Thank you to everyone who has been supporting our channel! If you use the link below before you purchase anything on Amazon, we get a royalty for sending you there, thank you!
Our store is located at 139 Caldwell St., Rock Hill, SC 29730.
ladies and gentlemen this is joe's
classic video games back with another
cool pinball repair video for you this
evening we have been working on this
williams
lucky seven
pinball machine
i've never had this one before
we got a little while back and have been
working through it trying to get the
thing up and running and uh
we're up to the mpu board today
we've worked on the play field and got
it all looking pretty good nice and
beautiful
the previous owner had put mylar on a
bunch of it but they cleaned it up
really well before they put the modeler
down so it looks really good
so we're happy with the play field
and then on the last video that you may
have watched if you missed it go back
and watch it
a happy time was had by all
on the last video we worked on the power
supply got it all doing its thing um it
was already working
but we uh
it had a solenoid fuse had blown and we
went through and
replaced some capacitors and all of that
now we have a buddy
mr james who has sent us some boards of
his out of his williams flash and so
we've been fixing his williams
flashboards as we go along and so we had
all kinds of problems on his power
supply
but we got it all doing its thing
so we've fixed his power supply now
we're going to move on to the mpu now
our mpu is up and running as you can see
but i kind of want to test his
so
this isn't a flash though so i don't
know i haven't decided completely how
i'm going to do that you can test them
on the bench too
but
we'll look at the board and just decide
what we're going to do but the first
thing i'm going to do is i'm going to
remove that board our board
so we can get a closer look at it and
then we're going to uh work on the the
battery
setup i don't know how that is i don't
know if those batteries have started
leaking or not but someone has mounted a
remote battery holder so that the
batteries aren't on the board so that's
good but uh
so i'm going to pull that out and
we'll look at his board and our board
and just see what they need what needs
done to them and how we can maybe
test his in the wrong machine
but on these
on a williams they have two boards over
here that kind of work together so
there's the mpu and then this is the
driver board the driver board is
attached to the mpu with a 40 pin
connector there
and if your driver board isn't working
um
the mpu won't work
so it's
the driver board has to be hooked up and
running because the mpu talks to these
pia chips
here
pia chips peripheral interface adapter
chips
um
so yeah that's that maybe
i'll think a little bit about the best
way to test his but let me pull ours out
and we'll look at it and we'll see what
all he sent us as well all right so
here's our driver board
i put a tag on the back so we wouldn't
get it confused
and james sent us a couple of his as
well
i'm trying not to
bang these around too much
they're very prickly
so here's his
uh it at one point was fixed by
docent electronics
in
ohio
right
uh that's pretty good ones two of them
are already socketed the pia so if you
have a problem with those it's easy to
swap them out
that's usually the main problem is
you'll have a problem with one of those
or something
but this driver board looks pretty
serviceable i like that one
so he also sent us this one which is in
a bag
marked
bad so this one may be bad
um
these uh
pia chips i guess could be a problem
so
we'll work on that not today though
that's gonna be in our next video stay
tuned for our next video
okay so this is mine
don't need it right now
all right
here is
our
mpu
and like i said somebody put a remote
battery holder on it but it looks like
it has started to
eat
i don't know what i can't feel any
corrosion i have to take that all apart
and see what's going on there but it has
started to eat but it didn't eat on the
board so that's good
so this this
board is completely working
so what are we going to do with a
completely working board well we're
going to do a little preventative
maintenance stuff basically
we're trying to get it where the thing
is very reliable
um so we can sell it and not have to
worry about it breaking on somebody
so
one of the things i want to do is
resolder all of the
pins
on the connectors around the edge of the
board
fairly common stuff you do
right
a lot of people replace the power
connector i haven't usually seen that's
something that you absolutely have to do
but a lot of people choose to do that
um
i've never really seen the electrolytic
capacitor there be a problem but you can
swap out if you want um and then the
only other thing that we're probably
going to do
is we're going to clean some of these
chips
um just clean the legs on them
so you can see like for instance see how
black the legs are on that chip
and that one
they're just you know they get all
tarnished
we'll take those out and clean them off
a little bit
you can do it different ways we use a
little foul
sand them off
other people have told us that's a
horrible idea
i mean i've done it for years and years
and years like that without any trouble
but
if you think that's a horrible idea do
it the way you want to do it
but that's what we do
these things are fairly reliable
if the battery doesn't eat them up
um i don't know if i have the stuff to
make this one run without
a battery
let's see what are those
it's a 5101 so i would need the
the 5101 is the ram that handles the
settings
and the
high score
but they make little nv ram chip little
boards adapters you can put on that
um so that you don't need a battery but
i don't have any of those
the guy that i get him from he's all out
of them because there's a global
uh supply chain problem going on right
now
so he can't get the parts he needs to
make it but he'll have him back soon
enough i'm sure but until then we're
just gonna have to fix
this little setup
and have it continue to use batteries
for a little while longer the next time
they have it serviced i'm sure somebody
will swap in a
nvram and since this is in a socket
it's even a situation where
we could probably mail them one whoever
buys it if they have a problem down the
road
so that's that uh let's see what his
look like
here is board numero uno
so the way that they handled the battery
problem on this one
was they put a
battery on the sock on the
battery socket there
now i don't know it's a lithium okay
cool
all right
and i believe
hmm
i was thinking should that is that
supposed to be recharged i don't believe
it is i think they're good
all right uh this is a slightly
different board this is the
our lucky seven
is a system three one of the very first
solid states
this is probably
a system four it may even be a system
six
there's a way to tell just by looking at
the
the sockets but i don't remember
and i know you can replace these three
chips
with one chip here
and so they appear to have done that
these williams games ran
off of what they called flipper roms so
these two roms here
are the so-called flipper roms and they
had different colors so there was yellow
green blue flipper roms blah blah and
they were two chips
and that's most of the
information
that the software needs to run and then
the game specific stuff was in
either three proms or two proms or
whatever or you could put it in a larger
eprom in this socket
and to do that
you change some address lines
um
there are jumpers somewhere i can't
remember where they were though all of
this is well documented so you can go to
pinrepair.com it's on there pinwicky.com
it's on there
but there's there's little jumpers that
they put somewhere i think they would
have went here
depending on which roms you're using
right
so if we have an issue where this board
won't work we'll check that his his
power supply was completely screwed up
so there's no way the game would have
ever worked with power supply like that
there was no five coming out of it
so
this board may well work fine and his
problem was all in the power supply but
we'll do the same with it we'll resolder
the connectors and we'll clean the legs
of the
chips right so on on his his 5101 chip
is right here
right and we'll see if this battery
still has a good bit of juice left in it
or if it needs some help oh no people
look what happened
the sticker fell off the eeprom window
and here we are near a light
oh no
can't have that people have been giving
me all kinds of hell lately
because i'll do videos and there'll be a
random eeprom
with no sticker over the the window
so if you're not if you haven't worked
on a lot of these and you don't know
what that is basically this is an eprom
this is a prom
which means programmable read-only
memory
this is an eeprom which means erasable
programmable read-only memory so since
it has this little window in it you can
shine a uv light
really bright in there for a while and
it will erase this chip
so the theory is if the chip is in a
cabinet without a label over it that it
will the light that just the ambient
light that shines in it will erase the
chip or make it forget one little bit or
something
and so it's good practice to have a
sticker over it that way light can't
shine in it
and that's all good
and that's all true
right
but in practical use it never happens
like that
we never get one of those that's been
erased
ever
never ever ever i've got a friend who
took some he wanted to try to erase him
and he didn't have any racers so you
slide them in a drawer in an eraser and
you shine a light right on top of them
really bright
for 10 or 15 minutes to erase them right
so he had something he wanted to erase
he put them on the dash of his car
now this is here in sunny south carolina
we get plenty of sunlight
and in your car
that's like a big magnifying glass on it
so he drives around for three weeks with
these on his dash the damn thing's still
verified so it takes a lot of light to
erase these so i'm not too worried about
the stickers now if i'm putting a
sticker on one to label it i put it
right over the window because that's the
best way to do it
and if one falls off yeah i'll put it
back we're going we're going to tape it
back on
but it's not as big of a deal as
everybody makes it out to be so we were
working on a donkey kong board
and nintendo from the factory
didn't put any stickers over any of the
labels over any of the windows
and people were having conniption fits
about this
well this is a 40 year old board and it
still worked fine so
you know it's a 40 year old board it's
got about 10 eproms with no uh
sticker over the window
i mean we can go by the theory and say
oh well that's bad the light will make
it a race but we're looking at the the
the practical
result of that
here's a board 40 years old didn't have
any stickers from the factory over the
windows and the damn thing still works
fine no problems
so i mean obviously it's not that big of
a deal at least in that in that
situation now depending on where you're
using it i'm sure it's different and
like i said
it's a good practice to do
but we don't have to freak out about it
people
we'll be all right we're going to get
there
all right so uh we'll do the same to
this we'll solder the things around the
edges and we'll we'll clean the legs of
the chips
make sure they're good and then we'll
end up testing it in the in the cabinet
we're going to look up
i think
how the lights work and the
solenoids work and all of that stuff in
the manuals before we actually do it but
but wait there's more he sent us another
board too so we're gonna we're gonna
check his other one
so here's his other board it's done very
similarly uh with the battery mod which
will work just fine i think
and uh these three sockets
um have the problems from these have
been replaced with with one prom here
which is very cool
i'm gonna look up the jumpers to make
sure
because i don't see where any jumpers
were changed
and i think you may have to do that
maybe
so i'm gonna check it out in
pinrepair.com here's the two flipper
roms
and here's the 5101 it's been swapped as
well but it's in the socket
uh we may have an issue where we need to
check the socket because i think that
socket was added we need where we need
to check it to make sure everything's
connected good but it's a good looking
board so same thing going to resolder
these
and clean the legs on the chips and then
we'll see what we got from there
all right so we did what we said we
cleaned the chips we cleaned the pins
and we soldered them there's really
nothing
that we know of that's wrong with them
we might find something wrong we have to
test them first and so what i'm looking
at to test them i've got the one driver
board that was in the game that works
fine
so i can use it to test it by mating to
those okay so i'm looking to see if i
just leave those as flashes
and put it in
a
a lucky seven cabinet what's it going to
do different so the main the main thing
that you would be concerned about since
there's a switch matrix and a lamp
matrix that's not that big of a deal
it might just light up the wrong lights
and things like that it would be the
solenoids you don't want it necessarily
locking on a solenoid that it
that it shouldn't be right so i'm
looking in the
the manuals and comparing the two so
they have on the on the driver boards
are the same on every game but the
software controls different things on
the driver board depending on what it's
trying to do so i i'm just comparing the
solenoids with each other so
on the
um lucky seven
solenoid one is the left reel in the
play field the center reel and the right
wheel so that's one two and three so
those three at the beginning of the game
they may reset back to you know a
certain position or something but on the
flash that's
the ball release
the five bank top drop targets and the
five bank bottom drop target resets
okay so that's
it may try to reset the drop targets but
if it did that what it would really do
would be move the center reel
and the right reel so we'll watch to see
what happens there
okay and then number four is the left
drop target reset
number five is the right drop target
reset so when the game comes up if those
are down if a switch is
connected on the play field it would try
to reset those so on the flash
one is the drop target reset and one is
the eject hole so it may eject the ball
out
um
well no it wouldn't do that it would it
would try to reset instead of if we've
got the flash software in there it would
try to reset the drop target
maybe and it actually would because this
one uh it's wired the same
it wouldn't at the beginning of the of
turning on try to eject the ball or
anything so it wouldn't
try to reset the right drop target so
then on this one
ball
the solenoid 6 is the ball release but
if i put the flash board in that's the
flash lamps the flash was the first game
that had the lamps flash so it may try
to flash those lamps if it does it would
just eject the ball out of the game
seven and eight on the on this one are
not wired up seven and eight on this one
are also not wired up so then 9 10 11 12
13 and 14 are the sounds that go to the
the sound board on the flash
but the way they did it was it's just
solenoids
and solenoid lines
right so 9 through 13 are sounds and
then 14 is the credit knocker on our
older one it uses chimes
but
9 10 11 and 12 are the chime bars so
that if this
tries to play a tune it will just play
it on the chimes
and then 13 it says noise drum i don't
know what that is but we'll figure it
out so it's probably going to try to hit
it
if it's the flash and it's trying to
boot up and then 14 is the credit
knocker and it's the same on both
so 15 on flash is not used on this one
it's the buzzer
so the flash will never try to use the
15 so it won't try to play the buzzer 16
is the coin lockout and it's the same on
here
so the flash if it tries to turn on the
coin lock out it actually will be wired
the same
and then flash has three bumper three
pop bumpers 17 18 and 19.
on ours though 17 and 18 are pop bumpers
but 19 is the right kicker
but those shouldn't it shouldn't pop
unless the switch gets hit so the switch
on the right kicker
won't be pressing it just depends on how
the switches are wired we're basically
going to turn it on and see if any of
the solenoids start doing crap that they
shouldn't
um and in
when you're in uh game over mode we're
not going to try to play the thing we're
just going to see if it comes up
um when you're in game over mode
it wouldn't um
you know those shouldn't work anyway
uh and then we get down to 20 is the
left kicker over here 20 is the right
kicker and then 21 is the left kicker on
flash and 22 is not used
and on the original one both of those
aren't used they're not wired to
anything so
i think we can put the board in and just
see if the game comes up the displays
and uh all of that will be the same
um
[Music]
we may get some kind of weirdness going
on with the score reels but we'll what
in the play field but we'll watch that
and see
but i think that's a good way we can
test it we can just pop it right in the
game on the
on the board that's ours
i didn't show any of this because
there's i didn't do anything all i did
was i replaced the battery holder with a
new one so i soldered a new one on the
connector because the old one
is rotting away
look at all that
we're gonna throw that holder away i put
a new holder on it
and i used a little
diode to make the jumper the reason that
i have these that are four position
instead of three it originally just took
three batteries i have them that are a
four position one so that i can put a
diode in it because a lot of times
you're replacing them on a valley board
and you need the diode
so that power when the game's on doesn't
try to come back and charge the
batteries because since these aren't
chargeable batteries
so i've added that diode but there's one
already on the board
so you don't really need it on a
williams but i kind of need it because i
need something to jumper across the
fourth battery in the holder
so it'll just lower the voltage slightly
it won't be that big of a deal but um i
think we're about ready so we're going
to test one of these flash boards by
mating it to our driver board and
turning it on and we'll see if the game
comes up now if it
if this board's messed up it could lock
on solenoids and lamps and everything
else so we're going to be very careful
whenever we do it but uh
um
[Music]
we'll see what what we run into if
either one of them will even boot
okay so we've mounted it up in there and
we put the driver board on i left all of
the connectors off so basically these
are the switches they're disconnected
these are the lights they're
disconnected and these are the solenoid
i think these are the solenoids they're
disconnected
so
um i did connect these which are the
displays
so we're going to try to boot it up and
just see if we get the displays first
and then we'll add some of the other
stuff in
once we get a good idea of if it's doing
anything or not
so what is the risk of this uh it
probably might be able to burn up the
mess up the driver board
uh the displays are actually the worst
thing to mess up you don't want to mess
those up but you kind of need them for
the diagnostic to tell if the thing is
actually up
since it all of the high voltage is
actually here on the the master
display board though so there's no
there's no chance that it's going to
short the 100 or the negative 100 that
it uses to power the displays here on
the board so you don't really have to
worry about that
so i don't think it's a a huge risk but
you have to have this driver board
attached
because the the cpu
talks to these pias all four of them
so without these attached
it won't
uh it won't boot so this is the one the
pia that runs the switches this is the
pia that runs the lamps and this is the
one that runs the solenoids so
we've got it plugged in
we're going to try turning it on and see
if we get anything like we had
with the other board
okay so you saw it
lit lit then they both lit and it went
out
all right so at first
at first look you might think oh it's
all messed up not really
oh four
zero zero is the test mode it's telling
you that it's in position for the test
mode i think i think the fourth that's
what the four stands for
and this this
04862 is the version number of the game
like it's telling you that it's a flash
so it's in diagnostics
but we don't have any of the switches
plugged in
right
so i'm going to see though
if we can get it to do the thing that it
does
where it shows zeros and then goes to 3
500 or whatever 350 000 or
yeah 350 000.
and so the way you can do that is
there's a trick on a williams where if
it's basically the battery's dead that's
why it's coming up in diagnostics if you
turn off the uh
power and turn it back on real quick
sometimes it'll
since the power didn't drain out of the
capacitors all the way it'll jump it
into a game mode instead of test mode
but i don't know if that'll work without
the switches hooked up we'll try it
yeah there we go
okay
so
the game is up
you may not be able to tell but it is
see how it says 550 000 so that's the
factory high score
and then it's blinking back and forth to
zero because the zero is the latest game
played
so this is what it does in attract mode
now it should be making a lot of lights
blink but we didn't plug any of the
lights in
so that cpu board is at least partially
working it's running code as you can see
the score is changing like it should
and the displays are working which they
would have to run code to do that too
so what are we going to do next well
we're going to plug in
the lights i think
um
and i guess we could go ahead and plug
in the switches too i just don't want to
plug in the solenoid jet because
since the wiring is different it might
cause some problems if the
lamp wiring is different it won't really
mess anything up it'll just light up the
wrong lights
and if the switch wiring is different
it might tell it to uh
turn on some coils so for instance why
would it do that well on flash if
there's a saucer and there is
if there's a i think there's one up at
the top on flash if there's a saucer and
there's a ball in it
it presses on the switch when the game
starts if that or when the game is
turned on if there's a ball sitting on
that switch it may tell that coil to
eject the ball well we don't have that
coil so instead of it being that it may
be
like this so it might just tell that to
turn over and over again
and it may not be the same switch
so instead of that switch being stuck
where it thinks the ball's in it it may
be one of these is doing it so there may
be one on one of the
um
these quote these score reels in the
middle of the play field or something
there none of these really should be on
at any time so there shouldn't really be
any switches that are telling it to do
anything but
we're just out of an abundance of
caution trying to do it the safe way
kind of interesting that you can we're
basically
turning this into a flash for the
the
purpose of testing it
so yeah so let me let me turn it off
plug in the lights and then we'll do it
again
okay so these are the switches and these
are the lamps we've plugged them in
we're gonna have to do the same trick
though to jump it out of
test mode
okay we're in test mode
there we go
all right so it's running the flash
attract mode
uh in a
lucky seven cabinet but it's kind of the
same thing
this is the game over like this one i
think blink was blinking a lot whenever
it was the lucky seven so these two may
be wired backwards
um on those two games
and then on the play field
you've got all kinds of lights doing all
kinds of twinkly stuff
i might be able to go into test
that's the settings i believe
i think i hit test with the wrong
with the button the wrong way
i can't even remember
i can't go into gameplay like that
okay now how does that happen maybe i
gotta have it down
yep that's it
so there's the display test but we
already knew the displays were good
because they were doing that before
and then there is the lamp test
so again some of them are probably wired
different
this one here wasn't working before
[Music]
and again all of this stuff is actually
controlled by the driver board the mpu
sends the signals but
you're not really going to have a
problem with the lamps that's on the mpu
you could but it's it's mainly the cpu
is talking to these pias your problem
would be down here
but it appears that the lamps are doing
their thing with the exception of the
one that we already knew
wasn't working before
so that board seems to be
running code just fine
okay so uh next up i'm gonna turn it off
we're gonna actually plug the solenoids
in and then turn it back on i'm gonna
try
to i guess i could do like a solenoid
test
we could just swap the roms out but
i want to i'd rather have it up and
running as a flash so that i can tell
them that uh
it's working fine
this is better than bench testing it i
think we're actually testing it in an
actual pinball machine if we don't burn
something up
all right so i've plugged in all of the
solenoids now when i turn it on
it might we might hear things lock on or
something so we gotta
keep our eye on that
nothing
but we're in test
okay that's good
so
so what that is is it's flashing the
flash lamps remember we were talking
about that
you heard the coil come on here which is
the
coin door
thing
right
let's go back in the test
okay
yeah so uh why did it kick that out it's
because then when flash runs its attract
mode there are two lamps here that flash
that are ran by the solenoids and it uh
it tried to do that
so but on this it's wired to the ball
eject it's just a different
wiring so we're going to go into the
solenoid test and it might do all kinds
of crazy crap
but that all work
everything's perfect no problems
so it's just going through and testing
off the solenoids by just pulsing them
right
[Music]
the noise drum must not exist it's that
buzzer thing we're hearing
and when you hear a couple things not do
anything it's because the the game's
just wired where some of the solenoids
don't do anything
so we can't really test it long term but
that mpu is working just fine with the
exception of the
battery um
so other than that it seems like it's
cool
so if you ever wondered can you test the
flash board in a lucky seven
apparently yes you can
okay folks so we have put the second
mpu in the second flash mpu but we're
gonna do the same thing i'm gonna leave
everything on the driver board unplug
now
the driver board is what actually locks
stuff on and that's the same driver
board we know it's good
so it shouldn't do that but the driver
board is controlled by the mpu so if the
mpu is bad
it could still cause even a good driver
board to do stuff you don't want it to
so same thing we've got the displays
hooked up and the power hooked up and
we're just going to see if it'll boot
i like that looked decent
cool now this one booted right into a
track and the reason for that is because
i replaced the battery on it there was
uh
this uh
this little lithium battery mod he's got
i actually had the same exact type of
batteries so i just swapped them i need
to look that up though to see if that's
a good idea i don't know if those will
last as long
um
i can't do the nva nv ram because i
don't have any here but
i don't know if that'll last as long as
the three double a's but they're his
boards and he already had them like that
so i just updated the batteries with
fresh ones
the ones that were in there said 2004
on them as a build date
and these are new ones so it it uh
that should
at least be better than those
okay so it booted
and same thing we're in a track
it's going back and forth between the
high score so i'm gonna do the same
thing we did it with the other one i'm
gonna turn it off plug in the switches
and plug in the lamps
and see where that gets us
so same thing these are the switches
these are the lamps
and again it's still a flash because
it's another flash mpu
it's the same thing we had before
the reason some of these aren't lighting
and attract is because on flash those
might not be used
but when you're going to test
the test remember how i said that the
flipper roms
are kind of like the generic operating
instruction the test is in the flipper
room so whenever you go into test
if i can remember which way to do it
again
whenever it tests the lamps it doesn't
just test
the ones that work in flash it just
tests everything so if anything's hooked
up it'll work
the scariest
test mode
in all of uh
in all of pinball
so we're in the display test
we've got the thing down so if i put it
up now by the way
the displays are ran by the mpu so if
you have display issues
on a working known working set of
displays it could be the mpu
okay
so we'll see if we can go up to
yeah there's the lamps
and again the driver board actually runs
the lamps but the mpu is what tells the
driver board to run the lamp so
you shouldn't really the only problem we
would probably get here is
none of the lamps working or i mean i
guess maybe you could still lose a row
if the mpu is acting up
okay so the lamps are working and the
switches are working so i'm going to
turn it back off and plug in the
solenoids and do the same test we did
before
same thing plugged everything in now so
when it comes on
so what would be the problem maybe the
mpu is
for whatever reason locking on the pia
that
tells us to turn on the solenoid so we
may get an issue where everything locks
on
okay
we're good
so again it's doing that because
we're running flash rom so it's trying
to flash the lights
the flashlights in the play field on a
flash but they're not on this game
that solenoid is actually the ball
release on this game
okay
so we'll go through solenoid test that's
display test
lamp test
[Music]
all right
so it seems like we have two good
working
flash mpus and a good working lucky 7
mpu so i think our mpu work is done
now you still might end up with the
problem where
yeah it fails after a while so maybe
it's a one for an hour and stops working
that could be
you know a socket problem or whatever
and on these the scan b sockets are
particularly not good so if you end up
with it being flaky where it doesn't
last
works for a little while and turns off
you might have a bad socket on the
processor or one of the roms
but
can't fix what ain't broke people so
those are those are working and
everything is cool
since we didn't test them before we
started working on them we don't know if
re-soldering the connectors helped or if
uh cleaning the chips helped so it could
have been that we fixed a minor issue
that was there or something like that
but i think we've got them up and
running now so
next time we will do driver boards and
boy we got plenty of them three driver
boards to work through
one works already though but i'll show
you about the the little upgrades and
stuff that we usually do to them well
then we do one upgrade usually so leave
your comments below make sure to give us
a thumbs up for taking the trouble to
film it for you
make sure to subscribe to the channel
i can't leave it like that because it'll
keep doing that
i'm in up
i think i'm in setting mode now
[Music]
i'd like to get it in the
lamp test turn it back off and back on
depending on where this
little lever is set you either come up
in test mode or setting mode
so that's test mode
there we go that's a little better
all right so leave your comments below
make sure to subscribe to us if you
haven't already so you can catch the
next video whenever it comes out and
by the way we'd like to thank everybody
who's been using our amazon links if you
don't know about that there's a link
down below to amazon we've even got them
in different countries if you're going
to buy anything on amazon go through one
of our links first and it gives us a tip
because we sent you there because this
is a commercial
ain't that awesome
and
uh make sure to also check out my
brother donnie if you don't know who
that is that's literally my brother so
we have another channel on youtube
my brother donnie and uh we do nothing
really with arcade games or pinball
machines over there but if you like
watching us work on these old pinball
machines you may enjoy watching us work
on old buildings we've got a couple old
buildings in a small town near here that
we have bought and that we're fixing up
trying to help revitalize their downtown
so
make sure to check that out we will see
you over there but we'll see you next
time where we'll work on the driver
boards and see if we can find anything
wrong with any of the three that we have
but uh hope you enjoyed it she's getting
a little bit closer to working