let them prove it. Don't let the stats psych you out.
MLB to Show 26 gives you three swing options if you're using zone hitting.
Contact swing, which is circle or B, expands your PCI but sacrifices power.
This is great for two strike counts or moving runners with contact.
Loop singles happen way more often here instead of 110 mph shots in the gap.
A normal swing, which is X or A, is the balance option that gives you the best of both worlds.
You want to use this the most.
And the power swing, which is X or square, limits contact but massively increases your power.
It acts as V-loads.
Use it when you really want to drive the ball and you know they're about to throw you a strike, and preferably a fastball.
When building your lineup, pay attention to the batter's clutch rating.
It replaces their contact rating and alters their PCI size with runners on 2nd and or 3rd.
And the vision rating is also underrated.
It helps you foul off more pitches on the edges of the PCI without using the contact swing.
Many big power guys have low vision to make up for their huge power.
Always look at the quirks tab on the player's card.
Many give real in-game boosts like better fastball hitting, better hitting on pitches out of the zone,
or just a bigger PCI on the first pitch to help give your player another advantage.
In your control settings, make sure your PCI anchor system is turned on.
This lets you lock your PCI into a specific spot in the strike zone instead of starting in the middle every at-bat.
Or moving your left stick where you want it and then clicking in the left stick to lock it.
If you start a throw and it lands in the red zone, press L1 or LB to immediately cancel that throw and try again.
When your pitcher gets tired, the effectiveness of their pitches gets worse and breaking balls become flatter.
That means less movement and easier to hit.
And it may be time to consider a pitching change.
While pitching hitting up on the d-pad and then moving over to your bullpen, you can now see your opponent's next three batters.
This tells you their handedness so you can decide whether to leave your starter in for one more batter
or it's time to bring in a lefty or a righty reliever.
Alright sports gamers, I hope these tips help you out in MLB The Show 26.
And if you like the content we provide, make sure to subscribe to Sports Gamers Online for more MLB The Show 26 content.
And once you're with us, hit that bell icon at the bottom so you don't miss anything.
I'm Chris. Thank you all for watching and be good y'all.