EVERY Minecraft Mob’s Secrets

Minecraft and Animation
139 followers
257 Video Views·Aug 22, 2025
One Bizarre Fact About Every Minecraft Mob
Follow me on Twitter @skipthetweets
Check out my Instagram @skipthetutorial
Character is drawn by @MagnaGallina
Produced by Jonah Walters
Research and map by Devon and Jonah Walters
Edited by Ash's Den
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Some music used in this video is courtesy of Mewmore. Make sure to follow their tracks at @Mewmore
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Portions of this video are copyrighted and owned by Nintendo, and their use is allowed by the Nintendo Game Content Guidelines for Online Video & Image Sharing Platforms. All other original content, unless expressly noted otherwise, is ©2025, by the Skip the Tutorial creator, all rights reserved.
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This is every Minecraft mob and their secrets.
And these are the Minecraft mob facts
that you possibly didn't know.
And folks, as you can see from this number,
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And we'll start with our first mob, the Allay.
The Allays were originally added back
for Minecraft Legends.
So the player in Minecraft Legends
is focused on doing something else.
So this is the way that they could go and pick up things
and give it to the player to pick up the resources,
which is how they work in the base game.
I give it that, I throw away this, it goes and picks it up.
What's weird to me though,
is that if they planned it for Minecraft Legends,
then why would they put it in the mob vote?
That just feels weird to me.
But sure enough, it won and now we've got it.
Now if I'm not mistaken,
they also were intended to be for the Nether update.
They were originally the Wisp.
Well, now it's going to be the Wuz
because see you later, buddy.
Number two, we've got the Armadillo.
Uh, well, this looks a little barbaric off the bat,
but the idea is that if you have an Armadillo inside of this
it takes reduced damage while rolled up.
And so if it's rolling up because we have the husks here,
it'll actually be practically immortal.
And this is actually the thing that we've used
to build different farms.
We showed off one farm in the past
that let the Armadillos taking damage like this
give a bunch of silverfish for the infested effect.
Cause that gives the silverfish
every time that it takes damage.
And then we use those silverfish to use oozing,
giving us a slime farm.
This is horrible.
For one, there's no way that it's cooking evenly.
There's going to be a very undercooked center in there.
Look at it, it's red.
I don't want rare food, Observer.
I'm sorry, I gotta go.
See you la-
Oh no, Observer!
Well, that's just rich.
Well, this might look like an axolotl statue,
but actually it's because they're related
to wardens in some way.
At least this theory says.
By inverting the colors of a warden,
they actually share a shocking resemblance
to our axolotls,
particularly the white and pink axolotl that we can find.
Not any of these, not any of these.
This one, can you turn around please?
Wow, this is a very well-behaved enderman.
It's just looking at the wall.
Yeah, look at it now.
See, if you look at it through the enderman eyes,
we've got the axolotl warden.
And this also ties in,
because there was actually a hidden message
in the game's files that said,
the axolotls are not to be trusted.
So, because bats are an ambient mob,
they actually cannot trigger any redstone components.
Though, this only happens in Java.
So if we get a whole bunch of these guys,
we get them floating around.
Even though they're on a pressure plate,
any other situation,
this would cause the bats to trigger it.
Any other mob,
even items thrown on the pressure plate would trigger it.
The bats, no luck.
They're purely meant to be entirely ambient,
which means entirely useless if you ask me.
Though, they are triggering the Skulk sensor.
And the same could be true
if we actually got our warden back.
Yeah, you guys aren't gonna like these or the axolotls.
The wardens will actually go off of them
because they do emit sound.
So that's about the only thing that they do.
If I'm not mistaken,
bats don't even generate inside of the ancient city.
So you never actually see this happen naturally.
I think we're gonna,
I don't think we're gonna need a cleanup crew
for this one, Observer.
We should step back a little bit.
I think this is a mating ritual.
Oh, look, he's peacocking, he's peacocking.
Oh, his heart is beating fast.
Will it blast it?
I think so.
There we go.
All right.
We get our camel.
Eventually, it'll just sit down.
Oh, there we go.
So if I go and sit on it and move it around,
you gotta jump dismount off the thing.
That's a very precise.
Oh yeah, there you go.
And just like that, right up top.
And as soon as it sinks back down,
no one will be any the wiser.
It is pretty obvious on the dismount though.
Shout out to iCraft MC for that design.
If we were to summon our cat and then go to sleep,
I guess I'll take the right side.
Then, what'll eventually happen
is that cats can drop secret loot
and there's a 70% chance for cats to drop an item
when sleeping next to one.
And the fun fact is that on servers
where they disable things like phantoms,
this is actually the only way
to get phantom membrane on those servers.
Well, what'd you guys do today at work?
I just slept a bunch, you know?
Hey, there we go, we got a rabbit's foot.
That's pretty lucky.
There you go.
If you wanna add a little something for your sleeping,
just get a cat.
All right, so if we were to get a baby chicken,
one of the smallest mobs hitbox wise,
it might not look like it with its head,
but actually, because its hitbox is so small,
it is completely invulnerable inside of this mine cart.
There is no way for us to hit it
without hitting the mine cart instead.
So if I were to punch it,
it's always going to punch the mine cart
instead of the chicken.
Even if I got something like a bow and arrow.
Swing.
No luck.
I actually really liked the actions and stuff pack we used
that made them look like little baby chicks.
That's a lot more fitting
than just this weird tall head thing.
All right, so cod.
Originally were just the original fish.
These were ideated back
before we had full entities in the game.
They would have just been particles
that would have swam around in like coral reefs like so.
Just picture like these things swimming around.
Like, oh, how quaint.
I mean, it would have been charming in its own way.
I think the full mob is nice.
So with the cow,
they originally used to be black in texture
instead of brown.
Let's see, if I go on to program art,
am I able to see this?
Nope, they look the same.
But we'll flash on screen what it did used to look like.
I actually think that was kind of charming.
I don't know.
I liked the original coloration of the cows.
Mojang did not seem to.
They changed the way the cows looked several different times.
They moved their horns around a bunch.
They just couldn't decide if the horns
were supposed to be outside of the body, on the inside.
If anyone's supposed to have horns.
Yeah, in 1.21.5, they definitely changed around the cows.
And actually, now that we'd have
an actual brown cow in the game,
I feel like having a black cow
would actually be kind of nice.
So if we grab our donkey,
unlike horses, all naturally spawned donkeys
have the exact same speed and jump.
And the only way to get faster donkeys
would be breeding them together with horses to get mules.
So all of these, they might have different health amounts,
but they're all going to be exactly as fast
and exactly as jumpable, jumpful.
Jump filled, they'll jump about as high as I can.
I mean, don't put us on any starting NBA teams
or finishing NBA teams.
7.379 meters per second speed.
Sprinting's like 5.6 or something.
Okay.
So if we summon in our frog,
frogs technically don't have any attack strength
given to them.
When they go and eat a magma cube,
it'll always do the most amount of health to kill it.
And the reason is that it's actually just despawning the mob
as opposed to actually killing it.
There's no damage done to the magma slime,
except for maybe emotional damage
of being turned into a light.
We give it the max amount of health,
it's not going to matter
because it didn't actually use an attack.
It just disappears it.
That's actually probably the most accurate representation
of unaliving that I've seen.
They just rewrite you from history.
All right, now we're talking about the glow squid.
As of 1.21.2, there are now baby glow squids,
which is parody with bedrock.
It's kind of cute.
So the only way they're going to find these
is that they spawn naturally.
Oh yeah, it's definitely smaller
when you look at it like that.
This does not look like a horse.
I think we've kept the stable under poor conditions.
Anyway, horses have an increased immunity to fall damage.
All right, there we go.
So if we push off the horse from six blocks,
it'll be safe from all fall damage
versus like if you push me off from three blocks,
that is my safe distance.
Now the unsafe test.
After four blocks is where other mobs
like the villager would start to take damage,
but seven blocks is how much it takes
to actually start to do any damage to our horse,
which I feel like I damaged my horse
from fall damage pretty often.
So I guess I'm dropping it off of 21 feet drops.
I mean, I can understand it not being the best for it,
nor is that.
That's about a zero feet to drop.
Disappeared at the scene of the crime.
So the thing about mooshrooms
is that they have a secret variant.
And the way that we get this is a little barbaric.
We have to lightning strike it
during a channeling trident or a lightning storm.
And then that'll give us the weird brown mooshroom,
which when you take a bowl,
you can milk it with a flower of your choice.
I like to give it a dandelion or something.
And now we can milk it for suspicious stew.
And dandelions are always the best
because these give you saturation.
So it fills up a whole bunch of food items.
Very handy to have.
Oh, you shouldn't have.
Oh, there you go.
You really shouldn't have.
That's actually incredibly eerie.
Just the still frame of view.
Just, do you like what you ate?
So just like in real life,
mules are hybrids and they can't be bred together.
The only way to get them
is to breed together the horse and the donkey,
but the mules themselves are completely celibate.
They're not gonna be able to breed anymore.
Yeah, we go and take these two mules.
They'll eat up, but it's only to tame them.
It's nothing to do with breeding.
Uh-huh, uh-huh, uh-huh.
I hear you out, I hear you out,
but I'm just not feeling it, honestly.
I'd just rather go for some grass.
Ocelots in Java Edition's code
are actually counted as monsters
and they spawn the same way
under the same conditions that hostile mobs do.
So if you're on peaceful mode difficulty,
I'm assuming if we switch over to peaceful mode right now,
they're not gonna disappear,
but they just don't spawn naturally.
I never knew that ocelots were not to be trusted.
There's a lot of not trusting in this video already.
And we haven't even gotten to all of the mobs.
So if we get a parrot out
and we get it to play its idle sound number six,
so we only have a chance of it playing this.
It does randomize the play sound command.
One of them, idle six,
is a distorted version of the word hello in English.
That's gotta be it, hello.
So there you go.
I mean, parrots, maybe they're hearing us.
That would be really cool.
I don't know if I've seen anyone make a mod
that takes simple voice chat and makes it work with parrots,
but that would be awesome.
Back when Minecraft achievements
used to actually be called achievements,
we had this one, which was,
if you rode a pig off of a cliff,
you would get when pigs fly.
And that looks more like when pigs die.
But by riding the pig off of a five block tall height,
that would get you the achievement.
And actually, now that it's advancements,
we don't have this anymore.
There's still plenty of things that are about killing mobs,
but for now, no more for our pigs,
which actually is just removing a feature from saddled pigs.
Now you really don't even need to do them anymore.
I thought it was funny,
but I'm not a pig despite the negative press media.
So by using Pufferfish in a setup like so,
we can make an effective player proximity detector.
So I go and take my Pufferfish in a bucket like so,
place it inside of this setup.
And now when it puffs up and I'm not in creative mode,
it triggers only then the tripwire hook,
giving us a player detector.
And I remember back when we did our old list videos,
this was like my favorite thing to show off.
I thought this was so neat.
And before Skulk Sensors, this made a lot more sense.
Does it happen even if you're sneaking though?
That might make it a little better than Skulk Sensors.
Yeah, there you go.
So even if I'm sneaking,
which a Skulk Sensor wouldn't be able to detect,
they still can.
The killer rabbit variant,
which a lot of people know used to exist in the game,
and you could still spawn it in
using the certain rabbit type 99 command,
but it actually used to have a one in 1,000 chance
of spawning, and then it was a one in 2,500 chance
until eventually it was removed
because Jeb said the joke had been overplayed.
But could you imagine just going around in the game
and all of a sudden you come against
one of the strongest mobs?
Look at that, that's six hearts.
For what, a rabbit?
But when they do that much damage,
I get why the Ravagers used to be scared of them
back when they were called Illager Beasts.
So Salmon, oddly enough, have this feature
as opposed to Cod.
I didn't know this.
They can swim up a four to five block tall waterfall,
simulating real life Salmon.
There's also different Salmon sizes.
Look at this, we've got a big Salmon,
a small Salmon, a medium Salmon.
Oh yeah, now we have the bedrock parity
to give us different sizes.
I like that they can swim up the waterfalls.
That's neat.
I like that they have any bit of variation to the Cod.
All right, so Sheared Sheep actually do not need grass blocks.
I had no idea about this,
but they can actually just eat the short grass item
or the tall grass block in the world.
So we should eventually see this.
It's only mud in the pen, except for a bit of short grass.
Granted, it's not gonna regrow,
so it's still not the best thing to use for them.
But I didn't know that they could actually just eat these.
Oh, here we go, we can see it eating.
All right, so they can't eat off of mud blocks
because when you're standing in mud,
you actually sink in a little bit.
Here, you can see it with me.
Even though mud blocks don't visually look lower,
you do sink into it quite a bit, actually.
So they don't eat it
because they think that they're inside the mud.
But we switch it over to this Muddy Mangrove Roots,
then they're completely fine.
The Skeleton Horse, unlike other undead,
can actually breathe underwater.
And because we can ride them,
this actually makes them have a distinct use
to being the only horse that you can ride underwater,
and it won't dismount you like so.
I mean, what's cooler
than just riding out into the ocean like this?
If you're an ocean monument
and you saw this riding up like a metal album cover,
well, I hope you guys enjoy.
So, okay.
Well, dispose of the evidence and we'll move on.
All right, so the Sniffers laying down animation,
like we're gonna see here.
Hey, buddy, was inspired by corgis.
And that makes a lot of sense.
I mean, look at those little stumpy legs.
How else are you supposed to animate it?
So when it splays out, here we go, total corgi vibes.
Digging up in my backyard when I asked it not to.
Oh, perfect.
It's just like every well-trained dog.
It's so proud of himself.
Well, I don't wanna kill off the Sniffer,
so I'm just gonna go into a hole and you can let me know.
All right, yeah, there we go.
Just take him off to the balloon.
Wow, he looks so happy.
So snow golems are actually completely immune
to fall damage, and that way they're like iron golems
as well, but it doesn't matter what height
you drop them from, they're always safe,
which makes sense, right?
I mean, snow, powdered snow removes your fall damage,
so why else wouldn't snow do that?
Let's drop it from the top here.
But if we go see our test subject, completely fine.
It even looks like an MLG clutches
when it places down the snow layer.
Just like, oh, perfect.
Well, that's not a great spot to be in,
but at least he's fine.
He can come off at any moment.
He's not gonna die from fall damage.
So if you kill them, they could still lay snow.
Oh, look, you're spreading their remains.
That's horrible.
So squids, unlike ambient mobs,
can actually be name-tagged and leashed.
They can, in fact, use it in a lot of different ways.
And I think part of this is just because
of how old they are that they got grandfathered
into a lot of this stuff.
I think nowadays if they were added,
they wouldn't have a lot of these features to them.
Look at how easily it breaks off the lead.
That's actually kind of, they yearn to fly.
There used to be an old update where squids
would just float around and stuff.
So striders hate being cold,
but they especially hate being especially cold
because if we were to take our striders
and put them into powder snow, unlike other mobs,
they take increased damage to powder snow,
which is just horrific.
I don't know why they had to go through the effort
of explicitly coating that in.
But yeah, look at that.
It takes like two and a half hearts of them every time.
That's shocking.
I'm sorry, but you can come with us.
I won't let it hurt you anymore.
So if you were to take a tadpole, like so,
feed it exactly a stack of slime balls,
that'll speed up its growth process in such a way
where as soon as we place it down out of the bucket,
it'll instantly turn into a frog, all right?
And a good way to show this off
is going over to the nether.
So usually it would just suffocate.
But if I place it down like so,
sure the water's not gonna be there,
but our tadpole friend should be fine.
Should be fine, thank goodness.
Okay, it didn't fall off.
And now we've got the warm variant of the frog.
So if you want to get all the frog lights,
just do that and then bring the tadpoles with you
from the mangrove swamp into any biome
that fits the cold, the temperate, or the regular variants.
So this is the tropical fish.
Okay.
So there are 3,072 naturally spawning variants
of tropical fish in Java Edition.
But only 22 of these are base variants with actual names.
Those names being Anemone, Black Tang, Blue Tang,
Butterfly Fish, Cichlid, Clownfish, Cotton Candy Beta,
Dottieback, Emperor Red Snapper, Goatfish, Moorish Idol,
Ornate Butterfly Fish, Parrotfish, Queen Angelfish,
Red Cichlid, Red-lipped Blenny, Red Snapper, Threadfin,
Tomato Clownfish, Triggerfish, Yellowtail,
Parrotfish, and Yellow Tang.
Well, now we've got just a bunch of dead ones.
A bunch of Nemos.
Turtles will always remember their home location.
And that means homes are stored when the turtle hatches
for an egg or is summoned at a particular spot.
And that's important information
because they will always return there to lay their eggs.
So if they remember those sand blocks being the ones,
they will always return back to that sand block,
a path find to it, in fact, to go lay its eggs.
And now we've got the eggs.
You can't leash turtles.
Yeah, sure enough.
Leads have a very weird set of circumstances
for what works with them and what doesn't.
So the villagers actually have a regular day schedule
and it's actually possible to learn the schedule too.
The way that villagers work is that they will sleep,
wander slash work, then they gather, wander, sleep.
So if you're wondering why your villagers aren't breeding,
they will not breed if they're employed
and it's during working hours,
which I just think that's good practice, honestly.
I'd rather my employees at least wait.
And then the children, they have a pattern of sleep,
wander, then play, wander, play, sleep.
I don't know what play is for them, but sure enough,
they change up their things different times.
Oh, look, it's playing right now.
It bounces on the bed.
I mean, I guess that's cool.
I'd like an easier way to tell what they're doing,
especially because they're not emoting or anything.
Okay.
So the Wanding Trader,
its milk bucket and invisibility potion
have a chance to drop if you kill it
while it's drinking it.
So if we change it over to nighttime and then kill it,
oh, we didn't get it that time.
Okay, so it's not quite yet.
You can actually get it to drop its bottle.
We're the worst bartenders in history.
Hello, welcome in, sir.
No outside food or drink.
So it's an 11.5% chance with looting three.
I feel incredibly unlucky then.
Whoa, okay.
Hey, there we go.
Oh, fantastic.
We're gonna need these to hide from the cops.
Well, the same happens if we set it over to day.
Sorry, Mogswamp,
you're probably not gonna wanna watch this part.
Hey, I got a milk bucket.
That's a lot of effort.
I'd rather just stick to a cow.
So despite not actually spawning anywhere near them,
bees can surely enough pollinate chorus flowers.
And that's new as of 1.20.2.
Look at it, it's so happy.
And it doesn't do this with nether wart.
So it's just chorus flowers, weirdly enough,
which stinks because it would be so much better
if we could actually use them with nether wart.
I guess they don't germinate the same way.
Yeah, sure enough, I'm seeing pollen show up.
So if you wanna speed up your end farm,
I guess you could bring these over to the end.
They're not gonna sleep.
On easy difficulty, cave spiders do no poison damage.
All right, so we...
Ow, ow, ow, ow, ow, ow, ow, ow, ow, ow, ow, ow, ow, ow!
Forgot we're on tick sprint, ow!
Oh, that was a jump scare, Observer.
What in the world?
Oh my God, that scared me so much.
All right, sure enough, no poison damage.
I guess that's one reason to play on easy difficulty.
Just don't tell the commenters you're playing on it.
So dolphins are considered neutral mobs,
despite what we might think.
And they actually will fight us in packs.
Similar to how wolves and bees do.
How do you get hurt by a dolphin though?
I've never even think that I've been in a situation
where I have been hit by a dolphin.
I mean, I'm punching it.
Oh, now I got it.
Okay, well that guy's gonna be a little neutral.
Ow!
Yeah, sure enough, the dolphins attack you.
What's this, Sea World?
Well, if you wanna see the world, look down.
Sea World has been closed for further notice.
In Java, drowned with tridents
will be neutral during the daytime.
They will only attack if provoked.
Or if it turns over to night, then they will attack me.
Ow!
But at daytime, I guess they're just blinded by the light.
Well, now they're provoked
because we turned it to nighttime.
Wow, they got serious range on these tridents.
So they're neutral to me right now.
But if I were to go step in this water block right here.
Ow!
Okay, sure enough.
So water is the trigger for them.
Oh, interesting, they're territorial.
They're kind of like the polar bears then.
Endermen are the only mob that can currently spawn
in each of the dimensions naturally.
So because of our warped forests over in the nether biomes,
we can now get them here.
Obviously they spawn in the end.
And then the overworld, yeah,
we've seen them that whole time.
Oh, okay, there we go.
Sorry, buddy.
But this leans into the source material
of them being interdimensional travelers.
So foxes will use any item that's inside of their mouth.
So if we use their AI to go after chickens,
then sure enough, if it's holding a fire aspect looting sword
you now have a pretty effective chicken cooker.
Oh yeah, this is Steve approved.
Let's ring that bell, the Mamacita.
Oh yeah, just in the song he's like,
ooh, Mamacita, now you're ringing the bell.
And then it just deafens him and he goes,
ow, my ears.
Yeah, if you even give them a totem,
you could sure enough kill it and it'll respawn.
Hey, and right back to sleep.
Yeah, I'm sure dying takes a lot out of you.
So the goat will automatically avoid powder snow.
So look at that, we've got powder snow here in the blocks.
We'll fall in,
but it'll actually successfully path find over it.
So we have this very specific spiral here
and it'll always avoid it.
That's actually pretty cool for the mountain goat idea.
If you want to avoid falling in, use a goat.
I actually think that would be a cool idea for a map
saying like, okay, you got to follow the goat or else
it's a glass bridge.
Well, you can only follow it so far.
Come on, buddy.
I can't have anyone be better than me.
There we go.
If we were to spawn an iron golem
and then kill off a wandering trader,
it doesn't attack us at all.
They just don't care about those guys,
which further cements the theory
of them being completely disavowed.
They're excommunicated.
When a zombified villager is more redeemable than you,
that's pretty bad.
Llama.
Whoa!
All right, so including all the different fur colors
and carpet clothing variants,
there are 64 different types of llamas that we can find.
But that's kind of fun.
Exactly a stack of different llama variants.
I like that.
Though that's not including the strength genetics.
If you include those for the llama storage space,
then that brings it up to 320,
which, wait, that's the build height.
And this technically doesn't include
the wandering trader llama.
That's its own separate mob.
So there is a variant of pandas called the worried panda.
Now they won't eat on their own.
They have these little sad eyes
and they hide from mobs and thunderstorms.
Yeah, look at it.
It runs away from the bogged.
Oh, look, it cries.
Wow.
He's scared of the thunder.
Wow.
There's a lot more effort put into this mob
than I think a lot of people realize.
Like they went on location
and recorded panda sounds for it.
For what?
For me to press this button
and move on to section number 43.
Piglins.
So piglins, funnily enough,
will actually pick up raw pork chops and cooked pork chops,
though they won't follow after them.
So if we get out a hoglin,
they'll hunt after the hoglin.
Each piglin has a 10% chance to start the hunt.
We got a lot of them and none of them respond in the hunt.
So really no one, I hate this guy just looking at him.
No one wants to go after this guy.
Do you have to be in the nether?
Oh, there we go.
Well, they didn't pick up the pork chops.
Wow, they really don't like starting a hunt.
Big news from PigCon.
Everyone's having a great time.
Officials are saying it's getting bigger
and better every year.
Oh, they're off.
Wow, they're doing like the method
of running it off the cliff.
Oh, now they're getting mad at each other.
Come on, fellas, set aside your differences.
So when do they pick up the pork chop?
Oh, we have mob griefing turned off.
Okay, we'll put up a clip of them
actually picking up the pork chops.
You can see here, this is after a successful hunt.
They're picking up the pork.
In Java, adult polar bears will attack a nearby fox
if it stays there for too long.
However, baby polar bears will attack foxes immediately.
Oh, that just makes sense.
Your kids can only be so polite.
Go on, get it.
Yeah!
Got a lot of hunting this episode.
I guess Minecraft is big game.
Spiders and cave spiders are neutral mobs
and they aren't neutral based off daytime,
but off light level.
So light level of 12 or more makes them neutral,
but 11 or less makes them hostile.
I had no idea.
I guess I haven't torched up the caves enough.
I genuinely thought that there was no amount
that they would be fine with me, but sure enough.
Oh, as soon as it's stepping out into the light level
that's lower, it gets angry at me.
So now I'm fine.
So literally the safest way to go against a spider
is just a bunch of torches.
I surely thought it was daylight.
So trader llamas are considered different entities
to the regular llama.
Notably the fact that they'll go after you
if you attack a wandering trader.
And while you can't tame them,
if you breed them together,
you can breed the wandering trader llama baby
and then this will be tamed for us.
And now if I put on a carpet,
my incognito wandering trader llama.
So as of 1.20.5, the armored paws drop,
our wolves not only got to last longer with wolf armor,
but they also tamed wolves now have 20 hearts of health
as opposed to the regular 10.
That's double the amount of health that we have observer.
And then if you add on wolf armor,
they're technically invincible until that armor breaks.
And now this is the strongest mob in the game.
I can go and take a mace and drop from like the top height.
It won't die.
It's armor is not doing too great,
but it did just fine.
The zombified piglin.
So the adults will drop five XP, pow.
While the babies drop 12 compared to the creepers five XP.
That's shocking.
I didn't know that the babies dropped so much more here
and they drop an additional one to three XP
if their sword doesn't drop.
Now the sword drop is an 8.5% chance at the base rate.
So actually a looting sword gives you a worse chance
of getting experience there.
So I guess kill the babies.
That sounds like a,
I don't know if that's the message we want to pass along.
A baby zombified piglin with a sword.
That's an XP battery right there.
Blazes actually do have a melee attack
and they'll do between four, six or nine damage
on easy, normal or hard modes respectively.
Yeah. So you're just getting actually
just brushed up against by the blaze.
So look, it's going after my shield right now.
Ow, ow, ow.
It's weird.
I guess you normally just see their fireballs
being so much worse.
So if you wanted to,
you could take your bogged
and shear the mushroom off of its head
for an inefficient mushroom farm.
Particularly why this is inefficient
is because the mushrooms never regrow.
So the only way to do this is either ground farming
or use trial spawners.
I don't know if they're really going to take
that nicely to bone meal.
Come to think of it,
if you're one to two blocks away from a breeze,
it'll not choose to attack you.
So this is a good way to go and attack those breezes
is if you just go chase up next to it,
you'll be completely fine.
So if you're low on health in a trial chamber,
literally just go brush up next to a breeze.
You'll be fine.
No melee attacks for them.
So to count as a kill for the advancements
of killing every mob,
you actually have to go and break the creaking's heart.
So we set it to night,
get the creaking to spawn.
And then I got to go after the creaking heart
somewhere in this tree.
Oh, there you go.
It's up here.
Hey buddy, just stay right there.
Oh, the sound it makes is terrible.
So if you want like the mobs hunted achievement,
remember to break this.
That actually counts for monster hunter achievement too.
It's just not likely to be the first mob
that you're killing.
So if we were to have a skeleton with a flame bow,
shoot towards a TNT.
So if we can get it to hit the TNT
and then that kills a creeper,
it'll drop a whole bunch of music discs
because the TNT is actually counted as an assist
from the skeleton,
giving us the most effective record farm.
Oh my gosh.
Look at how many I got here.
I think that's just so cool.
I love the idea that you can make a record farm like this.
So the elder guardian fatigue applies once after spawning
and then once each additional minute after that.
So if you milk bucket the fatigue,
you can circumvent the effect
usually for about a minute at a time.
Now, if you are in an ocean monument and you get it again,
it's because there's three of these guys
that are spawning in the monument.
They each could be on a desync schedule.
But if there's just one, now I'm fine.
I can go and do my cobblestone farming.
This is a very weird cobblestone farming,
but you know what mother wants, she gets, I guess.
Yeah, I mean, I would honestly just rather use this
and kill off the thing
so that I don't have to deal with it for any minutes.
There we go.
Now we don't have to worry about it again.
An often forgotten mob.
And one of the reasons might be
is that endermites will actually despawn after two minutes,
regardless of player distance.
I didn't know this at all.
I didn't know that they had different despawning conditions.
And that's one of the frustrations that you'll see
when you spawn one of these for like an enderman farm
is that you have to instantly name tag it or else.
All right, so the evoker, as a reference to Age of Empires,
will change our blue sheep into the color red.
And it even plays the sound effect,
woo-la-loo, from the game.
And it does this to any blue sheep.
Which I think is pretty fun.
Is that actually a way to like distract them
while they're fighting you?
No, it's not. No, it's not.
I thought that would be like a fun distraction method.
It definitely wasn't.
Now I've got blue dying,
you're gonna see how a red dies too.
You know what's always shocked me about the evoker?
It drops a totem of undying,
but it doesn't use a totem of undying.
It's just like, I'm saving it for later.
I'll save that for when I really die.
Ah!
So despite being a ghost, or like a ghost for the ghast,
oh, that's our little happy ghast skeleton,
they're actually not classified as undead.
And what that particularly means
that if I was to use the smite sword on that husk,
it's better for that.
But you're not seeing any blue particles here.
It does no benefit for the ghast,
which is weird for the only one
being really themed as a ghost.
And I guess now that they're remaking it
to be like these are the bones of the ghasts,
they're not even really ghosts.
It's very strange to me.
So the guardian's eyes will follow and stare
at nearby players.
And notably, this even happens
when they have the no AI tag.
Look at how creepy this is.
It really is just like a scene eye illusion.
Oh, hey buddy.
There you go.
I really feel like you could tuck this into something neat.
Like if you had the trap door,
the mangrove trap door and you flipped it up.
Yeah, look at that.
Make like a creepy grandfather clock thing.
I like this, the watch totem design.
Hoglins, not to be hunted this time.
They can be repelled a few different ways.
So hoglins hate the warped fungi
because they think it smells bad.
And also placing down nether portals will scare them off.
Usually because they know if they go through,
they're going to turn into zoglins.
But this one, I didn't actually know this.
They're scared of respawn anchors too.
I guess that makes sense.
It has a nether portal at the top.
I guess that would freak me out too.
Ow, maybe it should have.
So if you bring some of these over from the warped forest
over into the crimson forest, you can stay safe.
Pretty good technique.
So actually there's a way to get copper from husks,
if you believe it.
We can convert our husk with water into a zombie
and then the zombie with water into a drown,
giving us a way to get copper from our husks.
That is if you have enough time.
There we go.
Now we've got our zombie and with enough hydration,
we've got the drown.
Kill enough drown, you get yourself copper.
I would actually like if the husk had a unique drop for it,
but no renewable sand just yet.
So magma cubes will continuously do damage
to players that they collide with.
Through the immunity frames that you have,
this becomes an attack that hits you
roughly every half a second.
This differs from normal mobs
that actually have a distinct attack target
and time cooldown.
And also the small magma slimes of magma cubes,
they actually always do damage at any size.
So they're not even like slimes.
They're just so much worse.
I hate magma cubes for every reason.
They hit you on every frame imaginable.
Are you kidding me?
So the phantoms will spawn regardless of biome
and other spawning rules,
which means that they're the only hostile mob
that can spawn inside of the mushroom fields biome.
And funnily enough, they can even spawn down in the void.
I had no idea about that.
In fairness, I'm not exactly taking my spring break
over to the void regardless,
but sure enough, if you're hanging out in your void base
and you're not sleeping
because you can't place a bed down there,
ouch.
You know what I mean?
Like that sucks.
The piglin brutes actually do not do a victory dance
after a hoglin hunt.
So there's a rare chance of piglins doing a victory dance
after the hoglin hunt,
but the piglin brutes are so serious
that even if they go and do it, they won't celebrate.
They do half of your health
every time that they slap you with no axe, no nothing.
They're just doing that for the love of the game.
I hate them.
They just suck.
Someone who doesn't like to dance isn't a friend of mine.
Pillager's crossbows will break after 465 uses.
Oh, we're going to be here for a while.
Oh, he broke it.
He's already good.
Now he just holds his hands like that.
He's so polite.
Once they become passive,
they actually can't even melee us.
They're only meant to shoot.
So they won't even attack us or villagers.
However, if you spawn in an iron golem,
they still can't see past it.
I'm actually kind of amazed
that he's not going after him right now.
There we go.
You can only be reformed so much.
Ravagers are one of the few mobs in Minecraft
that can break blocks.
Actually, this goes because of a design philosophy
in Minecraft.
The player builds,
so they didn't really want the mobs to be about destroying.
However, the Ravager will destroy different plants
and leaves and such.
So landscapers beware.
You're in for, I guess, more work.
Actually, that sounds kind of nice if you're a landscaper.
That's like, oh, cool.
At least I'll have a perpetuating cycle for my job.
They break crops and everything.
They just suck.
I just hate Ravagers a lot.
So Shulkers are actually able,
through specific commands in Java Edition
and Dye in Bedrock,
to be changed with their team colors
through scoreboard commands
into different colored Shulkers.
Look at this.
I think this is such a cool feature
and it's a shame that it's not easier implemented.
But look at that.
The idea of having camouflaged Shulkers,
they were originally supposed to camouflage in the code,
but it didn't end up coming in.
Could you imagine just having
like a grass block colored Shulker?
Even just Shulkers that did a rough color map to the thing.
Like if there was a red Shulker on Netherrack or something,
I think that would just be cool enough.
You don't have to go overkill.
Silverfish don't just spawn inside of strongholds.
They also can spawn in mountains,
windswept hills, igloo basements.
I didn't know that one.
And the mansion's false portal rooms.
So this is an example of the fake portal room
found in mansions.
And then if I were to go take my pickaxe out
and do a little mining,
sure enough, the stone down here is all infested.
Well, I wouldn't trust the pillagers
to exactly go expensive for their block material.
I get it.
Funnily enough, having Silverfish in their portal room
is the most authentic thing about it.
All right, we gotta kill off these
before they go and infest all our concrete observer.
Skeletons, unlike zombies,
will always stay undercover when attacking the player.
Well, apparently.
I guess this one hates you so much, observer.
So it won't chase after you into the sun.
It'll actually just try to stay back at the cover
where it can to shoot at you.
He wasn't very good at it.
This guy seems a little better prepared.
He's not gonna burn out.
Yeah, so as long as they're not too dumb.
If they're able to shoot you from underneath the tree,
they'll stay underneath the tree to kill you.
So just stay away from forest then if there's a skeleton.
I don't have to tell you.
If I were to get a size three slime,
it'll jump three blocks to try and get to me.
So that makes sense, right?
Now we get in a size 30 slime.
Here we get the jump size over to size 30.
And then if we wanna get really dastardly,
we can go all, ow!
Yeah, they also scale their damage too.
So in fact, one of the strongest mobs in the game
is a giant, giant slime or magma cube.
And then observer, while I'm flying up here,
could you spawn in a size 100?
There we go.
The, this one actually might be stuck
because it's got parts of the mod showcase
set inside of it.
So the magma cubes, max size,
are able to jump up high enough
where they actually just de-spawn.
That's hilarious.
So magma's vertical, slime is horizontal.
You can turn skeletons into strays
by submerging them in powder snow.
And actually, as Razeworks has pointed out
in a farm in the past,
doing this usually makes their gear even better.
So if you have a skeleton spawner,
you can go and push them through powder snow,
kill them off that way.
You get even more loot for the same skeleton spawner.
It is gonna take a while.
Hey, there you go.
And then, you know, you kill it off as you would
and that's pretty good.
You get even better slowness arrows from this too,
which is way less of a pain than crafting them on Java.
So the vexes will intentionally try to get behind you
and attack you.
Oh, we can kind of see this with observer here.
So they try to get the sneak attack on you.
They just suck.
Let me just put that out there.
They're, they're not my favorite.
Although, looking at this sign,
I guess I didn't realize that they actually look
quite a bit like the Totem of Undying.
Maybe some weird evoker magic.
You can take the Vindicator
and then rename it into Johnny
as a reference to the Shining.
And now it'll kill off any mob that is around it.
Well, that was kind of a given.
If I were to give like an armadillo
or an axolotl or something,
it'll go and kill off all of these passive mobs.
It actually becomes a pretty good way to farm things too.
So if you want to go get your passive mobs killed off
in this way, you could sure enough do it
with a Johnny Vindicator.
So what they're showing off here
is that we can have a Johnny Vindicator
that is a Vindicator without commands.
Look at it.
It even goes after it without the ax.
So these are both Johnny Vindicators
because it's an NBT tag.
And now we've got like, here's Johnny.
Look, he comes after you.
He's a where's my hug guy.
I can't imagine anything worse.
In an AskMojang interview,
developers confirmed that the warden's sounds
were partially inspired by the scary noises
in Music Disk 11.
And come to think of it,
Music Disk 11 was added all the way back
in Java 1.0.0 all the way back in 2011.
This, I know you're showing me off
your new mixtape observer.
I know you've got your music,
your SoundCloud you're showing off.
This isn't my favorite.
I'm sorry.
Maybe something a little more traditional.
You got hot to go.
All right, that's hot to know.
Got kind of a weird witch hut here.
This is like the upscale witch hut.
They're gentrifying the witch huts now.
So if you punch a witch,
that'll cause it to drink a potion
instead of throwing one.
And if you notice,
every time that it drinks a potion,
its nose lifts up a little bit
and you get to see its mouth.
It has a two pixel mouth.
I think it's also the only case of a nose moving.
Like if you have the villager nose,
the villager noses don't move.
Oh, the sniffer.
That makes sense.
Here we've got the wither skeleton.
So wither skeletons have a 100% chance
to drop their skull
if they are killed by a charged creeper.
So if I go and I take my flint and steel,
I get down here and ignite,
that is a 100% collection rate
for the wither skeleton skull.
And granted, it's a whole lot of setup.
You gotta go bring a charged creeper
all the way over to the nether for that.
Or I guess conversely,
you can bring wither skeletons out into the overworld.
That's a lot to do,
but 100% collection rate, that's pretty cool.
So if you were to feed a hoglin,
the crimson fungus,
usually this would despawn
because it's a hostile mob.
It should despawn if we go far enough away.
But now it actually has some bit of NBT data changed in it
where it's not a regular zoglin.
They gain the persistence required tag
and it doesn't despawn.
So you're welcome.
Sorry about your face.
Speaking of zombie,
here we've got on location zombie.
So zombie seizures are a rare event
that happens in Java edition.
So at midnight,
a group of up to 20 zombies can spawn
if the player's inside a village.
Whoa, okay, hey fellas.
These mobs can even spawn inside of mushroom fields biomes
if the player yourself is inside of an adjacent biome.
So if you're in the ocean nearby,
you could cause this to happen
inside of the mushroom fields biome.
What a terrible thing.
I guess that's a good enough time
to go onto the zombie villager fact.
There's a rare chance for a chicken jockey
to be a baby zombie villager.
If the player were to cure the chicken jockey,
yeah, that's right,
and convert it,
we're gonna get a villager jockey.
Where was Jack Black doing this, huh?
There you go.
So now we've got one of the rarest mobs in Minecraft,
really.
Wait, and then if it grows up,
we're gonna actually have a big sized villager
on this chicken?
Hey, there we go.
Wow, and now he's employed.
He's like, well,
I might as well make the most of this.
You cannot directly spectate the Ender Dragon's perspective
in spectator mode,
but by using the spectate command, you can.
Whoa, I'm the dragon.
I'm spinning a bunch.
This sucks.
So only using the slash spectate command,
but there's nothing unique to see or anything.
So it's not even that interesting.
I go to F5.
That's kind of cool.
It was like a drone shot if the drone was broken.
But with our armors enabled at half health or less,
it could still be damaged by sources
like the warden's lasers,
even though it's supposed to be safe from all projectiles.
So we've got the armor enabled right now.
So the warden would do just that,
or I can use my crossbows,
which actually gives you one of the fastest ways
to kill the wither.
I don't know why we're not having much luck here.
Hey, there we go.
Yeah, it's no joke.
You can kill the wither in like seven seconds
by using these.
You just have to spam down a bunch.
Oh, wow.
He's really going for the hug, ain't he?
All right, good work, buddy.
The giant.
Hey, well, actually this is a good way
to see how big the observatory set is, isn't it?
So giants are completely useless.
They have no AI.
They're not even considered undead.
So the smite enchantment does nothing on them.
Actually, if you want a giant that behaves with AI,
what you would want to do is summon in a zombie
and then give it the scale attribute.
All right, so like a 6.5 scale.
Oh yeah, look at that.
We got two giants and one of them actually does something.
It'll even attack me.
As terrifying as that is.
Oh, their hitbox is even correct.
That's such a cool command.
I love the scale attribute command.
So if we were to have an illusioner
and give it the glowing effect
by using something like the spectral arrows.
There we go.
It gives all the clones glowing,
but the base one that you can see when it's on fire
actually doesn't get the glowing effect.
Also, that's a good idea.
If you want to see which one it is, use a flame bow
because you can actually tell which one's which.
But it's a unique behavior
where even if you go into spectator,
which usually lets you to see invisible mobs,
you can't see the illusioner.
Zombie horses cannot breed,
but if they already have a mountie,
then they can be fed the same food type as a regular horse
because we can't right-click them to actually ride them.
So the only way to feed them
is if they have no other option.
They're like, okay, if I can't give you a lift,
I will take some door dash.
Observer, we've got the new mob that's coming out,
the happy ghast.
If I go ride this out into our mod showcase area,
not only is this a way to carry your friends,
but it's also a way to make some new ones.
Is it bedtime already?
Because I think it's time for kidnapping.
That's terrible.
Oh, here we go.
So if I swoop low, I got him, I got him.
And you can steal Bessie like this.
So not only is that a way to transport villagers,
but that's also a way to steal them out.
And with that, folks,
YouTube thinks that you might like this video.
So see if they're right and have a good one.
All right.
