Modeling Interiors in SketchUp - Laundry Room Part 3 - Materials and Background

Decor Design 3D
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What's up guys?
Justin here with TheSketchupEssentials.com back with another SketchUp quick tutorial
for you.
So in this video we're going to continue working on the laundry room model that we worked on
last week.
So last week we had gotten up through adding all of our cabinets and our crown molding
and our appliances.
Now we're going to go in and we're going to add textures and try to adjust the way our
model looks.
So let's go ahead and just jump into it.
And before I start I do want to say thank you again to my supporters on Patreon.
I do want to announce that I have a couple new reward levels on there.
The first one is if you support me on Patreon at all you get to vote on my extension of
the week.
So that's new.
Even if you only pledge a dollar a month you get to vote on the extension of the week.
And then if you pledge three dollars a month then you can download all of the models that
I've been working on.
So I'm uploading all of the models that I work on in my tutorials into a folder so you
can bring down every week.
So make sure you go check that out.
Thanks again to my supporters.
And to the link to that's in the notes below.
So let's go ahead and just jump into this.
All right.
So the first thing I want to do is I want to start by adding kind of a paint color in
here.
And so what we're going to do is we're just we're going to use the materials section of
our tray in order to start adding materials to our model.
And so what we're going to do is we're just going to go down to the materials section
and we're just going to select a color.
And so to select a color you're just going to go to materials select you can click the
drop down and you can either go to the colors or the colors named.
In this case I'm just going to go to the colors.
And if you remember we're working off of an image that I got off of Pinterest.
And so I'm I'm honestly not 100 percent sure if this is kind of a like a grayish color
or if it's kind of a light green color.
I'm having a little bit of trouble telling just by looking at this image.
If you sample it it comes in as kind of a brownish grayish color but I think it's supposed
to have a little bit more of a green to it.
So we're just going to add a color and then we can adjust it later.
And so what we're going to do is we're just going to so we're going to select a color
in our model.
So in this case I'm probably going to select this kind of we'll go with this kind of light
turquoise color.
It's this color H01.
So what I'm going to do is I'm just going to come in here and I'm going to start adding
colors to my model.
And you can see how this is applying this pretty well because of the way I have everything
grouped.
So I'm just going to select this color and I'm just going to apply it to all my objects
that are supposed to be this color.
And so the nice thing about doing this this way is you can see how I clicked inside this
group in order to add this in here.
So in this case what I'm doing is I'm holding the shift key and double clicking on these
interior panes to deselect them.
And then I'm applying this color to everything else.
So because I didn't have my pane of glass in here as a separate group so I'm just triple
clicking to select all of this geometry then I'm shift clicking and I'm clicking on this
piece right here in order to apply that.
And so you can see how I've kind of started applying this color to my model.
We're going to do these walls in a second.
They're a little bit different because they have kind of like some wood boards on them
and there's a couple different ways that you could handle that.
But the first thing I wanted to talk about is since I'm applying my colors in this way
since all of these have the same color.
Now if I come in and edit that then all my colors will change at once if I adjust it
using my color wheel.
So I can kind of move that around to adjust the way that my colors look.
So I've kind of dragged this over so this is an even lighter like teal turquoise color.
And so now what I've done is I've applied this material to all of these objects that
are going to be painted this color.
Well now I'm going to come in and I'm going to add the kind of bead board texture on the
walls.
There's a couple different ways you can do that.
You could come in here and you could actually model the boards on the walls if you really
wanted to.
I really don't want to.
You know for now I'm going to try to achieve this with a texture and see how that looks.
And so what I'm going to do is I'm going to click this drop down and I'm going to go find
a material, a siding material.
So in this case I'm going to click the drop down, I'm going to go to brick, cladding,
and siding.
And you can see how there's a few different things in here.
There's a bead board texture, there's a siding texture, there's also a modern siding texture
in here.
So in this case I'm going to select the bead board and we're going to apply it to this
wall.
And you can see how this is coming in here at a certain color and that's okay, we'll
fix that in a second.
But you can see how when I select that, that's coming in here and it's applying that texture
to the wall.
And so we're going to have to come in and adjust this a little bit because you can see
how the pieces are smaller than what's actually in my image.
So you can see how in my image this is a lot wider bead board.
And so what we're going to do is we're going to use the position texture tool in order
to work on this.
And so what we're going to do is we're going to click on texture.
So we're going to right click on our texture, we're going to go to texture and position.
And you can see how when you do that these little push pins kind of show up.
And so what you can do with these push pins is you can click and drag them to adjust the
size of your bead board in your model.
So and you need to be careful because you can see how I accidentally dragged this down,
well now my bead board texture isn't straight up and down anymore.
So I'm going to click this back up so it kind of locks on the straight up and down.
And then you can see how I can click and move this to the position that I want.
So I'm just going to click and drag this and you can see how that's got a certain size
in here now that I like a little bit better.
Now you can right click and you can click done.
And when you click done what you've got now is you've got this bead board texture in here
that's a lot closer to the size that you want.
But the issue is our color still isn't right.
Well the way we're going to fix that is we're going to go to the edit tab.
We're going to use the color pickers in order to select a different color for this bead
board material.
And you'll get varied results on this technique depending on a few different things, depending
on the actual texture image and that sort of thing.
But we're going to go ahead and try this.
So what we're going to do is we're going to use this match color of object in model.
So you're inside your material, you've clicked edit, then you want to go to match color of
object in model and then just click on one of the areas where you've applied that kind
of greenish or tealish color in here.
So you can see how now what that did is that applied that color to this bead board.
So now that that's applied that color this is coming in here as the right color for our
image.
And we can still come in here and we can adjust this even more.
Like if we wanted to make this even bigger so that these boards are even larger or whatever
we wanted to do we could definitely do that.
So you could also take this push pin and you could place it somewhere on your texture.
Like let's say you wanted to move this over so that it's flush with this wall you could
single click to move this little push pin and you could click right here and you could
drag this over so that this joint is level with this wall.
So and you can do that on both sides.
So like let's say for example over here I didn't quite want this to show up I just click
and drag it over just a little further.
You can just right click and you can click done.
So that's got kind of your general bead board texture in here.
Well now what we're going to do is we're going to apply that to this other wall because you
can see how this has the old bead board texture in here.
So all you're going to do to do that is you're going to go to select material and you're
going to click the eyedropper tool.
When you click the eyedropper tool what you're doing is you're sampling a material.
So like for example if I was to click right here you can see how it selected this color
H01.
Well what I want to do is I want to sample this texture that I made that I customized.
So you're going to select that and then you're going to click on this face and you can see
how that applied that bead board texture to this wall over here.
And I realize this bead board doesn't look super good.
What you could do is you could actually go track down a bead board texture or like I
said you could also just kind of model that.
There's a few different things you can do there.
But for what we're doing right now we're going to go ahead and call that good.
So we've got our bead board texture on the walls.
Now we need to apply a texture to our countertops.
So in this case what we're going to do is we're going to go to the stone section.
And we'll go ahead and call these granite countertops.
So we're just going to come in here and you can see how there's marble, there's brown
granite, dark granite, all those different colors, there's some other stone as well.
I'm just going to click this granite light gray and I'm just going to apply it to these
faces.
So you can see how since those are here in groups it applies that to all these faces
just when I single click on it.
So now our sink is actually going to be a stainless sink.
So we're going to go to our steel or metal.
And there's an aluminum texture, there's another aluminum texture, there's a brush stainless.
We're going to try the brush stainless and see how that looks.
So I'm not a super huge fan of that but it may work for right now.
And you don't necessarily have to put these in here as based on their name.
So like for example if I decide that the anodized aluminum texture looks better than the brush
stainless then I can put that in here.
So you can see how when I bring this texture image into my model right here you're getting
a lot of kind of pixelation type stuff because of the way this is mapping this to the geometry.
So like if I come in here and I double click on this face or triple click on this face
you can see how this is what all the actual geometry of this face looks like.
You can see it's a whole bunch of different faces in here to create this kind of curving
shape.
Well what SketchUp is trying to do is it's trying to apply that to each one of these
tiles and it's not really working very well.
And so what we're going to try is we're going to try actually we're going to take that back
to our default material and what we're going to do is we're just going to draw a little
face on the ground right here and we're going to apply the material to it.
And then what I'm going to do is I'm going to sample it or actually I'm going to right
click on it.
I'm going to go to texture and I'm going to click projected and then I'm going to sample
that texture.
Then I'm going to come back up here and click on this face again and it's still not quite
working.
Probably what we're going to do is we're going to go in here and select the actual geometry.
I'm not sure why but that seems to map better.
But what we're going to do is we're going to use the eyedropper to sample this version
of the aluminum texture that we made that's projected and then we're going to click on
this face.
And then I'm going to get back out of this and what you're going to see is this is actually
going to come in here different.
So like you can see how now what this did is this came in here and this applied this
texture as if it was projected straight up and down.
So like if you were to draw a face up above this, if you were to draw a face up above
this and project this texture straight down onto this metal that's what that would look
like.
So you can see how this is a lot smoother.
It's still not perfect.
I don't want to get into like UV mapping or anything like that.
That's another thing that you can do in order to make your textures look better.
But I still feel like this material looks better because we projected it than it did
before.
So we've got our sink in here.
We can go ahead and erase this back out.
We may end up using that color again a little bit later.
Well now what we're going to do is we're going to come in here and we're going to apply materials
to our washing machine.
So I know we talked about this earlier about it looking a certain way.
So we're going to apply a little bit better gray color in this and we may actually have
to fix the geometry on this as well because there's actually a gap in our washing machine
for some reason.
So we'll work on that in a second.
So I'm just going to come in here and I'm going to...
First thing I want to note is you can see how if I apply this to this machine it's going
to apply to this one as well because they're copies of the same component.
So what I'm going to do is I'm just going to come in here and I'm just going to pick
a couple colors to color this up so it kind of matches our model.
So in this case we're looking for kind of a darker gray color that we can apply to this.
So it just kind of matches a little bit better and you can make this whatever you want it
to be.
So pick a color that's like the color of the washing machine that you would add to your
model.
So and you just need to make sure that you come in here and you pick up all the edges
and that you don't miss anything so this comes in here with the right colors.
And then these buttons might be more of like a stainless type material so I might come
in here with one of the metals.
So then we can just come in here and we can just apply a material to these faces.
So in this case maybe like an aluminum material to everything.
So in this case probably the fastest way to do this is to triple click on it.
That'll collect all of the connected geometry and then you can just apply this material
to that face.
So same thing around here we'll apply that aluminum material.
We use the color picker to match up with these other pieces.
So you can see how I'm just coming in here and I'm basically systematically adding materials
to this washer dryer and if we decide we don't like the way that looks you can come back
and you can adjust that.
But now those kind of match more the color scheme and what scheme what we're looking
for.
Well now we just need to come in here and we just need to apply a metal material to
all of our handles and I don't necessarily like that look but I want to point out that
what it did is it came in here and it applied that to all of these because they're all copies
of the same component.
So this is why it's important to use good component modeling when you do stuff like
this because when you do that then you don't have to go back and change a whole bunch of
things you just have to change a few things and it makes it easier to make changes to
adjust the way things look.
So you can see how all of those are just adjusting based on whatever new color I tried.
So maybe try those as a little bit darker.
So we can come in here and we can apply a flooring material.
So if I go in here and I look, we'll start with tile, it's a little darker than what
I want.
There's a whole bunch of different options in here.
So probably what I'll do is I'll actually take this slate and I'll just lighten it up
a little bit with the slider here and you can drag this around on your color wheel as
well to get this to kind of match.
So now I've got kind of my flooring material in here.
So now I've got all my materials applied with the exception of the glass in these windows.
So I'm just going to apply a glass, kind of a translucent glass material to each one of
these faces.
So now you can see I've got all the materials added to my model.
Well now there's a few different things that I can do.
I can stop right here.
We can create kind of some elevation and some plan views.
We can do a lot of different things with this.
So I could also, if I decided to, depending on what I wanted to use this for and what
I wanted this to look like, I could draw kind of a background out here and I could actually
apply like an exterior scene.
So these are some scene images that I've used in the past.
You know, and you can download a lot of different scene images.
But I'm basically going to take this exterior image that I downloaded and apply it to this
as kind of a backdrop.
And then now, I might have to extend my wall a little bit, but what I would do is I would
set my scene up so that the camera looks outside here and you can actually see an image in
the background.
So this makes this look a lot more realistic.
And I could do the same thing over here where I could position the texture.
So I could use the position texture tool and kind of drag this down, maybe shrink it a
view to the exterior.
And you can definitely come in here and kind of extend this wall out a little bit.
So you can see how when I erase that line, this automatically extended my texture.
And I could also use the push-pull tool to extend this piece of crown molding.
So basically, I'm just extending this and I'll probably extend my floor as well.
But I'm basically extending this so when I get here and I set my scene up, I'm picking
up this view in the back window.
And we'd probably add a ceiling or something like that to our scene as well.
Now you could take this, you could export it to a rendering software, you could create
some elevations, that sort of thing.
So leave a comment below, let me know what you thought.
Would you like me to take this any further?
Would you like me to kind of move on to something else?
I'd just love to know your opinion on these tutorials.
I am planning on doing something that goes a little bit more into layout, so creating
interior partitions and that sort of thing.
But I'd just love to hear what you think.
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Thanks guys!
