3ds max lighting tutorial | 3ds max tutorial | 3ds max texturing tutorial | Part 04

Decor Design 3D
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AI Generated·May contain errors
Video Summary
AI GeneratedThis tutorial demonstrates how to apply various textures and materials using the Corona renderer. The instructor guides viewers through creating specific surfaces—such as liquid glass, marble, and fabric—while explaining how to use the material library, bitmap textures, and UVW mapping to achieve a realistic architectural visualization.
So welcome back friends
I'm Neeraj
And today we are going to see
Texturing is a very interesting topic
So today we are going to learn that
And friends
Watch this video till the end
And like, share and subscribe
And share with your friends
So friends
We have to impress for material
And here
I'm going to make a liquid glass
And friends
Those who don't know
How corona material came
I'll show you
We have to go to rendering
We have to go to render setup
After that in preset
We have to select corona
So
For liquid glass
We have to take black color
Here we have to increase reflection
We have to increase glossiness
After that
We are seeing
Reflection
We don't need this
And we will assign this panel
So
For other material
We will take corona legacy material
In corona legacy material
In color
We have to select
In bitmap
We have to select
And in bitmap
We can put custom material
So
First I'll go to pinterest
Simrush wood texture
Friends
I already have wood texture
So I'm not going to do that
That just to show you
I'll download
Marble
Texture file
To assign
First we have to change properties
Reflection
We have to
Decrease
As per
Environment
Which we are going to see
On actual site
Reflection
And assign
After that curtains
We have corona
Red material
So we will use that material library
In fabric
After that
We have to select
Drag drop
Drag
And
Drop
And
Assign
Select
Assign to selection
After that
We have to make window
For window we have to
Corona physical material
We will use that
In that
We get some readymade preset
You have to try
This is very good
It does a lot of work
For us
Convert to edit poly
Select only glass
And
Assign this material
Assigned
After that
Select all
Deselect
See
After that
We will make another material
Gray color
Select
Corona legacy material
We have to do this every time
So that
The effect
Looks good
Gray color
Dark
A little
Glossiness
Adjust
See
I like this
Little
And
Assign
After that
We will take color for wall
Basically
I use white and ivory
And
In dark
Brown shades
If you want
You can give color as per your choice
I will give for every wall
From every side
Select
And
Give to wall
Assign
If you have given material
You can replace it
If you want to replace
Otherwise
You can give
As per your choice
We will give
Gray material
For this
It is aligned
For flooring
Select
Corona legacy material
After that
Select
Color box
And
Go to
Bitmap
Add texture
After that
See
Go to
Maps
Go to maps
Increase bump
Bump
Creates depth
In flooring
Create bump
So that
It gives realistic feel
If wood is used anywhere
Its grains
Should look good
For that
Change properties
Use bump map
Reflection
How to use
UVW map
I will show you
Here is gizmo
In gizmo
Select plane or box
For flooring
Select top
For texture
Scale out
Because of
UVW map
Perfect
Scale out
Box
Size
Box height
See
Our flooring is ready
Next part
Will be good
Don't forget to watch
Lighting
And adjust
Texture
Thanks for watching
