Julian Gargicevich discovered a fitness app that was crushing it, but when he tried it, he thought: " Maybe I can build something better." He built his MVP in 2 months, posted it on Reddit, and his app had almost immediate product-market fit. Now his team is at $400K/month with 70K+ subscribers
Chapters: 0:00 - Intro 1:09 - Julian's background 2:51 - How he found the idea 4:01 - Building the MVP 4:48 - His first 1,000 customers 5:45 - Learn about AI from the experts 6:55 - Marketing strategy breakdown 7:46 - 5 tips for building mobile apps 9:31 - How the app works (full walkthrough) 12:11- Mobile app teck stack 12:37 - Costs & Margins 13:54 - "Be proud of what you build" 14:55 - Final word
This video is an educational case study of one founder’s experience. It is not financial advice and does not guarantee any income or results. Every business is different and your results may vary.
Meet Julien, a developer from Argentina who built an app that makes over $400,000 a month.
But it didn't start that way. Before the success, Julien was a dude at the gym
who discovered a different app that he thought was pretty cool. However,
instead of just using it himself, he thought, what if I built something better? And that's
exactly what he did. He built an MVP, posted about it on Reddit, and the rest is history.
I brought Julien onto the channel to break down this story and how he actually built an app
used by hundreds of thousands of people. In this episode, we'll dive into the original
app he cloned in just two months, the simple Reddit strategy that got him his first users
and product market fit, and the marketing playbook that scaled his app to over $400,000 a month.
Let's dive in. I'm Pat Walls, and this is Starter Story.
All right, Julien, welcome to the channel. Tell me about who you are, what you built,
and what's your story? Hey, Pat, I'm Julien. I'm one of the
co-founders and developer of Gravel, an AI fitness app that provides smart workouts for the gym. We
launched around two years ago, and now we have over 70,000 subscribers. Last month, we made over
$440,000. Okay, over $400,000 with an app is insane. We're going to get all into that,
but before we do, I want to understand a little bit more about your background. How do you even
get into building an app? I grew up in Argentina. My dad used to own a fitness center. I pretty
much spent all my time outside of school just playing sports and at the gym. I then got into
software engineering and moved to Australia. Here, I work from small startups to big tech
companies like Atlassian, a few TV channels, even an investment fund. Around COVID, my best friend
and also our partner came up with the idea of starting a company. It was like an ad start,
an influencer marketing platform for mobile games. That's how we started. Fast forward a couple of
years, we ended up being some sort of a marketing agency, which was something that I didn't sign up
for, neither did the guys, but the good things that we learned a lot about user acquisition and
marketing, but also what the numbers were in terms of revenue. After seeing some of those numbers,
we obviously thought apps make a lot of money, especially fitness apps. We used our background
to decide that we wanted to start our own app. You had this business. You started with partners.
It wasn't really what you wanted to build. Maybe it wasn't fully scalable. How does that turn into
building an app that now makes over $400,000 a month? The business wasn't doing great. Because
we transitioned into this kind of agency format, I had all this energy for developing something
that wasn't being used. I started with more like a workout tracker kind of app. Apps like heavy,
strong, that kind of thing. As I was building it, I noticed that, okay, I'm not adding any value.
It just felt like a copy of what they were doing. Then it was one of my mates, he showed me
Fitbot. Fitbot is one of the biggest workout apps. When he showed me the app, I was like,
this is amazing, because it kind of provided you with workouts on the spot and you didn't
really have to do anything else. Then I started using it and doing some research.
I noticed that the workouts were weird and even a bit dangerous sometimes. The more I used it,
I was like, wow, okay, these workouts are actually bad. That's what triggered me. Then
I was like, okay, this is it. We need to build Fitbot UI, UX with an actual proper workout
engine. That's kind of when we went all in on building it. Can you tell me a little bit more
about how you built it and how long it took? Initial MVP took around two to three months,
maybe. We can split the MVP into two parts. The first part being pre-Fitbot and then after
Fitbot. The first part of the MVP was more of the tracker. Then we transitioned into the Fitbot
stuff. That's when things got tricky. There's a lot of business logic around building custom
workouts for people. There's just a lot of different settings and combinations. Things
like equipment, things like your weekly goal. How often do you go to the gym? Are you consistent?
Your gender, your weight, your age. There's just so many things to consider. That was
definitely the most challenging part. Tell me about how you launched this,
how you got your first customer. What did you do to get this app off the ground and
get into people's hands? I'm a massive supporter of Reddit as a distribution channel. I posted
this thread on how I built Gravel. Back in the day, it was called Gainz AI. I shared the technical
specs around it. It got over a couple hundred likes within the first couple of hours and over
300,000 impressions. We got our first couple thousand users. I can't really remember,
but it was a lot. We found out that because they're developers and they like tech and some of
them might like going to the gym, but they feel like it's a bit intimidating. I feel like a lot
of them were actually using the app. Then we started getting feedback about bugs and feature
requests. We're like, okay, we were onto something. That was the final push that we needed
because at this point, the app was free. We're like, okay, now we need to build a serious business
out of this and try to start running some apps for it. Let's talk about something that is changing
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below. Thank you to HubSpot for sponsoring this video. Let's get back into it. I'm sure that
isn't what got you to over $400,000 a month. So what has been the actual distribution strategy
or the secret sauce behind Gravel on how it grew to over $4 million a year?
For us, the bigger distribution was paid ads. We started running ads as soon as we obviously
added the subscription model. I still remember running our first ad, we got a subscription
within the first 10 minutes of activating the ads. That was the biggest high probably I've ever
had. And after that, we translated the app to Spanish. We started running ads on South America
and we were spending less than 50 bucks a day on ads. And that's what worked for us from the start
up until this day. The next question I have for you that I'm curious about is you built this app.
It's huge. It's doing over $400,000 a month. What would be your top learnings or top tips
for anyone building apps in 2025, specifically consumer apps or even fitness specific?
The tip number one for sure will be to validate before spending money on ads. And when I say
validate, it's not just that the product works, but also that people are willing to pay for it.
That's also something very important. Tip number two would be, and this is where we kind of got
lucky because well, I'm Spanish speaking and Matias as well. So we're like, it makes sense
for us to translate it into Spanish and then potentially running ads that are cheaper in
South America. The US, even though we all want to end up there and running ads there,
it's expensive. There's a lot of competition. Tip three is start small. You can pay influencers or
content creator as low as 50 bucks for some piece of content. You can use AI tool to create videos.
You can use CapCut to edit your own videos and you can get some pretty good results with that.
It's not as hard as you think to create an ad. The hard thing is creating the volume. And tip
four, like I said, UGC is king. You'll see that most of the ads that work out there are UGC content.
You're seeing a lot of AI videos and that's cost of producing them is cheap and they're easy to
test. Last thing would be copy, copy and copy. Good thing about Meta Ads Library is that it's
all public. You can go into any of your competition's dashboard and see which ads
are working for them, where they're putting more money. And yeah, there's no secret sauce there.
Just copy what works for them and start like that. It'll probably work for you.
I would definitely start there. Okay, cool. Well, those tips were amazing. I'd love if you could
show us what your app does and give us a quick demo of how it works and how something like this
could potentially make $400,000 a month. This is our app. This is Gravel. We're an AI fitness app
specifically designed for strength training and gym workouts. This is the screen you'll see when
you first download the app. So this is our landing screen. We get your name and then we'll just go
and ask you a series of questions like why you want to use a fitness app. We ask you about your
experience. Let's say I'm an advanced user. Depending on your level, we'll ask more specific
questions like what's your one rep max for certain exercises, your goals, ask you about your training
frequency, your working split, like we use AI here and there. Make sure that you are showing the users
that this is an AI app because that sells now. Again, more questions specific to how you want to
train. Excluded muscles and focused muscle help us, you know, design the workout towards something
that you kind of like. What do you train? Because like I said, we adapt to your gyms and anywhere
you train. So here is where you create kind of that gym profile. This kind of screen where we
generate and show the user that we're generating a custom workout. You get to this final screen
where you get your plan kind of summary. Here we go. Hard pay. Well, before you sign in for the
first time, it's like how many users are actually going to pay before they actually see their product.
And the answer is a lot. This is what you see when you first open the app. And the main thing
is the workout card. That's the main thing about the app. That's 90% of your flow is going to be
within the active workout. Here you just get a list of exercises that you need to do from here on.
It's like kind of works like a workout tracker. We have proper content for every video. We have
a description and how to do each exercises. And then we have a lot of smart AI features like,
if you sort exercises, the weights are adjusted based on the order that they are. The app is
pretty complete in terms of everything you need to do at the gym. Also things like recovery rate
will tell you how tired or not your muscles are based on your previous workout. And that includes
external workouts from Apple Health, from Strava. It could be runs. It could be anything. We'll
learn from that and we'll adapt your workouts accordingly. And one of the important thing that
we grew a lot with this and that was our support. So we have a 24 seven support chat inside the app.
And that includes everything from articles to messages. And we'll have someone reply,
an actual person, not an AI. That's something that users value a lot. That's pretty much it.
On a similar note, I'm curious, what's your tech stack? How did you build this app?
We use React Native and Expo. For the backend, I did .NET for most of the core functionality.
I've also used Next and React to build some internal admin dashboards in terms of AI.
So I try to stay kind of niche with what I use. Cursor a lot, but I'm very specific which files
to touch and don't let the AI just go rogue basically. Hey guys, Julian here with a little
Async update from the future. We finished recording the video and realized that we didn't really go
into numbers and financials of the business. Obviously very important for you to know. And
I'm also happy to share some of them. Our expense number one is Meta and TikTok. And then maybe a
little bit of Google, maybe a little bit of Apple search. I'd say a third is somehow accurate. A
third of our revenue that is. This doesn't include making the ads, but just the cost of running them.
Expense number two is salaries. It was mainly just the three of us for our first year. I did
the development and then Matias and Aaron did the growth and ads. Since then we've grown the team
to probably maybe 13 to 14 people, give or take. There's some like part-time, there's some contractors.
I'd say somewhere between 50 and 80k. Obviously let's not forget the 15% from Apple. Revenue
cut, it's a 1% clip from revenue as well. We have MMPs, which is maybe a grand a month. And then in
terms of infrastructure for running the actual app, like servers and AI builds and other tools,
I'd say around a grand a month as well. The last question that I want to ask you and what we ask
all founders who come on Starter Story, what would be your advice to anyone watching this
right now that wants to build something? Be proud of what you build. Because at least for me,
the motivation that comes from building something that I'm excited about can't be matched by anything
else. It's always easier to grind and work for $0 when you love what you're doing. Another thing
would be to keep pushing, then don't give up too soon. It's a long road, so building it is just
not even half of it. Be ready to do all the hustling of the Reddit stuff that I did, for example,
and then having ads that don't work. And you're going to get some punches, so you need to know
that you just need to keep going. And in saying that, it's also knowing when to give up actually,
when you're like, all right, this product doesn't work. So that's also a very important thing.
In our case, it was our previous startup. We probably dragged that for an extra year. We
should have probably called it days way earlier. Well, that's great advice. Thank you, Julian,
for coming onto the channel. Thank you, Pat. Thanks for the time.
What I love about Julian's story is his app is crushing it. It's making over $400,000 a month,
but also it's something he's super passionate about. Julian clearly loves fitness and working
out. And how cool is it that you get to build an app that makes hundreds of thousands of people's
lives better, and it's something that you love too. That is exactly why we launched Starter Story
Build, so you can do the same. In Starter Story Build, we will help you ship your idea to the
real world in just a couple of weeks, as long as you are ready to actually launch your product.
So if you are, head to the link in the description to check out Starter Story Build. That's it for
this episode of Starter Story. Thank you guys for watching. I'll see you in the next one. Peace.