What experience do I offer? ✔️ Animation Director, Lead, Animator || Blizzard Cinematics, Paramount/Nickelodeon, Warner Brothers Animation and Industrial Light & Magic (19 years) ✔️ Teacher at Animation Mentor/Academy of Art University/my workshops (17 years) ► IMDB: https://www.imdb.com/name/nm1940902/
Need tips and help with your animation at an affordable price? ► Sign up for my Spungella Animation Workshop! $499! No minimum level requirements! From beginner animation up to advanced acting pieces!
You get unlimited planning discussions and 16 video reviews, which can be weekly or every other week or whenever you want/can submit, they never expire! Example reviews are available here on my channel.
[Music]
all right for those who haven't seen
this let's play this in full there is no
sounds can make some cheesy sounds all
right cool
action towards the end and then at the
end we have that there you
go so looking at this there couple
elements that I feel like we could push
a little bit but overall it's very cool
there's some cool moments in terms of
the action I love this just because it
reminds me of a shot that I did uh dead
I star fighter Landing in Obi-Wan
jumping out not that it's similar like
this action happened over there whatever
but it's it's this action that's so
similar that's awesome starting off here
I
think when the first time I watched it I
saw suddenly oh wait there's something
flying there what is this and then we
kind of lose it and I think we could
make this potentially
clear since we are here I don't know if
that's something with the camera where
maybe that ship comes from here and
lands a bit closer so at this point
we're just a bit closer could be
something like that and then it slides
past camera into that vanishing point
and the reason why is that if we're
closer so imagine we're here but we are
just a tad let me go here tack closer
you can imagine that at least for me sub
actively I think it would have been cool
to see the Stormtrooper potentially
here fighting already and Grievous is
there holding it and then you have that
nice you know somewhat gray Grievous a
bit darker and the and the white
Stormtrooper has a full silhouette that
way we immediately know something's
going on there's a pilot we know there's
something white in there and in that way
it's already there you can have some
flailing arms through really draw
attention and that way this is a very
clear
moment then we kind of lose it after
this and I think we could cheat this
drop here by having the Stormtrooper
fall this way I know it it's going to
feel like it's kind of sideways on its
left and then it falls in front of it
visually to the right but I think
there's a moment of we're going up here
and then we land let me just go back
back here this is at normal speed here
see Stormtrooper and then gone and then
there's a a a good amount of beat here
nothing happening in the stor Trooper
Falls not that it doesn't work but I
think it would be worth exploring a bit
of a cheat where that St Trooper falls
through there as a as a connective
tissue basically and then it lands and
it can always fall a bit this way and it
bounce off because the thing is here we
are starting to stack things even if he
of a slight tangent there and I think if
that character would land and be around
here you would have a really nice
silhouette versus this kind of
overlapping and then even here you could
take these characters and bring them
maybe over a little bit that way you
have a clean separation of this is a
group this is your main character the
guy that just landed and so on because
nothing else is happening in the shot so
I think separating this into a a
cleaner just kind of grouping would be
interesting other than that
let's go back here I look at the the
ship physics and the bounce is a bit
light I think that bounce it's again can
work I will probably give this a heavier
drop for this less of a bounce but you
can always open the wings it's a lighter
element than the main hall there and
then you can have you know that weight
will feel have you know just have a
bigger impact of the drop and then you
can have lighter pieces like this kind
of open Flap if you want just a little
bit jump is
cool this gets a bit tricky silhouette
wise this could be a moment where we
potentially cheat maybe a bit lower
something like that and some offsite of
the arms gets a bit muddy here
silhouette wise cool though cool rig
it's cool to see that character
again the drop is fine too again I don't
mind like I said here like the
bounciness here on the ship is not too
bad just because this already has a
slight cartooner feel just the way it
drops you got smears here so it's not
it's not bad it's not that it doesn't
work but it could be a moment to play
with then we got these guys shooting I
think you can have a little bit of a not
they do that but a slight flashes we
really can see where this comes from and
a slight recoil it's giving us a bit
more action cu the thing is as this goes
forward here there's a slight feel of
wait did this guy just shoot the thing
or not so again not that it's massively
confusing but first viewing is where did
it come from do we want to play this up
a little bit either way I would have a
little bit of recoil that is in the
movie they have like you know little
slat recoil in the the Blaster and then
you can have the arms and the bodies a
little bit amput up a little
bit on this one yes it is somewhat a
robotic but it's kind of organic robotic
but it feels this is too for me robotic
in the sense of pieces can move
separately and rotate as the character
does but this is almost a bit too much
where I would have already like after
frame or two broader movement in the
chest just a bit but he going he's going
up and then suddenly down so I think you
can still have that upwards movement
continuing and then into a drop so you
have motion across the cut again to
connect those shots a bit more
and then for him to go who someone's is
shooting at me he still has a pretty
broad silhouette and I think if he's
going down to like where I got to cover
I will bring those arms down and in and
like even like these pieces can come in
like there's a moment of oh I'm too
exposed let me go in assess situation
I'm a smaller Target now my Silhouette
smaller and then you go into into all of
this I think for that action here I
would add some Sparks so it's really
clear what's going on but again when
first viewing feels like oh I again this
could also be the intention of go
through and then suddenly we see this
guy falling was he's that fast but it
could be kind of fun to have some Sparks
and hit some metal of the weapon here
just kind of pushed his moment really
showing the the uh like a clear death
there also careful as you go into that
last one that drop happens behind
Grievous so you could also have a bit of
a again that might be too much but
imagine he slides through and then that
pushes the Stormtrooper over and then
drops here again for Clear silhouette
that could be too cartoony but something
to think about I think this you might as
well push and go and really go high so
this guy is down here you know legs are
here and he's really
dangling that's cool I love all
this that's also cool I think you could
potentially
cheat this guy it's good composition but
maybe just cheat him a little bit
forward why so that when he drops and
when we get to this is that we have
potentially this gun a bit further there
I don't know how far you can push this
but that way we have just a clean
Stormtrooper clean Grievous without that
overlap here and then this one felt also
a bit muddy like I'm not quite sure what
he's doing here is he grabbing him feels
like the hand on the
throat and these train to get out of
there and then he pulls them up and then
throws him up here so this could be
also
maybe you could have a moment of that
arm down here just for a moment and then
you can see Grievous's arm and the claws
around here so it's a very clear thing
of oh that's what's going on and then
the stor trooper's arm goes up into that
pose again if it's just for a glimpse we
want to just read quickly like what is
going on here there's a lot of
overlapping shapes there
and then lastly I would say we have a
throw where we feel like this is where
it's going right and then suddenly we're
stuck here you can see where that
drawing is with some onion skinning
we're kind of stuck here and then it
drops versus a bit more of
this and since we don't see Grievous at
the end which also could be something
where after that Grievous could stand
and maybe might be weird to have him
peek out there with his arms but it
could be something or he exits here
because he's off to some you know new
Mission but I think you'd be okay
throwing and having a proper Arc this
way and then just pan to the
left and then actually if we do this
it's a royal Wii if you would do that
imagine you can throw keep that proper
Arc into this we pan over so that we're
here exposing my background here but
imagine that could be I mean we will
lose the hand and stuff but imagine we
would be maybe somewhere here no
tangents trying to have no tangents
there and then with a different tool you
then have a continuation of this set
right and then Grievous copy here so you
actually could still see him at the end
striking cool pose maybe bringing in the
arms together getting to just a standing
position like whatever you want to do
there uh and then that's that and then
you have the uh the end where we still
see the character which that's the only
other thing too is after all of this all
the action bam and then that's it like
there's no more there's no more grias
unless I'm missing something but I don't
see anything there um unless you to like
jump up and he starts like like a spider
scaring away this way could also be cool
um but that's something to think about
about the ending
potentially yeah and that's that's kind
of that for me so yeah thanks again for
that submission it's awesome I love it
cool action and that's
it