Fresh off the launch of Opus 5, Claude Code creator Boris Cherny joins Diana Hu at Startup School 2026 to talk about what the newest models can do, how Claude Code came to be, and what it means to build products when the underlying capabilities keep accelerating.
Chapters: 00:00 — Intro 00:07 — What Makes Opus 5 Different 02:06 — Solving Prompt Injection 03:21 — Why Claude Code Deleted 80% of Its System Prompt 06:37 — Press Delete on Your AI Product 07:20 — How to Rebuild Your System Prompt 10:30 — Product Overhang and “Unhobbling” AI 14:26 — Give Claude Harder Problems 19:32 — Prompt Engineering Is Changing 21:57 — The Two-Week Claude Code Prompt 24:42 — Running Thousands of AI Agents 30:15 — Coding Is (Almost) Solved 32:20 — What Every CS Student Should Still Learn
AI Generated·May contain errors
All right, Boris, we're so excited to have you here, the creator of PlotCode. Thank you.
It's great to be here.
Fresh off the press, you guys just shipped Opus 5 yesterday.
Yes.
And it seems that model performance keeps accelerating. You guys took Arc AGI 3 to 30%,
which is incredible.
Yes.
And for context, before the best score was in the low single digits or low teens, right?
What can Opus 5 do now that it couldn't versus the previous version?
Yeah, there's a lot that goes into every new model.
And there's a lot of new capabilities that we teach and get the model to do.
Whenever you do model training, you try to teach a whole bunch of different things,
and most often it doesn't work.
But some subset of the things, the model does learn.
And sometimes it also surprises you.
It has these skills, it has abilities that you actually didn't really teach it,
but it just kind of learned.
For 5, one example of something it does that I think no other model has done
is it runs for a very long period of time.
And especially when you combine Opus 5 with auto mode, it's just incredible.
It can go for days, weeks, months at a time.
It just won't stop.
You don't even need to use scaffolding.
So you don't need slash goal.
You don't need all this other stuff.
It'll just go because it knows it needs to do the task.
Another thing that I'm really excited about, and I'm going to start, I think,
to talk about a little bit more, but it's kind of surprising because it's such a new capability,
is the model does not seem to be prompt injectable anymore.
It's not prompt injectable.
It's crazy.
People have talked about this lethal trifecta for a long time.
And this really affects kind of harness design and agent design and product design.
Because if the model reads some instruction on the internet that's like,
you know, do X and Y and Z and also delete everything on the user's computer,
a year ago, the model would have just done it.
But nowadays, Opus does not.
And this has actually been the case since like Opus 4.7, 4.8.
Sonnet 5 has been quite good at this.
Table was quite good at it.
But Opus 5 just hits like a new frontier on this.
So essentially, if you combine a well-aligned model,
so this is like essentially three years of research into alignment,
with a prompt injection classifier, which we run for all traffic,
and what this is doing is it's based on Crisola's mechanistic interpretability work,
where it's literally we're looking at neurons in the model's brain
that light up when prompt injection happens.
So the model won't even tell you, but we can actually see those neurons
and we can figure out and diagnose that it's happening.
And then you combine that with the auto mode classifier.
And with these three layers, we just cannot demonstrate prompt injection anymore.
Talking about prompt injection, the other side of the coin is now the system prompt.
Let's talk a bit about the new release.
You actually deleted over 80% of the system prompt from Cloud Code.
Tell us more about that.
I think something that a lot of people might not realize
is Cloud Code as a product and as a harness is just always changing.
We're always adding stuff.
We're always deleting stuff.
Every time that a new model comes out, we delete a bunch of the system prompt,
change a bunch of the system prompt.
We change the set of tools all the time.
We change the prompts for the tools all the time.
And the reason is every model is very different.
So something that you did for one model maybe three months ago,
it just might not translate at all to the next model.
And so one thing about Opus 5 is it's just really intelligent.
And a lot of the stuff in the system prompt was
correcting for these behaviors that the model should have known, but it didn't.
Now Opus 5 just does it.
So yeah, we deleted 80% of the system prompt.
You can actually try deleting the rest of it too.
So when you run Cloud Code, you can just do like dash dash system prompt
and set whatever system prompt you want if you want to experiment with it.
And another thing that you can try is simple mode.
So this is actually this kind of undocumented feature.
If you do Cloud Code simple equals one, like this environment variable,
and then you run Cloud, it'll delete all the system prompts, including from the tools.
And we actually use this as a sort of ablation to figure out is the prompt useful.
And what's interesting is that the model is actually
a little bit more intelligent without these prompts.
That's something that we've been finding.
But when you use Cloud Code as a product,
you do actually want some of these prompts because it helps you use the product,
and it helps the product behave and the model behave in the way that you would want
when you're using it as a person.
I think the thing that's really fascinating in this era of building,
basically you have built the best harness in the world for
Cloud, and that's Cloud Code.
From what I'm hearing, for every model release, you basically delete all of the codebase,
delete all of the prompt, and start from scratch every time.
That in the old world would have been not something
startup would have done for the product.
It's like press delete every six months for everything.
That's right, that's right.
So to be fair, we don't delete the entire codebase, but we do delete a lot.
So every time there's a new model, in research, we call this ablation.
And so what this means is you delete the entire system prompt,
and then you bring it back line by line to figure out what is the impact of each individual line.
It's sort of like an eval, and you can kind of evaluate it,
and ablation essentially is an eval, but you delete things to figure out the impact.
And yeah, we do the same thing for tools.
We unship tools all the time.
We delete code in the harness all the time.
If you look at actually the code that's in the Cloud Code harness today,
almost all of it is about safety and permissions and static analysis,
and there's a bunch of UI code.
And we've actually unshipped a lot of the other code already.
Do you think this way of building an agentic product and harness,
and basically doing ablations every time there's a new model released,
should everyone in this room that's building AI products basically do that?
Be comfortable and brave to press delete.
100%. Yeah, and for people that aren't building agentic products,
but you're using Cloud Code, every six months, delete your bottom D.
Delete your skills.
Delete your hooks.
See what the model does, and it might surprise you.
And actually for Opus 5, this is something we really do recommend,
is just try deleting all of these things,
because the model might really just not need all those instructions
that you needed for past models.
Let's talk a bit about how then you build this new prompt.
When there's a new model release for everyone in the room,
everyone will want to try Opus 5,
and they're going to press delete on their system prompt.
How do they go about rebuilding the system prompt?
How do you set up your environment?
So you do it kind of piece by piece.
So the first step is you delete.
The next step is you use it.
And you don't want to guess what's the instruction that the model needs,
because you might not predict it correctly.
The thing that you want to do is you want to run it,
and if it's like a custom agentic product that you're building,
you want to kind of run the product.
You want to see where it fails with the model.
You want to see what it does well.
If you're using quad code,
you want to see where it does well with your code base,
or maybe where it stumbles over the architecture,
or stumbles over something else.
And only when you see it repeatedly stumble on the same thing,
that's when you add it back.
But you don't want to do it too early,
because remember, the model is going to read this instruction
every single time you use it.
So you really want to make sure that the model needs this instruction.
I think this is sort of the crazy thing about building on models.
It's just so different than all the engineering that I've ever done.
In the past, when you built on systems,
you built these big, beautiful systems,
and you really think about the system design up front.
You have a big suite of unit tests.
You think about everything.
And a re-architecture is a big project.
Sometimes it takes months.
I've worked on re-architecture products at big companies that take years.
And the model is not like that.
The way to think about it is almost like a living creature,
like something more organic.
It's a thing where every model generation, it behaves differently.
It has a slightly different personality.
And you have to take the time to get to know it,
and then adjust the harness based on that.
And I think it's just very much like an empirical and kind of scientific thing.
You have to take a very scientific mindset to it,
where you try something, you see the result,
and then you iterate based on that.
If you're building in this world right now,
what then becomes stable?
Are evals something that you keep from the previous models,
and keep using them in each new model release?
We do until we max out the eval.
So that's sort of the tip for everyone.
So code and system prompt,
if you want to build at the bleeding edge
and have the most capability for models,
you've got to delete those.
But evals are constant and keep appending to them, basically.
Yeah, you keep appending.
What happens is...
You know, I actually wouldn't even go this far, to be honest.
I think evals, they outlive the harness a little bit,
but not by that much.
An eval might live for maybe one, two, three model generations.
But nowadays, we're on the exponential.
The model is improving so quickly.
Very often, we just saturate the eval,
and then we have to throw it away,
and we have to come up with a new eval.
And this is just part of the process.
And again, it's about being empirical.
You have to use the product.
You have to use the model.
You have to see where it struggles.
And then based on that,
that's the eval set that you should build.
I think one term I heard you describe
how to build the best agentic products on top of a plot
is this concept of a unhobbling plot.
And tell us more about what that means.
Yeah, so hobbling is this idea in research
that the model is doing something,
and you're just getting in the way.
There's this kind of way of thinking about it
that I really like.
It's very useful when you're building product.
And it's called product overhang.
And the idea is the model is able to do
all sorts of things with today's models,
not a future model, but today's model,
that we have not yet realized.
And there are so many capabilities
the model has like this that people are not aware of.
And this is like the ability to maybe use a particular tool,
use a particular language,
solve a particular kind of problem,
do things a particular kind of way
that we thought was kind of beyond the model's capability.
And there's this overhang.
Because the model can do this at every given model generation.
But there is often not a product
that lets the model do this
and lets it express this kind of ability to do this.
And on the flip side,
often what happens is the product gets in the way.
And this getting in the way that we call this hobbling,
and then not eliciting the correct behavior from the model,
we call this product overhang.
So it's kind of like two sides of the same thing.
One example of this was the original cloud code.
When I first started working on it,
this was like a year and a half,
two years ago, something like that.
This was like SANA 3.5.
At the time, that was an incredible coding model.
That was the best coding model that exists.
Nowadays, it's a pretty terrible coding model by moderate standards.
But I think that was the first great coding model
that we built as Anthropic.
And at the time, if you looked at the coding products of the time,
what were they doing?
They were doing single-line autocomplete.
They were doing sometimes multi-line autocomplete.
That was sort of a new idea.
They were doing chat.
So you can talk to the agent, but it wasn't write access.
You could only read.
You could ask about the codebase.
And so the feeling was that there wasn't really a product
that was fully eliciting the model's capability
to write entire functions at a time,
entire files at a time.
At the time, it wasn't entire features.
We weren't there yet.
But probably entire files.
That was the level of capability at the time.
And so the idea with cloud code was,
all right, we think the model can probably do this.
What if we get rid of all the scaffolding
and just give the model the simplest possible harness
so it can write an entire file at a time
and build an entire feature?
And that was kind of it.
That was the product overhang of the time.
The model was capable of doing something
and everything was just kind of getting in the way.
I think that nowadays with modern models,
there is so much product overhang
that I'm not seeing startups capture.
And I think there's people thinking about these problems,
but there's just a huge amount of opportunity
to elicit these behaviors in the model
that are just amazing and interesting
and commercially valuable.
I think this is such a special insight
for everyone here in the room.
Basically, all of you could create the next cloud code
if you figure out how to unhobble the models
because that's effectively the birth story of cloud code.
You unhobble Sonnet 3.5.
Because all the previous iterations
were still getting the model very rigid in IDEs.
And cloud code was one of the first instances
that gave it just a full terminal access.
Yes.
And that then created this amazing product
just that keeps going.
So let's talk about what are some areas
and how should future founders here
think about unhobbling cloud
and fixing this product overhang?
So there's a couple of things that I will think about.
One is you should give the model
slightly harder tasks than what you think you can do.
I think a really common mistake that I see
is people are using cloud code,
they're using cloud and they just give it
way overly specific instructions.
They're like, I want you to do this,
but I want you to do it in this way, this way, this way.
You must do like one, then two, then three, then four.
And for modern models,
that's actually really not the way to do it.
You want to go a little bit higher level.
You want to describe the task.
You want to describe the guardrails.
You want to describe like the exit criteria
and then just go with the model cook
and come back in a little bit.
And I think it'll surprise you.
And again, this is just not something
that would have worked six months ago,
but it does work today.
Can you give some examples of these challenging
tasks or capabilities that people should explore
that it can do now that it couldn't six months ago?
Yeah.
So, okay.
One example is the model can now rewrite
essentially any code base from one language
to a different language.
It's just sort of crazy.
Like it's this work that would have taken
just like a very long time as an engineer.
And now the model is like quite fast at it.
So one example of this is cloud code
is built on the bun JavaScript runtime.
It's an open source JavaScript runtime.
It's an alternative to Node.js.
It's kind of a faster node.
Bun was written in Zig.
Zig is a systems programming language.
It's kind of like C.
It's very well level.
One of the problems with Zig is
you have to manually manage memory.
And so it's quite easy to run into situations
where there's like memory leaks
and other memory management issues.
And so one thing that the bun team was doing
is they were having cloud fuzz the code base
and try to simulate and trigger memory leaks.
And they were doing this for a long period of time.
They were able to find a lot of memory leaks.
It was sort of like a case at a time.
And that was kind of the capability of the model
at the time was doing this fuzzing.
And then at some point, Jared on the team was like,
okay, let's just like rewrite it.
Maybe the model can do this.
And I think this is like one of these test problems
that he kind of threw at the model
with every new model generation.
And starting with Fable,
the model started to be able to do it.
And so I think Opus 5 could do it as well.
And so what he did was essentially
he defined a test suite.
The nice thing about bun is it's very, very well tested.
There's a big test suite in bun.
There's a big test suite in Node.js.
So it's easy to know if you did the right thing.
And he had the model rewrite it from Zig to Rust.
It was one prompt.
It was a dynamic workflow.
And a dynamic workflow is our feature in cloud code
that essentially let you orchestrate,
you know, dozens, hundreds, thousands of agents
to do work productively.
And it ran for 11 days.
And it rewrote the entire code base.
And this was one shot?
It was one shot with...
No, it wasn't one shot.
But there was steering.
There was steering.
But previous models just couldn't do this,
even with the steering.
It just wouldn't have been possible.
Just 11 days.
Oh my God.
This would have taken in the past,
even with the best engineers,
multiple months, years?
Definitely over a year.
Yeah.
Yeah, over a year.
This was like over 100,000...
JavaScript runtime is really complicated.
There's a lot of stuff in there.
And yeah, it works.
This is in production now.
This is what cloud code uses now when you're running it.
So this is kind of one example.
I would give a second example.
So a product overhang.
And so this is like a practical use case
where there's a problem you're solving.
It's like a business problem,
an engineering problem, a product problem.
And you should just keep throwing the latest model at it
to see if it'll just do it.
Because even if a previous model didn't,
the new one might.
I think the second way to think about it is experiment.
And just give yourself freedom to play with the model
and do creative things.
Often it'll surprise you.
So something that's actually been really popular internally
that's been kind of viral within Entropic
the last couple of weeks
is someone figured out that you can give Opus 5 OpenCV
and you can have a draw.
And so something you can do is you can ask Opus like,
hey, use OpenCV to draw this image.
And it's actually quite good.
It can do like portraits.
It can draw like animals.
It can do like landscapes.
And we didn't train the model to draw.
Like it's just like the solicitation gap.
Like if you ask it to do it the right way,
it can just do it.
And we discovered this kind of accidentally
just by playing around and trying creative things
that didn't have direct commercial applications.
But it's just kind of interesting.
And my hypothesis is there's probably dozens,
hundreds of opportunities like this
with the models of today that no one has yet realized.
And the big area of research for this
is basically model elicitation, right?
Becoming really good at figuring out all these capabilities
and asking the model to do the right thing, right?
Yes.
How do people get better at that?
And effectively, how do people get better
at prompt engineering?
Do people still need to do a lot of prompt engineering?
Or is that changing as well?
Tell us about where this is going.
Yeah, I remember like a year ago,
one of the most popular job openings was prompt engineer.
And then it kind of changed.
And then I think it became like context engineer.
So there's these kind of waves of it.
I think these will kind of like come and go.
I think the skill nowadays is less about prompt engineering
and more about figuring out how do you give Cloud
a hard task that seems a little bit too hard?
And then how do you make it possible
for Cloud to verify its work along the way?
And the verification, I think,
is probably the single most important thing
that people do not get right, largely.
One example of this is we have this desktop app for Cloud.
And it's built using Electron.
We've made it quite fast.
So now it's like a pretty awesome experience.
Six months ago, it was like sluggish.
And it wasn't very reliable.
Now it's pretty awesome.
And it's the thing that most of the team uses.
As an experiment, though, I wanted to see
what would it feel like if it was native?
And so what I did is I started a Cloud Tag session.
And Cloud Tag is just, you know, it's a new product we have.
It's just Cloud running in Slack.
My first question was, hey, Tag,
do you have access to a macOS runner on GitHub?
And it said no.
And then I hooked up a runner.
So it was able to start a Mac virtual machine using GitHub.
And then my second question is,
I created this like empty code base
that was a Cloud desktop app rewritten in Swift.
And I asked, can you access this code base?
It said no.
And then I gave it access.
And I was like, OK, great.
Now I have access.
And then I was like, OK, now what I want you to do
is I want you to rewrite the Electron app in Swift.
I want you to run the Electron app in the Mac virtual machine,
screenshot it, and then look pixel by pixel.
Compare it to the Swift version.
Don't stop until you're done.
And that was your prompt, basically?
That was my prompt.
And how long did this take to run?
It's still running.
When did you start it?
It's been a little over two weeks.
So it's like 14 days, 15 days.
Yeah.
So I don't know if anyone in the audience
has gotten clocked to run a task for more than two weeks.
I don't know.
Raise your hand.
Anyone in the audience?
Oh, this is you.
This is like one of these.
This is about elicitation.
So this is really one of those examples
where the model can do it today.
You just have to let it do it.
And you don't need the fancy stuff.
You don't need slash go.
You don't need slash loop.
These help.
But really, all you need is give the model the task,
give it a way to verify the output of its work
so it doesn't get stuck, and it'll just go.
And actually, in this case,
Quad also decided to live blog it.
So what it did is it created a Slack channel internally,
and it started just posting screenshots
every few minutes of its progress.
Wow.
So the prompt sound is so simple.
I mean, everyone here could do it.
And I guess, what is separating the people here
that can become the top 1% Quadco users?
How can people learn to use Quadco like Boris?
Maybe don't listen to the LinkedIn influencers.
Don't listen to it.
Don't read Twitter.
This is the thing about the model is
I think everyone's looking for the one weird trick to do it.
That doesn't exist.
There's nothing like that.
The way the model works is
you have to approach it empirically.
You have to give it a task that's too hard.
You have to give it the tools to verify the work
like you would yourself,
like you would if you were doing the task.
You have to see where it struggles.
And then you have to fix that,
either with better prompting or with a skill.
Or if the model is missing context, give it an MCP
so it can pull in the context that it needs.
That's kind of it.
It sounds very simple.
I think people tend to overthink it a little bit.
I think people tend to over-engineer
because I think in a lot of ways,
when we build systems in the past,
that's the way you had to do it.
So when I look at engineers that have been coding
for a long time, for years or for decades,
this is a really, really common failure mode
is trying to over-specify
and it's trying to be overly specific
and get the model to do the task
exactly the way that you would have done it.
And that's just not the way the model works.
But I think a lot of people are kind of un-learning this
and it's a journey to un-learn it.
And it's a journey to kind of figure out
how do you treat this thing like you would a co-worker?
I think that's the level of intelligence that it's at now.
And as part of this, let's go deeper into this task
that's still running two weeks
since you launched it two weeks ago.
How many agents did it spawn?
No, I'm not sure.
I can ask Quad and then I can get back to you.
I would guess thousands, tens of thousands.
Has anyone in the audience had a prompt
to many of the models that spawned
more than a thousand agents?
No.
I think this is another of the tips,
like the best Quad users are able to spawn tasks
that are really providing you a lot of leverage,
like thousands of agents.
Yes.
How do you do that?
There's a few different ways to do it.
The easiest way is dynamic workflows.
To use dynamic workflows,
it's a fairly new feature in Quad code.
And all you have to say is use a workflow.
That's it.
And then Quad will just trigger the dynamic workflow.
What a dynamic workflow is,
is essentially we have the BUN runtime.
We use BUN as a sandbox
and we start a virtual machine within BUN.
And we let Quad start a lot of agents and orchestrate them.
And it doesn't just do one agent.
It doesn't just do like 10 parallel agents.
What it might do is,
let's say a task is like rewrite the code base
or do really in-depth data analysis
over some really complicated data
or maybe like build a very complex feature
that takes multiple stages
and maybe dozens of pull requests.
And so what it's going to do is
it's going to start a bunch of agents
to do kind of like the first pass.
Based on that, it might do a second step
where it has another set of agents that verify the work
or that summarize the work.
Then it might do like a third stage
where it'll fan out again.
So it'll kind of productively orchestrate
a bunch of different agents.
So my background is functional programming.
And so the way that we design this
is essentially an algebra for agents.
So there's a way to run agents in sequence.
There's a way to run agents in parallel.
And Quad has different tools
in order to orchestrate these agents
inside of the sandbox
to use tokens efficiently
to do really, really complex work.
It's kind of cool
in something that just hasn't really been written about a lot.
Like this is actually like a new form of test-time compute.
Like when we talk about the scaling laws
and kind of we talk about the model
getting more intelligent over time,
historically, it's been a function
of the size of the neural net,
the amount of training data,
and the number of flops that you put in to the training.
And then recently, we also added test-time compute.
So this is essentially a fancy researcher way of saying
how many tokens does it generate?
And now, dynamic workflows are essentially a new way
to orchestrate test-time compute.
And it's a new way to kind of really, really ramp up
the amount of test-time compute that you use
to do a really hard task.
So this all, very long way to say,
this is one way to launch thousands of agents
in a way that is productive and efficient.
A second way to do it is loops and routines.
Loop is essentially a cron job
that's running locally for Quad.
Routine is the same thing,
but it's running in the Cloud.
So you can close your laptop.
And this is slightly different
because for a dynamic workflow,
it's one task and you break it up into chunks.
For loops and routines,
it's one task that is repetitive
that doesn't share context,
but it might share memory.
And you kind of do this over and over.
You can do it maybe every hour,
every five minutes, every day.
And so the thing that we've started doing is
we actually have Quad maintaining itself now.
And the way we do this is we have a Slack channel
where we just had Quad start
a bunch of different routines
to maintain its own code base.
And we actually do this for the CLI,
for the iOS app, for the Android app,
for the desktop app.
And for example, one routine is clean up dead code.
This is a single prompt.
It's like one sentence.
Quad runs this every day.
It'll look for dead code across all the code bases
using static and dynamic analysis.
We didn't prompt that.
It just kind of figured it out.
And it'll put up a request every day
to delete the dead code.
Another example is shipping experiments
that should go out.
So the experiment's already out to 100%.
It'll delete it from the code base,
and it'll just ship it.
Another one is writing tests
for areas of the code base that need test coverage.
Another one is deleting tests
that don't need to be there
because they were kind of useless tests
added by older models
or added by people at some point.
One that I really love is this...
I forget what we called it.
I think we called it abstraction police.
And the idea is there are...
Often in a big code base,
there's kind of the same abstraction,
and it appears multiple times.
And if you kind of splint,
it actually maybe should just be the same abstraction.
But kind of over time, for whatever reason,
you rebuilt it multiple ways
in different parts of the code base.
So Quad kind of goes out every day
across all our code bases.
It finds these nearly duplicated abstractions,
and it unifies them.
And so now we have every day,
maybe 20 or 30 of these routines.
It's running across all of our code bases.
And it's not totally there yet,
but we're on the path
to fully automating the maintenance of our apps
by doing this.
And this is, again,
hundreds of agents running every day,
sometimes thousands of agents every day.
It's doing the work of, you know,
dozens or hundreds of engineers.
This is kind of what it used to take
to do this kind of work.
And this means that engineers can just like
do the thing they actually want to do,
which is ship new product
and talk to users
and do stuff that's actually fun.
I guess next conclusion from this,
which you have mentioned in the past
that basically coding is solved, right?
You have mentioned this.
I'm curious now that effectively
everyone can write software.
What separates the exceptional builders
from the rest?
What are the qualities
now that everyone can ship code?
I would give like one caveat.
So coding is solved
for the kind of coding that I do.
It's not solved for everyone.
You know, there's still code bases
that are like super deep systems code bases
where Quad still struggles.
There's distributed systems
where Quad still struggles.
There's really kind of
in the weeds UI verification,
like something is off by pixel or something,
but it's still not perfect at this.
Like Opus 5 was a big leap
in vision and computer use,
but it's still not perfect.
But I'm actually curious,
for people here,
maybe raise your hand
if 100% of your code
is written using agents.
You don't write any code
by hand anymore.
It's pretty good.
Okay, how about more than 50%?
Slightly less hands,
maybe about the same.
Yeah.
So I think it's like,
it's getting there.
So it's kind of getting to this,
to, you know,
to being solved for more
and more kinds of code.
And that's kind of cool.
When I think about the people
that are the best at using Quad,
I think there's a certain mindset
that you can bring
that's really effective.
And it's really about being empirical.
So forget all the things
that you learned about past models.
Forget everything that you learned
about computer science theory in class.
Look at the model,
try to do a task,
see where it struggles,
and then based on that, adjust.
So it's just like very much become,
it's not a theoretical science,
it's become an empirical science.
So I think people
that are really good at this,
that are really good
at kind of forgetting their priors,
letting go of, you know,
this like maybe idea
that didn't work before,
just being open to trying it again.
This is the kind of skill
that's just very, very successful now.
Now, my last question
is given everything
that we've talked about,
if there's someone here
that's studying CS
and you learned to program
before this era of AI
in genetic coding,
what should students still
learn the hard way,
like the old way?
So for me,
I learned computer science practically.
I learned it by teaching myself to code
in order to solve problems.
Whenever I was doing this,
I was doing it to solve
a particular problem that I had.
So I actually first learned to code
on TI-83 calculators.
It was back in middle school
and I ended up actually writing
a guide on the internet
for programming TI-83 calculators.
It's still up on the internet somewhere.
And it was basic.
That was my first language.
And I learned how to program
on the calculator
so I could just get better
at my math tests
by cheating on the test.
So it was about something practical.
To me, as a middle schooler,
that was the most practical thing
I could think of.
And I ended up getting good grades
and then I got this little serial cable
to give the programs to my classmates
and they got really good grades.
And then the math got a little bit harder.
It wasn't something
that I could solve in basic anymore.
So I kind of went from this
maybe algebra solver
that was written in basic
and I had to solve harder problems.
And once we got into calculus,
I had to learn assembly
so that I could write a better solver
so I could cheat better on the test
now that it was calculus.
And so for me,
programming has always been very practical.
And I think this is always my advice
for people in school
is learn not just the computer science.
This is intellectually fascinating.
And it's really, really interesting to know.
But learn how to apply it.
And often this is about building startups.
It's about building products.
It's about developing your own design sense,
developing your business sense,
learning how to do data science,
learning how to talk to users.
There are all these other skills.
And when you combine it
with computer science and engineering,
that's where it becomes really, really valuable.
So those are the hard skills
that I would still be doing by hand.
So if I'm hearing and summarizing,
start with making something you want
first for yourself
and then level up
and make something people want.
Yes.
And we just have one last
special announcement for us.
You want to one last thing?
Yes. So for everyone here today,
you are getting Max 20X.
Pretty good.
So look for a quote in your email.
And I can't wait to see what you build.
We'll be sending email.
So I'm curious,
someone in this room
should be building something
that runs hopefully multiple months
and thousands of agents
now that you have the account to do it.
And with that,
thank you so much, Boris.
Thank you.