How to Turn a Floorplan Into a 3D Model Using SketchUp!

LeMaster Tech
181 followers
1 Video View·Apr 22, 2025
This Is a great first place to start if you are just starting to look into using Sketch up for 3D Modeling! In this video we start from a basic hand drawn 2-D floorplan of a bedroom, and in just a few minutes we go to a full 3 dimensional model of the room including doorway openings and windows with see through glass! We show how to include dimensions, add textures or colors to surfaces, as well as the main navigation and construction tools you will need to create your own designs!
If you want to see more content like this be sure to leave us a comment or like, and let us know what you're hoping to see in the future, then subscribe to our channel!
Thanks for watching and good luck with your projects!
hello welcome back to the channel and
today's video is going to be how to make
your first sketchup 3d model from a
basic 2d floor plan complete with
textures and 3d modeling in just a few
minutes
[Music]
okay so this is a pretty good um
introduction to sketchup if this is your
first video and you just want to use the
free
online 3d modeling software sketchup to
create a basic layout then you're in the
perfect place to start a lot of tutorial
videos want to take you through like
understanding how it works and what
extrusion is and how to use the
measurement tool and i think you came
looking for sketchup because there is
something you actually want to model and
so i'm going to get you modeling as soon
as possible and then we can start
talking more in depth about the various
tools and the way it works in future
videos
so for example let's say you have a
basic hand-drawn rough
footprint of a room this is one that i
kind of threw up of a bedroom in my
house and you can see it's very rough
it's hand-drawn and anyone can put
something together like this with a tape
measure in just a few minutes
and so today we're going to take a look
at how to get that into three dimensions
so let's start modeling
the first thing in sketchup is create
your outline or your footprint so this
is a standard practice anytime you're
doing a room or a house and things will
get a little different if you're here
specifically for like woodworking or
fine tuning modeling but in general
always start with a container that's
large enough for your whole
model so in this case the room is 10
foot by 12 foot so what we're going to
start is in two dimensions we're going
to take
the 10 foot by 12 foot rectangle of the
room
and all you have to do to do that is
select the rectangle tool from the side
panel it's one of sketchup's default
tools
hit at your origin which is the point
where the three colored lines
meet it's where the three axes that
we'll be using in 3d modeling meet and
just click on it and then with the
pencil tool drag it in a direction where
it can use two of the three axes and
it's going to automatically snap to your
x dimension in your y dimension and if
you're using feet and inches which i am
here you can actually
type in dimensions to make sure that you
get the right size so while i have this
rectangle that i'm dragging out here i'm
going to type in 12 and then the single
apostrophe because that's shorthand for
feet and then i'm going to do comma
10 and then the single apostrophe and so
i'm saying i want 10 feet by 12 feet and
i'll hit enter and what you'll see is it
makes a rectangle in my dimensions just
like that
but say you had entered it and you
wanted one specific dimension to be the
long dimension and the other one to be
the short dimension as long as that's
the last thing you defined you can enter
dimensions again and you can change them
so there what i did is i went from 12
comma 10 to 10 comma 12
and i didn't have to click on the object
or anything it was the last thing i
defined so sketchup automatically
resizes it and this is actually what i
want because i want it to look just like
this drawing that i made with the long
axis kind of pushing away from us but
so
this is cool but it's really just a
rectangle and you could have made it in
powerpoint so the really powerful thing
about sketchup is when you begin
modeling three dimensions and here
you're going to use push pull pull
these are going to give you different
methods of extrusion extrusion is just a
fancy word for making something 3d
so
if you just click on the push pull tool
and use the one that just looks like a
rectangle getting yanked upward you just
click on the rectangle that you just
made and you start pulling it and again
you can pull it and there will be a
little tool in the bottom right showing
you how long it's being made but
assuming you have a dimension like your
ceiling height is nine feet
then you just enter a nine you enter the
single apostrophe
and then you hit enter and you now have
a block that you can use the measuring
tape if you want this block is
12 feet by
ten feet
by
nine feet tall
which if we click back real quick to our
floor plan okay we have nine foot
ceiling height ten feet by twelve feet
and we just made a 3d model of the
outline of that room in a few clicks so
this is obviously a really powerful tool
a few quick notes about navigating
sketchup
if you hold down shift and click the
mouse key that is how you get the hands
to pop up in windows
and if you don't hold down shift and you
click the mouse key that's how you get
the rotate tool and anytime if you you
can scroll in and out by scrolling your
mouse
sorry i said mouse key it's the scroll
key um
so the main ways you're gonna get around
by navigating are gonna be scrolling in
and out with the scroll wheel holding
shift to just move around in the plane
that you're viewing and then holding the
mouse key to scroll around and rotate
without holding shift down um the scroll
wheel
is how you'll get
that navigation so um obviously this
room is cool but we can't see inside we
can't add things to the inside of it and
if you're creating a model sometimes you
do want to actually place furniture and
make sure that stuff fits inside so what
you're going to do is grab either like
the ceiling and delete it out or grab
one of your walls and all you have to do
you can also use ctrl z just like pretty
much anything in windows to undo your
most recent action
but whenever you highlight a surface
you'll notice it
changes appearance so i click on this
wall and it gets the uh like speckled
blue all over it telling me what i have
selected
and you can just hit delete
and now you can see inside of your holo
room and don't worry if you
just want to drop stuff in and model it
now and then get that wall back later so
that it looks like a completed room
again
the easiest way to do that is you can
just take like a line and on any of the
lines that border that wall if you draw
the line that's already in existence you
just draw the line again
you're saying okay now close off any
object that that may have been closing
so you get that wall back so for this
tutorial i'm going to delete the ceiling
in one wall just so we can see inside
the room really easily
and we might add those back at the end
so that's a useful tidbit
now the next thing in our model we had a
door on one side and we had a window on
the other side so let's go ahead and
drop that in
and so it's a 32 inch wide door and it's
got 80 inch height
and what we're going to see actually one
dimension that's missing from here that
the window has is how far away from the
wall it is
so since it's just roughly drawn in here
i'm going to say like a foot and a half
like 18 inches but that would be a
dimension to actually measure if it
wasn't just a tutorial
so when you have an object that's in the
middle of the room
and actually let's start with the window
because i think it's a little bit
clearer since we do have that dimension
um there are a whole bunch of ways to
measure out a distance from a wall but
so we have here it is 30 say 42 inches
um and then it's three feet wide so in a
10 foot wall that's actually going to be
right in the middle
and you can see the marks here we have
our
it's a 36 inch window and that doesn't
tell us exactly what it is but because
we were given the height and how high
off the ground it was separately we can
assume that's height
so let's say
we want to go 42 inches from the wall
and we want to be on the face so an
important thing when you're drawing a
line in sketchup is to try to get it to
snap to unless you're in
non-right angle space which you're
already at more of an advanced model
but typically you have a wall or a
surface that you're trying to connect to
and sketchup is pretty good about
snapping to it so in this case i want to
draw something just a measuring stick
that's 42 inches from this wall when i
see that red line and the text pop-up
that says on on face i know that i'm on
the face so i'm going to go 42 inches
from that wall and i'm going to use the
double parentheses
and it's going to draw in a line for me
so we can see there like you don't want
this line but you do need to know how
far from the wall you are to start
modeling the window
so i'm going to draw that line in until
i get the window in then i'll come back
and delete the line out
but then this gives us a really useful
thing which is this end point because
now
i can go down from that end point and my
mouse is automatically snapping to a
right angle from it so you see the dash
blue line
which is useful because we want to go at
a right angle
and we want to go four feet off the
ground because that's where the window
starts so what i just did is i did a
four foot vertical measuring stick and a
three and a half foot horizontal
measuring stick to get the corner at
which the window starts so there are a
ton of different ways that you can get
your starting position this is my
typical one is i just use an x position
and a y position to get the start
and then
the end point here it's another
rectangle and it's a three foot by three
foot window so we're gonna do three foot
comma
three foot hit enter
and now we've got the window in place
and so i'm gonna start by clicking
inside that rectangle and deleting it
but we'll come back in a little bit when
we're looking at adding textures
and we'll see how we can actually make
that glass so it's a solid but it's
transparent inside sketchup
we'll do that in just a little bit
so
you can see here we got our window you
can see it from both sides which is
really useful if you were using three
dimensional um
walls where obviously a real wall isn't
paper thin
it's you know four and a half inches
minimum you would need to use the
extrusion tool as well once you made
your rectangle and you would pull it
through the surface and that would
create a hole through the whole object
okay so we've got the window in let's go
ahead and add the door and then we'll
take a look at adding like texture to
the surfaces
so
it's a 32 inch wide door 80 inches tall
and i think we said we'll just go 18
inches off of the edge so again i'm
looking for that red line and the on
edge so that it snaps into the right
place
and i'm going to just type in 18 and
then the double parenthesis the
quotation mark because that's inches and
you'll see when you draw a line that's
along a line already
it doesn't look like it shows up
initially but if you start going along
that line it's going to snap to and it's
going to tell you end point and that
means actually that line did draw in and
you can still grab it
so even though we could do another
rectangle for the door i'm gonna do it
with three lines just to show how easy
that is so we go to the end point which
is where the door starts at 18 inches
and it we want it to be 80 inches tall
so as long as you have the blue line
which means it's going up at a 90 degree
in in our frame of reference it could be
any color depending on what two you used
for the floor but i'm going to type in
80 and then the inches and i have the
first line
and then i'm going to go along the red
red axis to go back in towards the
corner
and i'm going to make it 32 inches and
then i'm just going to draw down along
the blue line and connect these and
what's cool is because we already had
the floor we drew our three lines we
still have this distinct rectangle which
i can go ahead and delete out and now
we've made our door as well so in just
around 10 minutes we took a
two-dimensional floor plan learned a
brand new 3d modeling software and made
a model of our room so this is great
but if you're making 3d models
especially of houses and and spaces like
interior
design an important thing is seeing it
as you would actually want to
model it so like you would want to see
it with a specific floor or a specific
color of wall paint um so this brings us
to the next really useful thing about
sketchup which is um they have a whole
bunch of default textures and then if
you really get into this you can
actually import textures as well
for more professional looking renders
but they really give you a number of
great tools
so on the right side toolbar if you have
it collapsed like this
the textures um are the one that's uh
you click materials and it's probably by
default it's gonna put you on home which
if this is your first model might not
have anything but some basic colors
but if you click over to the browse it
shows you everything that's in here by
default and they really do give you a
lot of default things so let's say you
have a wood floor
you might not have a wood floor that
looks exactly like this but they give
you enough options that you can get the
general idea in and if you're a very
beginner to modeling getting pretty
close is already a great start so let's
say we've got this wood planking floor
which looks pretty good
and then let's go ahead and just do
basic colors for two of our walls i'll
grab this light pink because it's uh
it's in the beginning
and you can see you just get a paint can
like you're in a paint program
and it actually responds to light
changes as well you can see while you
scroll around by default the light is
kind of where the viewer is
out here
and so as you scroll in and out and turn
it around you can kind of see how
shifting light hits it as well um
changing lighting where it's coming in
from is something that you can do but
that's definitely uh slightly more
advanced so we're not gonna do that now
but okay so let's say you also want just
to shake it up here let's say
um we want to put some wallpaper in
there as well do like a fancy featured
wallpaper wall
you can see you can start mixing
textures and really starting to play
around with elements of the room so this
is something you might actually do in a
kitchen you might want to do one little
wallpaper section and this is a really
great way to test a few different basic
designs and see what works
so that's that now let's say we want
this window because we talked about that
before to be
glass
and see-through so
i go ahead and draw just like we talked
about i draw in that window
i drew a line along one side of it to
get to be a solid surface again and now
i'm going to go down to the section that
says glass and mirrors and you can see
you have all these options of glass
and so i'm just going to pick like a
basic one when they have this two-tone
shader that's telling you that it is
partly see-through and so you can go
ahead and select those and it'll give
you a color so
it may just look like i changed the
color to blue because there's nothing on
the other side of it but you can come
around and see actually if we're outside
the house and looking into the window we
can play around with the model and we
can actually see inside the room it's
just slightly darker because we added
glass
so there are a few different colors of
glass there are a few mirror options so
if you're modeling a bathroom you could
actually grab like a mirror
and it is going to be reflective in
sketchup it's just it looks kind of
silly on a wall but that's another
useful thing to know
and they have exteriors as well so if
this was let's go ahead and get the
ceiling back in here
um if let's say this was a room that had
two exterior walls um and they were
brick let's go ahead and grab a brick
and we have the ability to make it like
okay well you're in this brick you
probably don't have a brick flat roof
but
for sake of this model
you can see it it looks pretty good
right there it already looks like an
actual room so you can play around with
finishes and textures and colors as much
as you want and what you can clearly see
is you can even make the two sides of an
object different textures so inside that
room you might have wallpaper and on the
outside you might have brick
so this is just a really
quick introduction to a lot of the tools
with sketchup and a lot of the basics of
using this 3d modeling platform it is
crazy powerful for something that you
can get for free and use on the internet
they give you a ton of free content
and you never have to install anything
on your personal computer you can even
save the models to an online drive and
you own all the content so
sketchup's super useful for 3d modeling
and this is the first video i've done on
this sort of content so if you'd like to
see more sketchup tutorials on the
channel just let me know about in the
comments below be sure to subscribe to
the channel to stay up to date on all
new content that comes out from the
channel and i hope you found this useful
let me know with any specifics that you
want to see in the future in the
comments and i'll be sure to get back to
you as soon as i can good luck with your
models and thanks for watching thanks
bye
